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Hourly 3D Game Developer Jobs in California (NOW HIRING)

Work closely with art and engineering to turn ideas into shipped features. * Use user feedback and ... Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products. * Can ...

Senior Software Engineer, Geometry

San Mateo, CA · On-site

$139K - $183K/yr

As a Senior Software Engineer on our Geometry team, you will drive foundational algorithms for real ... 3D game engines or real-time geometry applications. * Technically Proficient: Highly skilled in ...

3D Animator (Short Term)

San Mateo, CA · On-site

$9.1K - $11K/mo

Iterate quickly based on feedback from animation leads, designers, and engineers * Export ... Strong experience in character animation , with a focus on creating believable, game-ready ...

Gameplay Engineer II

Irvine, CA · On-site

$78.39 - $202.90/hr

What the Role Entails Lightspeed LA is seeking a talented and enthusiastic gameplay engineer to ... game title to completion on PC and consoles. * Expert in C++, debugging, and 3D math. * Enjoy ...

... 3D game development faster, more immersive, and more efficient. We're seeking a versatile, self ... You'll drive operational excellence via DevOps best practices, including CI/CD automation ...

Senior Gameplay Engineer

Irvine, CA · On-site

$116.20 - $269.10/hr

Collaborate directly and proactively with engineers, designers, artists, and QA to explore and ... game title to completion on PC and consoles. * Expert in C++, debugging, and 3D math. * Enjoy ...

Showing results 21-40

Hourly 3D Game Developer information

What is the difference between Hourly 3D Game Developer vs 3D Game Artist?

AspectHourly 3D Game Developer3D Game Artist
Primary RoleDevelops game mechanics, coding, and programmingCreates visual assets, models, and textures
Required SkillsProgramming languages (C++, C#), game engines (Unity, Unreal)3D modeling, texturing, animation software (Maya, Blender)
Work EnvironmentGame development studios, freelance projectsArt departments, freelance or studio work
Common UsageInvolved in coding and gameplay featuresFocused on visual design and asset creation

The main difference between an Hourly 3D Game Developer and a 3D Game Artist lies in their focus: developers handle coding and gameplay mechanics, while artists create the visual assets. Both roles often collaborate but require distinct skill sets and tools, serving different aspects of game development projects.

What are the most commonly searched types of 3D Game Developer jobs in California?

The most popular types of 3D Game Developer jobs in California are:

What cities in California are hiring for Hourly 3D Game Developer jobs?

Cities in California with the most Hourly 3D Game Developer job openings:

[2026] Senior Machine Learning Engineer (Systems), Embodied AI/NPCs, ML Platform - PhD Early Career

Roblox

San Mateo, CA • On-site

$119K - $163K/yr

Full-time

Re-posted 22 days ago


Job description

Team

  • Creator Services Machine Intelligence Team: The Machine Intelligence team is building an NPC system that can (1) play any Roblox game and (2) perform real-time inference efficiently enough to support deployment to all Roblox players. 
  • ML Platform Team: The Foundation AI Group is on a mission to establish Roblox as the standard for 3D foundational models (3DFMs), democratizing creation by making it simple for anyone to generate high-quality, immersive 3D experiences using AI. The AI Platform team is a foundational part of this vision, supporting hundreds of ML use cases and billions of inferences daily across Discovery, Safety, Engine, and more. We are seeking exceptional PhD new graduates to drive innovation across three critical areas: AI Platform, Distributed Inference Systems.

What You Will Do

As a Senior Machine Learning Engineer, you will be a key contributor to building the cutting-edge systems that power AI at Roblox. 

Creator Services Machine Intelligence Team

  • Develop Scale Data Pipelines: Design, build and maintain robust data pipelines to collect complex 3D game states and real-time player actions across the platform.
  • Train Novel Architectures: Solve the feature extraction across games for NPC model in a general and scalable way and drive model training speed for novel, sophisticated deep learning architectures.
  • Optimize Real-Time Inference: Engineer high-performance model inference solutions to support the seamless deployment of 10s to 100s of autonomous NPCs in real-time environments.

ML Platform Team

Track 1: AI Platform Projects

  • Pioneer next-generation AI tooling to enhance the efficiency, cost, and usability of ML@Roblox.
  • Build and maintain core platform components: Serving Layer, Model Registry, Pipeline Orchestrator, and Training/Inference control planes.
  • Design great developer experiences (paved-road templates, tooling, visualizations) to reduce time-to-production and ensure foundational AI systems are scalable and reliable.

Track 2: Distributed Inference & Systems Optimization

  • Architect and implement scalable distributed inference systems for efficiently serving LLMs and Large Recommender Models at massive scale.
  • Optimize our inference engine to serve millions of QPS at low latency.
  • Conduct deep, low-level performance analysis and optimize ML models (using techniques like continuous batching, speculative decoding, and quantization) and systems on GPU architectures to maintain peak performance and stability.

You Have

  • Possessing or pursuing a Ph.D. in Computer Science, Computer Engineering, Mathematics, Statistics, or a related technical field, with a thesis aligned to Roblox's research areas.
  • Built end-to-end ML pipelines and managed model inference and deployment.
  • Experience with novel datasets, and building real-world agentic applications.
  • Scaled high-performance, high-availability architectures.
  • Handled infrastructure using Kubernetes and major cloud providers (AWS, Azure, or GCP).