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Internship Animation Background Artist Jobs (NOW HIRING)

Technical Artist, Character

Raleigh, NC · On-site

$123K - $147K/yr

You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ... Review and optimize skin weights, joint counts, and influence limits across hero and background ...

Technical Artist, Character

Raleigh, NC · On-site

$123K - $147K/yr

You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ... Review and optimize skin weights, joint counts, and influence limits across hero and background ...

Apply Early

You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ... Review and optimize skin weights, joint counts, and influence limits across hero and background ...

Apply Early

Technical Artist, Character

Raleigh, NC · On-site

$123K - $147K/yr

You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ... Review and optimize skin weights, joint counts, and influence limits across hero and background ...

The ideal candidate is a 3D animator/generalist with considerable experience in 3D animation ... BACKGROUND CHECKS/CLEARANCES Employment with the University will require successful completion of ...

Senior Cinematic Animator

$76.92 - $86.06/hr

Develop high-quality cinematic animation content using both motion capture and hand-key techniques ... This job has no supervisory responsibilities, however this role mentors more junior artists.

Animator

Reno, NV · On-site +1

$114K - $141K/yr

You'll shape the look, feel, and energy of our games-owning animation from concept to final polish ... Collaborate with designers, engineers, and artists to define and execute creative vision * Bring ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

You'll shape the look, feel, and energy of our games-owning animation from concept to final polish ... Collaborate with designers, engineers, and artists to define and execute creative vision * Bring ...

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Internship Animation Background Artist information

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$5

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How much do internship animation background artist jobs pay per hour?

As of Jul 3, 2026, the average hourly pay for internship animation background artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What are some common challenges faced by internship animation background artists, and how can I prepare for them?

Internship animation background artists often encounter challenges such as adapting to different artistic styles, meeting tight production deadlines, and learning to incorporate feedback from art directors and senior team members. To prepare, it’s helpful to practice drawing a variety of environments, familiarize yourself with digital painting tools, and develop strong communication skills for collaborative projects. Being open to constructive criticism and staying organized will help you succeed and grow during your internship.

What are the key skills and qualifications needed to thrive as an Internship Animation Background Artist, and why are they important?

To excel as an Internship Animation Background Artist, you need strong drawing and painting skills, a good understanding of perspective and color theory, and a portfolio showcasing relevant work. Familiarity with digital painting software such as Adobe Photoshop, Illustrator, or similar industry-standard tools is typically required. Creativity, attention to detail, and the ability to take direction and collaborate with team members are important soft skills for this role. These skills ensure visually compelling backgrounds that enhance storytelling and maintain consistency with the overall animation style.

What does an Internship Animation Background Artist do?

An Internship Animation Background Artist assists in creating the scenery and environments that appear behind the characters in animated films, TV shows, or video games. They work closely with art directors and other team members to design and paint backgrounds that enhance the story's mood and setting. Interns may use both traditional painting and digital illustration tools, and often help with tasks such as color matching, creating texture, and following style guides. This role is a great way to gain hands-on experience in animation production and develop a professional portfolio.

What is the difference between Internship Animation Background Artist vs Animation Background Artist?

AspectInternship Animation Background ArtistAnimation Background Artist
CredentialsTypically enrolled in or recently graduated from art or animation programsProfessional portfolio and experience in background art
Work EnvironmentInternship setting, often part-time or temporaryFull-time or freelance professional roles in studios
Industry UsageEntry-level position for gaining experienceEstablished role responsible for creating backgrounds for animations

The Internship Animation Background Artist is an entry-level position designed for students or recent graduates to gain industry experience. In contrast, the Animation Background Artist is a professional role requiring a portfolio and experience to produce high-quality backgrounds for animated projects.

What cities are hiring for Internship Animation Background Artist jobs? Cities with the most Internship Animation Background Artist job openings:
What are the most commonly searched types of Animation Background Artist jobs? The most popular types of Animation Background Artist jobs are:
What states have the most Internship Animation Background Artist jobs? States with the most job openings for Internship Animation Background Artist jobs include:
Technical Artist, Character

Technical Artist, Character

AGBO

Raleigh, NC • On-site

$123K - $147K/yr

Full-time

Posted 22 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary:
AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters - from high-resolution sculpts through fully rigged, characters and NPCs. You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our cast looks and moves exactly as intended.

Key Responsibilities:

  • Define and maintain workflows for mesh import, LOD generation, skinning, morph targets, and engine integration
  • Diagnose and resolve character related technical issues.
  • Author character shaders and skin subsurface scattering, hair and strange rendering, eye shaders, cloth, and layered material blending
  • Develop and maintain scripts and plugins supporting riggers and animators, including corrective shapes, space switching, and deformer optimization
  • Review and optimize skin weights, joint counts, and influence limits across hero and background character tiers
  • Configure skeletal meshes, physics assets, LOD chains, Groom assets, and control rig setups into Unreal Engine
  • Partner with animators on IK rigs, animation Blueprints, cloth and physics simulations
  • Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure performance and stability
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned

Qualifications & Skills:

  • 3-5 years of professional experience as a Character TD or Character Technical Artist in games/interactive media. Experience working on and shipping AAA preferred.
  • Deep knowledge and experience working in Unreal Engine 5 - Skeletal Mesh, Control Rig, Groom, Physical Assets
  • Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting
  • HLSL shader authoring experience focused on skin, hair, and other character materials
  • Deep understanding of PBR texturing for character
  • Experience with facial rigging, blend shapes, and FACS-based setups
  • Ability to profile and optimize GPU skinning and character rendering costs

Additional Information:

  • This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education, and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: FULL_TIME

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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