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Haptics Jobs in California (NOW HIRING)

Animation, micro-copy, haptics - nothing ships until it delights. Minimum Qualifications * 5+ years crafting digital products end-to-end, with a portfolio that marries beauty and usability * Proven ...

Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and ...

Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and ...

You'll obsess over the stuff users notice instantly (even if they can't name it): snappy easing, micro-animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI ...

We pioneered force and haptics for Multi-Touch track-pads, iPhone, and Apple Watch. We were instrumental in the interface design and development of multi-camera systems, LiDAR, True-Depth, Face ID ...

We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling. DeoVR is the leading ...

Core Technologies Quality Engineer

Cupertino, CA · On-site

$88K - $114K/yr

... haptics, inductive elements, or connectors Exposure to computer vision models or manufacturing image data Familiarity with agentic AI frameworks and applied prompt engineering for operational tools.

We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling. DeoVR is the leading ...

We pioneered force and haptics for Multi-Touch track-pads, iPhone, and Apple Watch. We were instrumental in the interface design and development of multi-camera systems, LiDAR, True-Depth, Face ID ...

Background in biomechanics, neuroscience, haptics, or biologically inspired sensing systems What Does a Successful 1X Team Member Look Like? Team members at 1X who thrive here are builders. They move ...

Showing results 21-40

Haptics information

What are some common challenges faced by professionals working in haptics development, and how can they be addressed?

Professionals in haptics development often encounter challenges such as integrating tactile feedback into compact devices, ensuring cross-platform compatibility, and balancing user experience with technical constraints. Collaboration with multidisciplinary teams—such as hardware engineers, UX designers, and software developers—is crucial to address these issues effectively. Staying updated with the latest advancements in actuator technology and user interface research can also help overcome these challenges and deliver innovative solutions.

What are the key skills and qualifications needed to thrive as a haptics engineer, and why are they important?

To thrive as a Haptics Engineer, you need a solid background in electrical or mechanical engineering, physics, or computer science, often supported by a relevant degree. Familiarity with haptic device design, signal processing, embedded systems, and software tools like MATLAB or Unity is typically required. Strong problem-solving, creativity, and effective teamwork skills help professionals excel in this interdisciplinary field. These abilities are essential for developing innovative tactile technologies that enhance user experience in consumer electronics, VR, and other interactive systems.

What is the difference between Haptics vs Audio Engineer?

AspectHapticsAudio Engineer
Required CredentialsDegree in engineering, physics, or related fields; technical skills in hardware and software developmentDegree in audio engineering, music production, or related fields; technical skills in sound design and recording
Work EnvironmentResearch labs, tech companies, hardware development firmsRecording studios, live venues, broadcasting companies
Industry UsageConsumer electronics, gaming, virtual realityMusic, film, broadcasting, live events
Common Search & ComparisonHaptics vs Audio Engineer

Haptics specialists focus on tactile feedback technology used in devices like smartphones and gaming controllers, requiring engineering and hardware skills. Audio Engineers work on sound recording, mixing, and production in entertainment and media industries. While both roles involve technology and sound, Haptics emphasizes tactile feedback, whereas Audio Engineers focus on audio quality and sound design.

What is haptics?

Haptics is the science and technology of transmitting and understanding information through touch. In the context of technology and devices, haptics refers to the use of tactile feedback, such as vibrations or motions, to simulate the sense of touch for users. Haptic technology is commonly used in smartphones, gaming controllers, virtual reality systems, and medical devices to enhance user experience by providing physical sensations that correspond to actions on screen. This field combines engineering, neuroscience, and design to create more immersive and intuitive interfaces.

What are the most commonly searched types of Haptics jobs in California?

The most popular types of Haptics jobs in California are:

Infographic showing various Haptics job openings in California as of August 2026, with employment types broken down into 92% Full Time, 2% Temporary, and 6% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution.

Senior Tactile Research Engineer - Special Projects (Robotics)

Apple Inc.

Santa Clara, CA • On-site

$150.40 - $277.60/hr

Other

Medical, Dental, Retirement

Re-posted 4 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

Mechatronics Research Engineer - Special Projects (Robotics)

Santa Clara, California, United States Machine Learning and AI

We are seeking research scientists and engineers with strong backgrounds across mechatronics, controls, haptics, robotics, simulation, and machine learning to drive breakthrough innovations in intelligent robotic systems. This position requires a hands‑on approach, integrating software and hardware solutions to push the boundaries of perception, control, and intelligence. You will work alongside world‑class researchers and engineers, contributing to technologies that power the Apple ecosystem.

Description

We are a team of best-in-the-world research scientists and engineers with deep experience in computer vision, machine learning, robotics, haptics, and related areas. We work on exciting new technologies that bring joy to millions of people. In our daily work, the team stays innovative, productive, and fun by sharing some key values: Passion for the mission: We’re here to make something extraordinary. We seek whatever work is right and strive for the best possible results. Modesty: The right answer is more significant than being right. We search for solutions as a team and value clear‑eyed feedback. Lean habits: You can’t grow without limits. Time constraints and big goals encourage us to sharpen our focus and learn to make phenomenal decisions.

Responsibilities
  • Develop and evaluate novel sensing, actuation, and control technologies for robotic systems.
  • Design, prototype, and validate systems.
  • Develop algorithms for estimation, control, and systems optimization.
  • Create experimental platforms, test methods, and performance benchmarks.
  • Build simulation models to support system design and validation.
  • Integrate hardware, software, and controls into functional prototypes.
  • Collaborate across disciplines to advance human‑machine interaction capabilities.
Minimum Qualifications
  • 3+ years of relevant experience developing electromechanical, robotic, tactile, or haptic systems.
  • Experience with sensing, actuation, controls, or system integration in robotics.
  • Experience designing and executing experimental validation activities.
  • Strong analytical, troubleshooting, and problem‑solving skills.
  • Ability to work effectively in multidisciplinary teams.
  • Bachelor’s degree in Engineering, Robotics, Computer Science, or a related field.
Preferred Qualifications
  • Advanced degree in Robotics, Mechatronics, Controls, or a related field.
  • Experience with tactile sensing or haptics in robotic systems.
  • Experience with tactile sensor design, characterization, or signal processing.
  • Experience with a wide range of actuation technologies.
  • Experience bringing complex hardware‑software systems from prototype to production.

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

Learn about accessibility in Apple’s workplace.

Learn about reasonable accommodations for job applicants.

Apple accepts applications to this posting on an ongoing basis.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976