1

Home Based Windows Device Driver Jobs (NOW HIRING)

Senior System Software Engineer - Video

Santa Clara, CA · On-site

$143K - $189K/yr

Contribute to the Windows device driver (WDDM) that forms the core of all video acceleration. Its ... Your base salary will be determined based on your location, experience, and the pay of employees in ...

A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates ... call home. We do all of this with kindness, empathy and respect for each other. DESCRIPTION OF ...

Strong programming skills in C, familiar with ARM-based assembly language is a plus * Experience in ... Windows device driver development experience is a plus Salary Range $140,000 - $190,000 The salary ...

Embedded Software Engineer

Tucson, AZ · On-site

$101K - $124K/yr

Windows device driver development experience * Experience with middleware transport frameworks such ... Rather, salary will be set based on experience, geographic location and possibly contractual ...

Must have a valid driver's license and reliable transportation for frequent local travel ... join us as our next Home Based Visitor. Together, we'll help every child reach their fullest ...

Home Based Visitor

New York, NY · On-site +1

$50K - $57K/yr

Must have a valid driver's license and reliable transportation for frequent local travel ... join us as our next Home Based Visitor. Together, we'll help every child reach their fullest ...

next page

Showing results 1-20

Home Based Windows Device Driver information

See salary details

$11

$20

$29

How much do home based windows device driver jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for home based windows device driver in the United States is $20.60, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $21.63 per hour, depending on experience, location, and employer.
What are the most commonly searched types of Windows Device Driver jobs? The most popular types of Windows Device Driver jobs are:
Sr Engineer, Device Driver (NTD)

Sr Engineer, Device Driver (NTD)

Nintendo of America Inc

Redmond, WA • On-site

$145K - $261K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 20 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. DESCRIPTION OF DUTIES: Design and develop device drivers for current and future gaming consoles. Implement robust embedded software using modern C++ constructs. Drive architecture definition and create associated documentation. Lead development activities on major software subsystems, providing hands-on assistance to junior team members. SUMMARY OF REQUIREMENTS 5+ years' experience developing device drivers for complex SOCs. 5+ years' experience developing multithreaded software. Hands-on experience with lower-level device driver topics such as DMA, memory hierarchy, cache coherency, use of memory barrier instructions Ability to use a logic analyzer or oscilloscope for debug and validation. Proficient with fundamental computer science data structures and algorithms. Degree in Computer Engineering, Computer Science or Electrical Engineering. PREFERRED REQUIREMENTS MS degree Experience using real time operating systems (RTOS) Experience with either USB, Power Delivery or PCIe bus protocol. Professional experience developing C++ software with C++11 and above. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is onsite in Redmond, WA, and not open to remote status at this time. This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Pay Range: $145,150-$261,200 USD
${description2}

What Nintendo employees say

Pay

Hours and flexibility

Workplace

Get the full story on Breakroom