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Intern 3D Rendering Jobs in Florida (NOW HIRING)

Proficiency in rendering software (Vray, Lumion and 3D Studio Max) * Proficiency with CAD/BIM drafting software (AutoCAD and Revit) * Advanced knowledge of BIM or Parametric Design is an asset (Revit ...

Proficiency in rendering software (Vray, Lumion and 3D Studio Max) * Proficiency with CAD/BIM drafting software (AutoCAD and Revit) * Advanced knowledge of BIM or Parametric Design is an asset (Revit ...

Intern 3D Rendering information

What is the difference between Intern 3D Rendering vs 3D Artist?

AspectIntern 3D Rendering3D Artist
CredentialsTypically pursuing or recent graduate in design, animation, or related fieldProfessional degree or extensive training in 3D modeling and animation
Work EnvironmentInternship setting, often in architecture, gaming, or advertising firmsFull-time or freelance, working on diverse projects across industries
ResponsibilitiesAssisting with rendering tasks, learning software, supporting senior staffCreating detailed 3D models, rendering scenes, and developing visual content

While both roles involve 3D rendering skills, Intern 3D Rendering positions are entry-level, focusing on learning and supporting, whereas 3D Artists are experienced professionals responsible for producing complete visual projects.

What does an Intern 3D Rendering do?

An Intern 3D Rendering assists with creating and visualizing three-dimensional models and environments using specialized software. They typically work under the supervision of experienced 3D artists or designers, helping with tasks such as modeling, texturing, lighting, and rendering scenes for projects in industries like gaming, animation, architecture, or film. This role provides hands-on experience with industry-standard tools, allowing interns to build their technical skills and portfolios while contributing to real-world projects.

What are the key skills and qualifications needed to thrive as an Intern 3D Rendering, and why are they important?

To excel as an Intern 3D Rendering, you need a solid understanding of 3D modeling, rendering techniques, and foundational knowledge in computer graphics, often supported by coursework or a degree in a related field. Familiarity with industry-standard software such as Autodesk 3ds Max, Blender, Maya, or rendering engines like V-Ray and Unreal Engine is typically required. Strong attention to detail, creativity, and the ability to collaborate effectively with design teams are valuable soft skills for this role. These abilities ensure the production of high-quality visual assets and effective teamwork in fast-paced creative environments.

What types of projects and tasks can I expect to work on as an Intern 3D Rendering, and how do these contribute to the larger team goals?

As an Intern 3D Rendering, you can expect to assist with creating and refining 3D models, developing realistic textures, and rendering assets for ongoing projects such as architectural visualizations, product prototypes, or animation sequences. You'll often collaborate with senior 3D artists, designers, and developers to ensure your work aligns with project specifications and deadlines. These tasks are essential for supporting the production pipeline and helping the team deliver high-quality visual content to clients or stakeholders. Gaining hands-on experience with industry-standard software and participating in team reviews will also help you build valuable skills for future advancement.
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Teleoperation Software Engineering Internship

Persona AI

Pensacola, FL

Other

Posted 15 days ago


Job description

Teleoperation Software Engineering Internship

Location: Houston, Texas or Pensacola, Florida

Duration: 12–16 weeks

The Mission

At Persona AI, the Teleoperation Team is the bridge between human intuition and artificial intelligence. We aren't just building a remote control; we are building a high-fidelity, low-latency "nervous system" for our humanoid fleet.

As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating firmware, backend infrastructure, retargeting, and XR interfaces. You will solve the "unreliable transport" problem, ensuring our robots move fluidly even when the network doesn't want to cooperate. If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics, we want you on the front lines.

What You'll Do
  • Architect Immersive Interfaces: Help develop our primary XR application used by operators to control humanoid robots.

  • Optimize Data Pipelines: Build and tune low-latency streaming protocols (Rust) that function over real-world WiFi, Wired and bluetooth networks.

  • Bridge the Stack: Develop software that interfaces directly with hardware SDKs for robot sensing, motion capture, and control.

  • Innovate in XR: Build frontend systems for AR devices (Android/Embedded Linux) using OpenXR and frameworks like StereoKit or Unity.

  • Scale and Monitor: Use Python to build test harnesses and automation scripts, ensuring our fleet remains reliable as it grows.

What We're Looking For
  • Education: Currently pursuing a BS, MS, or PhD in Computer Science, Robotics, or a related technical field.

  • Coding Prowess: Strong fundamentals in Rust and Python. Familiarity with C++ is a plus.

  • 3D & Networking Fluency: A solid grasp of 3D geometry (kinematics) and networking basics (TCP/UDP, bandwidth optimization).

  • Systems Thinker: Experience working in Linux environments and a passion for navigating complex open-source codebases.

  • The "Builder" Mindset: You've built things—whether it's a game in XR, a custom drone, or a contribution to an open-source library.

Bonus Points
  • Experience with Unreal Engine (Blueprints/C++) or OpenXR.

  • Knowledge of custom shader writing or GPU profiling.

  • Familiarity with modern build systems like Nix or Bazel.

  • A history of contributing to open-source projects.

Program Details

We review applications on a rolling basis, so applying early is strongly recommended. Our internships are competitive, and early applicants often have the best chance to be matched with available projects. Now reviewing applications for:

  • Fall 2026 (August-December)

  • Spring 2027 (January-May)