As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating ... If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics ...
As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating ... If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics ...
As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating ... If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics ...
As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating ... If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics ...
Architectural Intern
Coral Gables, FL · On-site
Proficiency in rendering software (Vray, Lumion and 3D Studio Max) * Proficiency with CAD/BIM drafting software (AutoCAD and Revit) * Advanced knowledge of BIM or Parametric Design is an asset (Revit ...
Architectural Intern
Coral Gables, FL · On-site
Proficiency in rendering software (Vray, Lumion and 3D Studio Max) * Proficiency with CAD/BIM drafting software (AutoCAD and Revit) * Advanced knowledge of BIM or Parametric Design is an asset (Revit ...
Proficiency in rendering software (Vray, Lumion and 3D Studio Max) * Proficiency with CAD/BIM drafting software (AutoCAD and Revit) * Advanced knowledge of BIM or Parametric Design is an asset (Revit ...
Proficiency in rendering software (Vray, Lumion and 3D Studio Max) * Proficiency with CAD/BIM drafting software (AutoCAD and Revit) * Advanced knowledge of BIM or Parametric Design is an asset (Revit ...
Intern 3D Rendering information
What is the difference between Intern 3D Rendering vs 3D Artist?
| Aspect | Intern 3D Rendering | 3D Artist |
|---|---|---|
| Credentials | Typically pursuing or recent graduate in design, animation, or related field | Professional degree or extensive training in 3D modeling and animation |
| Work Environment | Internship setting, often in architecture, gaming, or advertising firms | Full-time or freelance, working on diverse projects across industries |
| Responsibilities | Assisting with rendering tasks, learning software, supporting senior staff | Creating detailed 3D models, rendering scenes, and developing visual content |
While both roles involve 3D rendering skills, Intern 3D Rendering positions are entry-level, focusing on learning and supporting, whereas 3D Artists are experienced professionals responsible for producing complete visual projects.
What does an Intern 3D Rendering do?
What are the key skills and qualifications needed to thrive as an Intern 3D Rendering, and why are they important?
What types of projects and tasks can I expect to work on as an Intern 3D Rendering, and how do these contribute to the larger team goals?
Other
Posted 15 days ago
Job description
Location: Houston, Texas or Pensacola, Florida
Duration: 12–16 weeks
The MissionAt Persona AI, the Teleoperation Team is the bridge between human intuition and artificial intelligence. We aren't just building a remote control; we are building a high-fidelity, low-latency "nervous system" for our humanoid fleet.
As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating firmware, backend infrastructure, retargeting, and XR interfaces. You will solve the "unreliable transport" problem, ensuring our robots move fluidly even when the network doesn't want to cooperate. If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics, we want you on the front lines.
What You'll DoArchitect Immersive Interfaces: Help develop our primary XR application used by operators to control humanoid robots.
Optimize Data Pipelines: Build and tune low-latency streaming protocols (Rust) that function over real-world WiFi, Wired and bluetooth networks.
Bridge the Stack: Develop software that interfaces directly with hardware SDKs for robot sensing, motion capture, and control.
Innovate in XR: Build frontend systems for AR devices (Android/Embedded Linux) using OpenXR and frameworks like StereoKit or Unity.
Scale and Monitor: Use Python to build test harnesses and automation scripts, ensuring our fleet remains reliable as it grows.
Education: Currently pursuing a BS, MS, or PhD in Computer Science, Robotics, or a related technical field.
Coding Prowess: Strong fundamentals in Rust and Python. Familiarity with C++ is a plus.
3D & Networking Fluency: A solid grasp of 3D geometry (kinematics) and networking basics (TCP/UDP, bandwidth optimization).
Systems Thinker: Experience working in Linux environments and a passion for navigating complex open-source codebases.
The "Builder" Mindset: You've built things—whether it's a game in XR, a custom drone, or a contribution to an open-source library.
Experience with Unreal Engine (Blueprints/C++) or OpenXR.
Knowledge of custom shader writing or GPU profiling.
Familiarity with modern build systems like Nix or Bazel.
A history of contributing to open-source projects.
We review applications on a rolling basis, so applying early is strongly recommended. Our internships are competitive, and early applicants often have the best chance to be matched with available projects. Now reviewing applications for:
Fall 2026 (August-December)
Spring 2027 (January-May)