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Internship 3D Architectural Rendering Jobs in Seattle, WA

About the job Architectural Designer SEA At Carrier Johnson + Culture (CJ+C), we are fueled by ... Create graphic presentations, 3D renderings, and construction drawings. * Apply hand-rendering ...

About the job Architectural Designer SEA At Carrier Johnson + Culture (CJ+C), we are fueled by ... Create graphic presentations, 3D renderings, and construction drawings. * Apply hand-rendering ...

... architecture can deliver. * Implement and prototypemulti-modal model orchestration: Firefly ... Deep fluency in production VFX workflows: compositing (Nuke), 3D (Maya/Houdini), rendering, look ...

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Internship 3D Architectural Rendering information

See Seattle, WA salary details

$13

$26

$43

How much do internship 3d architectural rendering jobs pay per hour?

As of Sep 1, 2026, the average hourly pay for internship 3d architectural rendering in Seattle, WA is $26.16, according to ZipRecruiter salary data. Most workers in this role earn between $20.77 and $30.38 per hour, depending on experience, location, and employer.

What is the difference between Internship 3D Architectural Rendering vs 3D Architectural Renderer?

AspectInternship 3D Architectural Rendering3D Architectural Renderer
CredentialsTypically students or entry-level with basic skillsProfessional certification or experience preferred
Work EnvironmentInternship setting, learning-focusedFull-time or freelance professional projects
Industry UsageUsed for training and skill developmentUsed for client projects and commercial work
Search IntentInternship opportunities, entry-level rolesProfessional job openings, freelance gigs

In summary, Internship 3D Architectural Rendering is an entry-level position focused on learning and skill development, often held by students or beginners. In contrast, a 3D Architectural Renderer is a professional role requiring experience and used for delivering high-quality visualizations to clients.

What are the most commonly searched types of 3D Architectural Rendering jobs in Seattle, WA?

The most popular types of 3D Architectural Rendering jobs in Seattle, WA are:

What are popular job titles related to Internship 3D Architectural Rendering jobs in Seattle, WA?

For Internship 3D Architectural Rendering jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Internship 3D Architectural Rendering jobs in Seattle, WA look for?

The top searched job categories for Internship 3D Architectural Rendering jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Internship 3D Architectural Rendering jobs?

Cities near Seattle, WA with the most Internship 3D Architectural Rendering job openings:

Infographic showing various Internship 3D Architectural Rendering job openings in Seattle, WA as of July 2026, with employment types broken down into 91% Full Time, 6% Part Time, and 3% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $54,418 per year, or $26.2 per hour.

Senior Real-Time Rendering and Graphics Software Engineer

Apple Inc.

Seattle, WA • On-site

$171.60 - $302.20/hr

Other

Medical, Dental, Retirement

This job post has expired 3 days ago. Applications are no longer accepted.


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 680 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Senior Real-Time Rendering and Graphics Software Engineer

Seattle, Washington, United States Software and Services

Apple Maps offers a constantly evolving and increasingly detailed 3D world, and our team renders every frame of it. We develop the graphics engine that powers the mapping and navigation experiences across Apple's entire device ecosystem, from Watch to Vision Pro, as well as the Web. We're looking for a Senior Graphics Software Engineer who is excited by the challenge of rendering our planet beautifully and performantly in real time.

Description

We are the Map Display team, and every day our work is used by hundreds of millions of people to explore and navigate the world. We own the 3D visual experience inside Apple Maps and the graphics engine that fuels a thriving ecosystem of first‑ and third‑party applications. You'll work at the intersection of art and engineering, developing novel algorithms, pushing rendering techniques forward, and collaborating with world‑class designers and cartographers to make every pixel perfect. Whether it's the 3D imagery and splats of Yosemite National Park, the historical landmarks of Rome, the streets of Paris, or the transit systems of Tokyo, you'll have a hand in how people interact with our world.

Responsibilities
  • Architect and implement Maps rendering features and technologies across all Apple platforms
  • Optimize rendering performance and power efficiency across our diverse hardware ecosystem
  • Collaborate with Metal, GPU, and Power teams to leverage and influence Apple’s graphics innovations
  • Help drive long‑term technical strategy and roadmaps for future rendering and Maps experiences
  • Contribute to critical decisions balancing visual quality, implementation complexity, and platform constraints
  • Partner with HI and Cartography teams to design new visual experiences
  • Uphold and evolve team culture through architecture and code reviews, mentorship, and leadership by example
Minimum Qualifications
  • BA/BS plus 5 years of hands‑on experience building real‑time 3D rendering applications
  • Mastery of writing C++ that is safe, performant, readable, and built to last
  • Deep understanding of the graphics pipeline, modern rendering techniques, and image processing
  • Fluency with one or more modern graphics APIs (e.g., Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (e.g., MSL, HLSL, GLSL, WGSL)
  • Sharp instincts for 3D geometry and linear algebra
  • Experience with multi‑threaded rendering architectures
  • Methodical debugging mindset and tenacious problem‑solving instincts
  • Communication skills to make complex ideas clear to leadership and the collaboration skills to focus teams’ efforts
  • Deep ownership of the features you ship
Preferred Qualifications
  • Track record of shipping interactive 3D engines at scale for mobile platforms such as iOS, Android, or Linux
  • Experience navigating the entire lifecycle of software development, from whiteboarding designs to shipping quality, optimized code
  • Proficiency with GPU profiling tools and performance optimization for mobile platforms
  • Familiarity with AR/VR rendering technologies and the unique challenges of immersive environments

At Apple, base pay is one part of our total compensation package and is determined within a range. The base pay range for this role is between $171,600 and $302,200, and your base pay will depend on your skills, qualifications, experience, and location.

You’ll also receive benefits including comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses—including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.

Apple benefit, compensation, and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal‑opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here—our culture, our benefits, and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

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What Apple employees say

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Benefits

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Workplace

Get the full story on Breakroom


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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976