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Internship 3D Rendering Jobs in Brooklyn, NY (NOW HIRING)

Internship 3D Rendering information

What is the difference between Internship 3D Rendering vs 3D Artist?

AspectInternship 3D Rendering3D Artist
CredentialsTypically students or entry-level with basic skillsRelevant degree or professional experience in 3D design
Work EnvironmentInternship programs, often in design firms or studiosFull-time employment in creative agencies, studios, or freelance
ResponsibilitiesAssisting with rendering tasks, learning softwareCreating detailed 3D models, animations, and renderings
Industry UsageUsed as a training position for aspiring professionalsProfessional role with independent project responsibilities

In summary, Internship 3D Rendering is an entry-level position focused on learning and assisting with rendering tasks, while a 3D Artist is a professional responsible for creating complex 3D models and visualizations, often with more experience and independence.

What are the most commonly searched types of 3D Rendering jobs in Brooklyn, NY?

The most popular types of 3D Rendering jobs in Brooklyn, NY are:

What are popular job titles related to Internship 3D Rendering jobs in Brooklyn, NY?

For Internship 3D Rendering jobs in Brooklyn, NY, the most frequently searched job titles are:

What cities near Brooklyn, NY are hiring for Internship 3D Rendering jobs?

Cities near Brooklyn, NY with the most Internship 3D Rendering job openings:

Infographic showing various Internship 3D Rendering job openings in Brooklyn, NY as of July 2026, with employment types broken down into 11% Internship, 60% Full Time, 26% Part Time, 1% Temporary, and 2% Contract. Highlights an 90% Physical, 2% Hybrid, and 8% Remote job distribution.

AMI Scientist/Interns - Geometry and 3D Vision

Advanced Machine Intelligence

New York, NY • On-site

Full-time

Posted 6 days ago


Job description

About AMI
We are building a new breed of AI systems that (1) understand the real world, (2) have persistent memory, (3) can reason and plan, and (4) are controllable and safe.
We are a team of scientists and engineers building frontier world model-based AI. We combine the scientific rigor of a top-tier research institute with focus on engineering excellence and execution.
We are a global company, with offices in Paris, Montreal, New York, and Singapore. Come build the future of AI with us!
About this Role
AMI believes AI agents should predict and plan using an internal model of the world - their world model. We're looking for new team members to advance the state-of-the-art in world modeling. We believe that video is a rich and abundant source of data reflecting how the world works, and that in general models need to be able to process continuous, high-dimensional data from a variety of sensors to: (a) understand context about the current state of the physical world, (b) make predictions about how the world will evolve, possibly as a result of actions taken, and (c) plan and adapt sequences of actions to complete complex tasks, possibly in dynamic, complex environments.
You will work with a team on world model research efforts, with a specific focus on 3D geometry of the real world, including::
  • Self-supervised learning methods to efficiently learn from video and other continuous, high-dimensional signals
  • New architectures that efficiently learn to predict world dynamics from video and other high-dimensional signals
  • Scalable algorithms for pre-processing and curating video data
  • Evaluations for benchmarking world model understanding, prediction, and planning
  • Efficient algorithms for model-based planning and reasoning

Minimum Qualifications:
  • Bachelor's degree or equivalent experience in Computer Science or a related field
  • Proficiency in Python
  • Ability to design, run, and analyze experiments independently
  • Understanding of machine learning fundamentals, large-scale training, and accelerator-based (GPU or TPU) compute environments

Preferred Qualifications:
  • Deep expertise in at least one of the following: 3D/4D reconstruction, SLAM or SfM, depth and pose estimation, point tracking.
  • Hands-on proficiency with a rendering or simulation engine (Blender, Isaac Sim, etc.), including scripted scene generation and batch rendering pipelines.
  • Demonstrated record of contributing to advanced research projects via publications and/or major model releases
  • Experience developing evaluation frameworks for world models
  • Experience releasing and maintaining open-source projects
  • Proficiency in a deep learning framework (PyTorch or JAX)