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Home Based Python Game Developer Jobs in Miami, FL

AR Game Designer -- Mobile & WebAR

Miami, FL · Remote

$158K/yr

... engineering so gameplay mechanics feel integrated rather than layered onto the experience. * Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback. * Help ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Doral, FL · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Miami, FL · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Showing results 21-40

Home Based Python Game Developer information

See Miami, FL salary details

$12

$56

$82

How much do home based python game developer jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for home based python game developer in Miami, FL is $56.07, according to ZipRecruiter salary data. Most workers in this role earn between $46.20 and $63.70 per hour, depending on experience, location, and employer.

Can a home based Python game developer work from home?

Yes, a home based Python game developer can work from home, as many roles in software development and game programming are remote-friendly. They typically need a reliable computer, internet connection, and knowledge of development tools like IDEs and version control systems. Remote work arrangements depend on the employer's policies and project requirements.

Do home based Python game developers work from home?

Home-based Python game developers typically work remotely from their own location, using programming tools and development environments on their computers. This setup allows for flexible schedules and the ability to collaborate virtually with teams or clients. However, some employers or projects may require occasional in-person meetings or specific hardware setups.

What are the most commonly searched types of Python Game Developer jobs in Miami, FL?

The most popular types of Python Game Developer jobs in Miami, FL are:

What are popular job titles related to Home Based Python Game Developer jobs in Miami, FL?

For Home Based Python Game Developer jobs in Miami, FL, the most frequently searched job titles are:

What job categories do people searching Home Based Python Game Developer jobs in Miami, FL look for?

The top searched job categories for Home Based Python Game Developer jobs in Miami, FL are:

What cities near Miami, FL are hiring for Home Based Python Game Developer jobs?

Cities near Miami, FL with the most Home Based Python Game Developer job openings:

Infographic showing various Home Based Python Game Developer job openings in Miami, FL as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 15% Part Time, and 7% Contract. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $116,622 per year, or $56.1 per hour.

AR Game Designer -- Mobile & WebAR

FS Studio

Miami, FL • Remote

$158K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

About the Project

We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters.

The product combines physical retail merchandise with two levels of digital experience:

Phase One — WebAR: A frictionless 10–15 second cinematic experience triggered by scanning a QR code. The monster appears to emerge directly from the physical tombstone.

Phase Two — Mobile Game: A native iOS and Android experience where players confront monsters in their own environment using a supernatural “Van Helsing-inspired” weapon system, capture them, and return them to their graves.

We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions.

What You'll Do
  • Define the core gameplay loop for short-form AR monster encounters.

  • Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.

  • Develop the interaction between the player, monster, environment, and virtual weapon.

  • Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.

  • Determine how each monster (3) behaves during encounters and where character-specific mechanics add meaningful value.

  • Design encounters that are immediately understandable and satisfying within approximately 15–30 seconds while supporting longer play sessions.

  • Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.

  • Explore how leaderboard and competitive mechanics can extend engagement.

  • Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.

  • Design onboarding that requires minimal instruction and gets users into the experience quickly.

  • Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.

  • Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.

  • Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.

  • Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.

What We're Looking For
  • Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.

  • Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.

  • Strong understanding of short-form gameplay loops and immediate player feedback.

  • Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions.

  • Strong understanding of player motivation, progression, reward, difficulty, and replayability.

  • Experience designing gameplay around physical movement, camera-based interaction, or spatial environments.

  • Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.

  • Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.

  • A portfolio of work is mandatory.

Nice to Have
  • Hands-on Unity experience.

  • Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms.

  • Experience designing combat, capture, projectile, aiming, or physics-based mechanics.

  • Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.

  • Familiarity with multiplayer and leaderboard systems.

  • Experience designing family-friendly horror entertainment.

The Design Challenge

The gameplay should be family friendly and simple enough to understand immediately but satisfying enough that players want to do it again.

This is not intended to become a complicated combat game. The “magic” comes from seeing a physical object come alive, confronting the creature in your own environment, and having an interaction that feels responsive, theatrical, and fun.

The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should feel like one experience and not separate features.