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Intern Educational Game Designer Jobs in Romeoville, IL

District Projects Intern

Wheaton, IL · On-site

$14.75 - $19.75/hr

... designs, collaborating with the architecture firm, and visiting other trade centers for inspiration. The intern will support site assessments and design refinement based on educational and technical ...

Game Tech

Romeoville, IL · On-site

$16.50 - $22.32/hr

Qualifications, Education, & Requirements: * Must be available on weekends * To perform this job ... designed to support the well-being, growth, and long-term success of our team members. We offer ...

Game Tech

Romeoville, IL · On-site

$16.50 - $22.32/hr

Qualifications, Education, & Requirements: * Must be available on weekends * To perform this job ... designed to support the well-being, growth, and long-term success of our team members. We offer ...

Operations Intern (Annual)

Chicago, IL · On-site

$15 - $24.50/hr

Education: GED (Required), High School (Required) Work Experience: Certifications: Job Opening ID: 00631224 Operations Intern (Annual) (Open) "This has been designed to indicate the general nature ...

Influencer Marketing Intern

Chicago, IL

$15.50 - $20.50/hr

Function First Designed with you in mind, our supplements are made with high-quality, effective ... Education: accepting undergraduate students, Juniors and Seniors in college * Previous experience ...

Influencer Marketing Intern

Chicago, IL

$15.50 - $20.50/hr

Function First Designed with you in mind, our supplements are made with high-quality, effective ... Education: accepting undergraduate students, Juniors and Seniors in college * Previous experience ...

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Intern Educational Game Designer information

See Romeoville, IL salary details

$9

$19

$37

How much do intern educational game designer jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for intern educational game designer in Romeoville, IL is $19.76, according to ZipRecruiter salary data. Most workers in this role earn between $14.71 and $22.07 per hour, depending on experience, location, and employer.

What are some typical projects or tasks an intern educational game designer might work on during their internship?

As an Intern Educational Game Designer, you can expect to assist with developing game concepts, designing educational content, playtesting prototypes, and gathering user feedback. Often, you'll collaborate closely with senior designers, educators, and developers to refine game mechanics and learning objectives. You might also help create storyboards, build assets, and participate in brainstorming sessions, gaining hands-on experience in both game design and instructional methodologies. This exposure provides valuable insight into the full development cycle and helps build a strong foundation for a future career in educational game design.

What are the key skills and qualifications needed to thrive as an intern educational game designer, and why are they important?

To thrive as an Intern Educational Game Designer, you need a foundational understanding of game design principles, learning theories, and basic programming or prototyping skills, often pursued through coursework or relevant internships. Familiarity with game development tools like Unity or Unreal Engine, and design software such as Adobe Creative Suite, is highly beneficial. Creativity, collaboration, and strong communication skills set candidates apart in brainstorming and refining engaging educational experiences. These abilities ensure that educational games are both pedagogically effective and enjoyable, maximizing their impact on learners.

What is the difference between Intern Educational Game Designer vs Intern Game Developer?

AspectIntern Educational Game DesignerIntern Game Developer
Required CredentialsRelevant coursework in education, game design, or related fields; basic programming knowledgeProgramming skills, computer science background, familiarity with game engines
Work EnvironmentEducational settings, game design studios, or e-learning companiesGame development studios, tech companies, or entertainment industry
Industry UsageEducational technology, e-learning, serious gamesVideo game industry, mobile and PC game development
Search & Comparison IntentUnderstanding roles in educational game designExploring game development internships

Intern Educational Game Designers focus on creating engaging educational content, combining knowledge of pedagogy and game design. Intern Game Developers primarily work on coding and building the technical aspects of games. While both roles involve game creation, the former emphasizes educational impact, whereas the latter centers on programming and technical development.

What does an intern educational game designer do?

An Intern Educational Game Designer assists in creating engaging and effective educational games under the supervision of experienced designers. Their responsibilities typically include brainstorming game concepts, designing learning activities, helping with storyboarding, playtesting prototypes, and collecting user feedback. They often work closely with educators, developers, and artists to ensure the games are both fun and educational. This role provides hands-on experience in both game design and educational theory, serving as a valuable stepping stone for a future career in educational technology.
What are popular job titles related to Intern Educational Game Designer jobs in Romeoville, IL? For Intern Educational Game Designer jobs in Romeoville, IL, the most frequently searched job titles are:
What job categories do people searching Intern Educational Game Designer jobs in Romeoville, IL look for? The top searched job categories for Intern Educational Game Designer jobs in Romeoville, IL are:
What cities near Romeoville, IL are hiring for Intern Educational Game Designer jobs? Cities near Romeoville, IL with the most Intern Educational Game Designer job openings:
Infographic showing various Intern Educational Game Designer job openings in Romeoville, IL as of July 2026, with employment types broken down into 1% As Needed, 73% Full Time, 23% Part Time, 2% Temporary, and 1% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $41,095 per year, or $19.8 per hour.

Adjunct Faculty in Game Programming

DePaul University

Chicago, IL • On-site

Full-time, Part-time

Re-posted 15 days ago


DePaul University rating

7.2

Company rating: 7.2 out of 10

Based on 29 frontline employees who took The Breakroom Quiz

383rd of 616 rated colleges and universities


Job description

Description
DePaul's Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago's Loop, the central business district of Chicago. Our students represent many different experiences, perspectives, and cultures, and the university strives to recruit and sustain a faculty community where all backgrounds are valued and supported. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.
The School of Computing (SoC) offers a variety of undergraduate and graduate programs including Computer Science, Artificial Intelligence, Cybersecurity, Data Science, Game Programming, Health Informatics, Human-Computer Interaction, Information Systems, Information Technology, Intelligent Systems Engineering, Network Engineering and Security, and Software Engineering. Find out more about SoC at https://www.cdm.depaul.edu/academics/Pages/School-of-Computing.aspx.
Qualifications
Minimum requirements include a master's degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.
Application Instructions
We offer undergraduate and graduate degrees in Game Programming.
The Bachelor of Science degree in Game Programming trains students in the fundamentals of programming with a focus towards the interdisciplinary aspect of game development. Gameplay programmers bring their technical understanding of game internals to the problem of delivering engaging game experiences to players. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, game designers, producers, writers, and audio designers. Areas of study include level design, game scripting, computer graphics development, tool making, game physics, and artificial intelligence programming.
The Master of Science degree in Game Programming is designed for those interested in game programming at the highest level, including real time computing, computer graphics and professionals retooling for the game industry. Students learn about software engineering, computer graphics, artificial intelligence, animation, software architecture and networking. The game programing degree addresses the real-world needs of industry through special, topic-based classes. Courses are taught with a mixture of theory and applied practice. Covering both emerging trends and proven knowledge, the program's content is always relevant and current. This combination of approaches allows students to understand the connection between realized applied systems and issues they'll likely face professionally in years to come.
Considerations:
Exceptions to standard rates may apply to courses with unique credit hours, supervision, labs, clinical/practicum courses, coaching, administrative tasks, and courses that are either over-enrolled or under-enrolled.
General Compensation/Benefits Statement:
DePaul University has provided a compensation range that represents its good faith estimate of what the University may pay for the position at the time of posting. The salary offered to the selected candidate will be determined based on factors such as (but not limited to) the qualifications, education, experience, and training of the selected candidate, the scope and responsibilities of the position, departmental budget availability, internal salary equity considerations, and available market information.
DePaul University offers a variety of benefit options for qualified part-time employees. Further information regarding benefits can be found here: https://offices.depaul.edu/human-resources/benefits/part-time/Pages/default.aspx
About DePaul University's Academic Calendar:
Except for the College of Law, DePaul University operates on a quarter system. Classes in Autumn, Winter, and Spring quarters are 11 weeks in length (including finals week) and Summer courses, in two sessions, are typically 5 weeks in length. The College of Law operates on the semester system. Classes in the Fall and Spring semesters are 16 weeks in length (including finals week) and it offers a Summer Session of 7 weeks (including final exams).

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