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Internship Camera Systems Engineer Jobs in Toronto, ON

Embedded Systems Engineer

Hamilton, ON · On-site

$90K - $120K/yr

Software Designer/Engineer - Embedded Systems Status: Full-time Location : Hamilton, ON CANADA Who ... camera systems and augmented reality software used by airborne law enforcement agencies ...

Broadcast cameras and video switchers, facility-wide routing systems, fibre-optic transmission gear ... As part of the Engineering Team, contribute to the design and support of MLSE's venue technology ...

Integrate indie's camera processor with various system hosts and third-party middleware * Create and maintain tools for customers and developers * Support system bring-up and debug customer systems ...

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Internship Camera Systems Engineer information

What is the highest paying engineering internship?

The highest paying engineering internships are typically in fields like software engineering, electrical engineering, and computer engineering, with top companies offering summer internships that can pay over $8,000 per month. Internships at major tech firms such as Google, Facebook, and Microsoft are known for high compensation, often including benefits and housing stipends. Compensation varies based on location, company size, and the intern's experience and skills.

What is the difference between Internship Camera Systems Engineer vs Camera Systems Engineer?

AspectInternship Camera Systems EngineerCamera Systems Engineer
QualificationsEnrolled in or recent graduate of relevant engineering or technical degreeBachelor's or higher in electrical, computer, or systems engineering
Work EnvironmentInternship programs, entry-level projects, supervised tasksFull-time professional role, responsible for design, development, and testing
Industry UsageUsed in training, educational, or entry-level contexts within tech and automotive sectorsEstablished role in automotive, security, and surveillance industries

The main difference is that an Internship Camera Systems Engineer is a temporary, entry-level position aimed at gaining experience, while a Camera Systems Engineer is a full-time professional responsible for designing and maintaining camera systems. Interns typically work under supervision, whereas full engineers lead projects and make technical decisions.

How to become a camera engineer?

To become a camera systems engineer, typically a bachelor's degree in electrical engineering, computer engineering, or a related field is required. Gaining experience with optics, image processing, and embedded systems, along with proficiency in programming languages like C++ or Python, is essential. Certifications in relevant technologies and hands-on experience with camera hardware and software can enhance job prospects.

What engineers work on cameras?

Camera systems engineers design, develop, and test camera hardware and software for various applications such as surveillance, automotive, or consumer electronics. They often have expertise in optics, image processing, embedded systems, and may use tools like CAD software and programming languages like C++ or Python.

What jobs can I get with systems engineering?

Systems engineering skills are applicable to roles such as Systems Engineer, Systems Integration Engineer, and Systems Analyst, which involve designing, analyzing, and managing complex systems like camera systems, aerospace, or defense technology. These roles often require knowledge of systems architecture, troubleshooting, and tools like MATLAB or SysML, and may require certifications such as INCOSE Systems Engineering Professional (SEP).
What cities near Toronto, ON are hiring for Internship Camera Systems Engineer jobs? Cities near Toronto, ON with the most Internship Camera Systems Engineer job openings:
Infographic showing various Internship Camera Systems Engineer job openings in Toronto, ON as of July 2026, with employment types broken down into 1% As Needed, 68% Full Time, 19% Part Time, and 12% Contract. Highlights an 78% Physical, 4% Hybrid, and 18% Remote job distribution.

Embedded Systems Engineer

Shotover Systems

Hamilton, ON • On-site

$90K - $120K/yr

Full-time

Re-posted 24 days ago


Job description

Software Designer/Engineer – Embedded Systems

Status: Full-time

Location: Hamilton, ON CANADA

Who We Are:

SHOTOVER Systems is headquartered in beautiful Boulder, CO, and designs and builds high-end gyro-stabilized airborne camera systems and augmented reality software used by airborne law enforcement agencies, firefighters, military, utilities, television stations, and cinematographers around the world. With additional locations in New Zealand, Canada, Switzerland, and the UK, we offer a seamless end-to-end solution of software and hardware solutions while delivering an unprecedented level of control, versatility, and ease-of-use in a compact package backed by world-class service and support.

Job Overview:

We are looking for an Embedded Systems Engineer to join our software engineering team in Hamilton, Ontario, working on a state of the art gyro-stabilized camera system. The development team is responsible for all embedded firmware and some associated PC tools which drive the stabilized gimbals. This role will be responsible for designing, implementing, and optimizing control systems to ensure the camera system performs accurately and reliably across its multiple modes of operation. Key tasks include conducting simulations, performing real-time testing, and collaborating with cross-functional teams to integrate control systems with sensors and actuators.

SHOTOVER combines the agility of a focused team with global recognition. We operate in an environment where individual contribution is paramount and supervision is minimal. We are looking for a self-directed professional who combines technical expertise with a results-driven mindset. If you are an engineer who thrives on taking initiative and solving complex problems with a positive attitude, you will fit right in.

Key Responsibilities

  • Design and implement gimbal control systems
  • Develop Embedded Linux software on application processors - write and port kernel drivers, edit device trees, and integrate userspace components
  • Bring up new boards alongside hardware engineers: turn schematics into a booting, working system
  • Debug across the stack with oscilloscopes, logic analyzers, JTAG, and kernel tracing
  • Work with software, hardware, and test engineers to develop new features and support new devices
  • Debug complex software to improve software quality
  • Profile and enhance software performance

Qualifications:

  • Bachelor's or Master's degree in Electrical Engineering, Computer Engineering, Computer Science, or a related field, or equivalent experience
  • 3+ years of experience working on microcontrollers or control systems for gimbaled positioning systems
  • Eligible to meet Controlled Goods Program requirements

Required Skills

  • Strong background in control theory, C++ and C programming, and an interest in camera systems
  • Experience with linear algebra, coordinate frames, rotations and projective geometry
  • System performance optimization and analysis, bode plot generation and analysis
  • Deep understanding of Ethernet/IP Networking including packet level debugging
  • Production experience with FreeRTOS on STM32 (or a closely comparable RTOS / Cortex-M platform)
  • Familiarity with CAN, SPI, I2C, USB, TCP/IP
  • Embedded C firmware and device driver development for microcontrollers and their peripherals
  • Experience with non-blocking, threaded programming
  • Real-time debugging with and without the use of a JTAG debugger
  • Strong skills in object-oriented design
  • Excellent communication, documentation, and people skills to support production and customer service departments
  • Ability to learn quickly, think on your feet and innovate

Desired Skills and Experience:

  • Experience with Linux, GNU & LLVM Tools
  • Strong C, with a working understanding of memory layout, concurrency, interrupts, and the constraints of resource-limited systems (Preferably Misra C experience)
  • Writing or porting kernel drivers, writing/editing device trees, and working with a build system like Yocto or Buildroot
  • Experience with ARM-based embedded linux systems (Nvidia Jetson or similar)
  • Motor control beyond the block-diagram level FOC, sensorless observers, space-vector modulation
  • Familiarity with networking concepts and protocols (IPv4, IPv6, Multicast)
  • Knowledge of version control systems (e.g., Git) and build tools (e.g., Make, CMake), as well as Jira
  • Experience with digital video - processing, encoding, and transmission
  • Knowledge of cameras and optics
  • Experience with GPS and inertial sensors

Schedule:

  • Monday-Friday with occasional evenings and weekends as required to accommodate project deadlines.
  • Travel within Canada and internationally during testing phases.

SHOTOVER performs background checks prior to employment as all applicants must be eligible for registration with the Controlled Goods Program and be able to maintain a positive security assessment.