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Intern Animation Engineer Jobs (NOW HIRING)

Technical Illustrator Intern Intern Cycle/ Timeline: September - December Schedule: First Shift ... animations used in real-world technical documentation while working closely with engineers and ...

Creative Positions (Intern)

Fort Lauderdale, FL · On-site

$14.25 - $19/hr

Animator: An individual who creates visual effects, graphics, and animations for various media ... Collaborate with other team members, including writers and developers, to ensure that all projects ...

Motion Graphics Animator Location: Onsite- Milwaukee, WI; Fiserv Forum The Milwaukee Bucks strive ... live programming team. * Actively participate in the creative development process and share new ...

New

Software Development Intern

Manhattan, NY · On-site

$21.25 - $27.75/hr

... content generation and editing, animation and visual effects, video streaming and mixing ... programming - Experience with QA process Additional Information

Scoreboard Operations Internship

Columbus, OH · On-site

$14.75 - $19.25/hr

... intern to join the Scoreboard Operations staff for the 2026-2027 MLS seasons. This position will assist with motion graphic animation, video editing, system engineering and event production.

Create short-form videos, animations, and tutorials using Fuser and motion tools * Contribute to ... Fuser is a creative technology company founded by artists, educators, and engineers. We're building ...

Create short-form videos, animations, and tutorials using Fuser and motion tools * Contribute to ... Fuser is a creative technology company founded by artists, educators, and engineers. We're building ...

You'll work directly alongside experienced automotive HMI designers and engineers contributing to ... Motion graphics or animation * Blender, 3ds Max, or other 3D tools * Interest in automotive HMI or ...

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How much do intern animation engineer jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for intern animation engineer in the United States is $19.31, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $20.91 per hour, depending on experience, location, and employer.

What is the difference between Intern Animation Engineer vs Intern 3D Modeler?

AspectIntern Animation EngineerIntern 3D Modeler
Required SkillsAnimation software, basic programming, understanding of motionModeling software, sculpting, texturing
Work EnvironmentGame studios, animation companies, film productionGame studios, animation firms, visual effects companies
Typical TasksCreating character animations, rigging support, motion testingBuilding 3D models, texturing, asset creation

Intern Animation Engineers focus on developing character motions and animations, often working closely with rigging and programming teams. Intern 3D Modelers primarily create and refine 3D assets. Both roles are entry-level, require knowledge of industry-standard software, and are common in gaming, film, and animation industries. The main difference lies in their core responsibilities: animation versus modeling.

What cities are hiring for Intern Animation Engineer jobs?

Cities with the most Intern Animation Engineer job openings:

What are the most commonly searched types of Animation Engineer jobs?

The most popular types of Animation Engineer jobs are:

What states have the most Intern Animation Engineer jobs?

States with the most job openings for Intern Animation Engineer jobs include:

Intern - Animator and Rigging Artist

San Francisco, CA • On-site

$90 - $130/hr

Other

Posted 12 days ago


Job description

Human Computer Lab is a research lab building character robots that feel alive and responsive. Our first robot, LeLamp, explores a new category of consumer robotics where everyday objects become interactive and help us reshape our attachment to technology.

Our goal is to push the frontier of human-robot interaction by making technology more legible, emotionally intuitive, and human-centered. We are building the foundation for a new generation of robots designed for everyday environments.

What to expect

We're looking for a technical animator to rig LeLamp, our first robot, and own the animation pipeline that brings it to life on physical hardware people will actually live with. This role sits at an unusual intersection: the technical depth to build a rig that maps onto real joint constraints and actuator limits, and the creative sensibility to design motion that feels intentional and warm, shaping whether the robot comes across as alive or mechanical. You'll work closely with the CEO and engineers to translate design intent into motion that runs on the robot itself, not just in a viewport.

In this role, you will:
  • Build and maintain the robot rig, defining joint hierarchies, constraints, and control structures aligned with hardware limits

  • Design and animate behaviors including idle motion, reactions, transitions, gestures, and interaction sequences

  • Work with controls and firmware engineers to translate animation intent into real robot motion

  • Stay aligned with mechanical updates and maintain the rig as the platform evolves

  • Maintain a URDF-compatible or simulation-ready representation of the robot

  • Help define the robot’s motion language and expressive vocabulary

  • Build internal tools, workflows, and documentation for the animation pipeline

  • Evaluate animations on physical hardware and iterate until intent translates reliably

You may be a good fit if you:
  • Have professional experience as a technical animator or rigger with a strong rigging and animation portfolio

  • Are fluent in Maya, Blender, or similar DCC tools and can build production-quality rigs from scratch

  • Understand animation principles such as timing, weight, anticipation, and follow-through

  • Have experience rigging mechanical or non-organic subjects with real-world constraints

  • Have strong intuition for what makes motion feel alive rather than mechanical

  • Are comfortable building pipelines in environments where they don't yet exist

  • Have experience animating robots, mechanical characters, or non-humanoid subjects

  • Have exposure to procedural animation, motion graphs, or behavior trees

  • Are familiar with URDF, ROS, or simulators such as Gazebo, MuJoCo, or Isaac Sim

  • Have experience working in Unity, Unreal, or other real-time animation environments

  • Have experience collaborating with engineering teams on hardware or robotics projects

You will be a strong fit, if you:
  • Care deeply about motion as a form of communication

  • See constraints like joint limits and actuator bandwidth as part of the creative process

  • Take ownership of the robot’s motion language from keyframe to hardware execution

  • Work well in small, collaborative teams across animation, engineering, and design

  • Want to create motion for a physical object that lives in someone’s home, not just on a screen

The early team becomes the DNA of the company. We set ourselves and others to a high standard, and we respond with kindness when things get hard but keep everyone accountable. This requires us to be curious, creative, and diverse in our thinking and approach.
We're proud to be an equal opportunity employer and consider all qualified applicants regardless of race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status. Even if you don't meet every single requirement, we encourage you to apply. Studies show that women and underrepresented groups often hold back unless they meet 100% of the criteria - we don't want that to be the reason we miss out on great talent.

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