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Home Based 3D Architectural Rendering Jobs in Gresham, OR

... based rendering while preparing students for careers in architectural visualization, game asset ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Aforma Design Studio grew out of high-end custom home construction. That builder-focused ... Experience with Lumion or comparable rendering software. * Experience with Programa or another ...

Blender Tutor

Portland, OR · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... rendering final output. Emphasizes understanding the full 3D production pipeline and connects ...

Sketchup Tutor

Portland, OR · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Deep knowledge of SketchUp 3D modeling including push-pull operations, follow me tool, groups and ...

Rhino Tutor

Portland, OR · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... 3D NURBS modeling, surface creation, solid modeling, Grasshopper parametric design, rendering, and ...

Be Seen First

... 3D before they are fabricated and constructed in the field. Working from architectural plans ... Barn homes * Equestrian facilities * Wedding and event venues * Wineries and tasting rooms

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Home Based 3D Architectural Rendering information

See Gresham, OR salary details

$12

$24

$40

How much do home based 3d architectural rendering jobs pay per hour?

As of Sep 1, 2026, the average hourly pay for home based 3d architectural rendering in Gresham, OR is $24.35, according to ZipRecruiter salary data. Most workers in this role earn between $19.38 and $28.27 per hour, depending on experience, location, and employer.

What is a home based 3D architectural rendering professional?

A Home Based 3D Architectural Rendering professional creates realistic digital images or animations of buildings and interior spaces using specialized 3D software, all from a remote or home office setting. They work with architects, designers, and real estate professionals to visualize projects before construction, helping clients see design concepts in detail. This role requires a strong understanding of architectural design, proficiency in rendering software, and good communication skills to collaborate with clients online. Home-based renderers often work as freelancers or with architectural firms that support remote work.

What are the key skills and qualifications needed to thrive as a home based 3D architectural rendering professional?

To excel as a Home Based 3D Architectural Renderer, you need strong skills in architectural design, spatial visualization, and proficiency with 3D modeling principles, often supported by a related degree or diploma. Mastery of technical tools such as Autodesk 3ds Max, SketchUp, V-Ray, or Lumion, as well as familiarity with CAD software, is typically required. Exceptional attention to detail, creativity, and the ability to communicate effectively with clients set top performers apart. These skills are crucial for delivering visually compelling, accurate renderings that meet client expectations and project requirements remotely.

What are some common challenges faced by professionals in home based 3D architectural rendering, and how can they be addressed?

Working from home as a 3D architectural renderer often involves challenges such as maintaining clear communication with clients and teams, managing project timelines, and ensuring your hardware and software are up to date. To overcome these, it's important to establish regular check-ins via video calls or project management tools, set realistic deadlines, and invest in a reliable computer setup. Additionally, joining online communities can provide support, feedback, and networking opportunities to help you stay current with industry trends.

What is the difference between Home Based 3D Architectural Rendering vs 3D Visualization Artist?

AspectHome Based 3D Architectural Rendering3D Visualization Artist
CredentialsTypically requires 3D modeling and rendering skills, often with certifications in software like AutoCAD, 3ds Max, or SketchUpSimilar credentials, often with additional artistic or design background
Work EnvironmentPrimarily remote, working from home or freelance setupCan be remote or studio-based, depending on employer
Industry UsageUsed mainly in architecture, real estate, and interior designUsed across architecture, product design, and entertainment industries

Home Based 3D Architectural Rendering and 3D Visualization Artist roles share similar skills and credentials, but the former is more specialized in architectural projects and often strictly remote. The 3D Visualization Artist may work across various industries and environments, offering broader artistic applications.

What job categories do people searching Home Based 3D Architectural Rendering jobs in Gresham, OR look for?

The top searched job categories for Home Based 3D Architectural Rendering jobs in Gresham, OR are:

Infographic showing various Home Based 3D Architectural Rendering job openings in Gresham, OR as of August 2026, with employment types broken down into 96% Full Time, and 4% Contract. Highlights an 84% In-person, 4% Hybrid, and 12% Remote job distribution, with an average salary of $50,657 per year, or $24.4 per hour.

Color Materials and Graphics Designer

Nike

Beaverton, OR • On-site

Full-time

Posted 13 days ago


Nike rating

7.6

Company rating: 7.6 out of 10

Based on 274 frontline employees who took The Breakroom Quiz

7th of 104 rated fashion retailers


Job description

Color Materials and Graphics Designer - NIKE Inc., Beaverton, OR. Perform and apply specialized technical knowledge to design, create, and present high-quality, photorealistic 3D digital materials and complex procedural systems using Adobe Substance Designer and the Adobe Substance 3D Suite. Develop advanced parametric and algorithm-driven material systems to support scalable, non-destructive material authoring and design iteration. Execute look development, lighting, and rendering workflows by applying an advanced understanding of the interaction between color, materials, and light using physically based and path-tracing rendering engines. Utilize real-time rendering engines and workflows to support interactive visualization and design evaluation. Design, develop, and maintain custom tools and procedural workflows to accelerate internal design processes and improve efficiency, quality, and consistency of digital material creation. Define, document, and maintain technical standards, best practices, and reusable systems for digital material creation and visualization workflows. Analyze requirements and design, create, and present new technical workflows and tools that enable faster and more informed design decision-making. Share tools, workflows, and technical knowledge with internal partners to improve team-wide productivity and capability. Partner cross-functionally with design and development teams to recommend, define, and implement 3D and procedural design workflows. Influence design and development teams to adopt and collaborate using advanced 3D, procedural, and computational tools. Provide technical guidance, training, and mentorship by teaching new tools, techniques, and workflows to team members. Collaborate across project teams and technical environments to meet milestones and deliverables. Work iteratively and efficiently on innovative tools and workflows, providing feedback and technical input to improve systems and outcomes. Telecommuting is available from anywhere in the U.S., except from AK, AL, AR, DE, HI, IA, ID, IN, KS, KY, LA, MT, ND, NE, NH, NM, NV, OH, OK, RI, SD, VT, WV, and WY.
Must have a Master's degree in Science in Landscape Architecture, Art, Design, Science, Engineering and 1 years of experience in the job offered or a Design-related occupation.
Position requires:
  • Advanced procedural and parametric material creation

  • Algorithmic pattern generation and technical pattern systems for materials

  • Development and application of non-destructive, data-driven material workflow

  • Complex 3D material authoring using node-based material systems

  • Physically Based Material creation for photorealistic visualization

  • Look Development for digital materials across multiple lighting and rendering contexts

  • Iterative concept material development to support early design decision-making

  • Physically Based Rendering (PBR) theory and implementation

  • Path tracing and real-time rendering workflows

  • Optimization of materials for both offline and real-time rendering contexts

  • Advanced technical research skills applied to digital material systems

  • Exploration, evaluation, and adoption of emerging technologies in digital design and visualization

Apply at www.jobs.nike.com (Job# R-89939 )
#LI-DNI
We offer a number of accommodations to complete our interview process including screen readers, sign language interpreters, accessible and single location for in-person interviews, closed captioning, and other reasonable modifications as needed. If you discover, as you navigate our application process, that you need assistance or an accommodation due to a disability, please complete the Candidate Accommodation Request Form.

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