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Gstreamer Developer Jobs in Point Venture, TX (NOW HIRING)

Gstreamer Developer information

See Point Venture, TX salary details

$16

$52

$80

How much do gstreamer developer jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for gstreamer developer in Point Venture, TX is $52.13, according to ZipRecruiter salary data. Most workers in this role earn between $39.86 and $63.80 per hour, depending on experience, location, and employer.

What is a Gstreamer developer?

Gstreamer Developers are software engineers who specialize in using the GStreamer multimedia framework to build, customize, and optimize audio and video streaming applications. They work with pipelines, plugins, and elements to process and transport media data efficiently across various platforms. Their role often involves integrating codecs, enabling hardware acceleration, troubleshooting media issues, and ensuring smooth playback or streaming experiences. Gstreamer Developers are commonly found in industries such as media playback, broadcasting, video conferencing, and embedded systems.

What are the key skills and qualifications needed to thrive as a Gstreamer developer?

To thrive as a Gstreamer Developer, you need strong programming skills in C/C++, a solid understanding of multimedia processing, and experience with the GStreamer framework. Familiarity with Linux environments, version control systems like Git, and relevant multimedia libraries or APIs is typically required. Excellent problem-solving abilities, attention to detail, and effective communication skills help you collaborate with teams and troubleshoot complex media pipeline issues. These skills and qualities are essential for building efficient, scalable multimedia applications and ensuring seamless integration and performance.

What are some typical challenges faced by Gstreamer developers when integrating multimedia pipelines with various hardware and platforms?

Gstreamer Developers often encounter challenges related to ensuring compatibility and optimal performance across different operating systems, hardware architectures, and drivers. Handling hardware acceleration, synchronizing audio and video streams, and debugging pipeline issues can be complex due to the wide variety of plugins and external dependencies involved. Effective collaboration with hardware engineers and QA teams is essential to resolve platform-specific bugs and to optimize resource usage, especially when deploying to embedded or resource-constrained devices.

What is the difference between Gstreamer Developer vs Multimedia Software Engineer?

AspectGstreamer DeveloperMultimedia Software Engineer
Required CredentialsProficiency in GStreamer, C/C++, LinuxKnowledge of multimedia frameworks, C/C++, Linux/Windows
Work EnvironmentEmbedded systems, multimedia applications, open-source projectsMultimedia applications, software development teams, cross-platform
Industry UsageStreaming, multimedia processing, embedded devicesMedia players, video editing, broadcasting

Gstreamer Developers specialize in multimedia streaming and processing using the GStreamer framework, often working on embedded and open-source projects. Multimedia Software Engineers have a broader focus on developing multimedia applications across various platforms. While both roles require C/C++ skills and Linux knowledge, Gstreamer Developers focus more on streaming pipelines, whereas Multimedia Software Engineers work on diverse multimedia functionalities.

Staff Software & Integration Engineer

B Capital

Austin, TX • On-site

$140 - $190/hr

Other

Posted 3 days ago

New


Job description

Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond.

We operate at the cutting edge of embodied AI, applying our expertise across the full robotics stack to solve some of society's most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better.

JOB SUMMARY

Apptronik's Production Engineering team owns the engineering last mile — integrating humanoid subsystems into a fully functioning, field-ready system and commissioning it on site under a Factory Acceptance Test (FAT). We are seeking a Staff Integration Engineer to own end-to-end integration, on-site deployment, and reliability of our humanoid robots at Robot Park and at customer sites, beginning with our first external deployments. You will work hands‑on across robot operations, teleoperation, networking, and fleet tooling — integrating and validating subsystems, driving root‑cause analysis with development teams, hardening bring‑up and provisioning, and setting the standards that keep a growing fleet running under real‑world conditions. You will also propose and lead the development and integration of new software and hardware capabilities — not just operate within what is already in place. This is a high‑ownership, staff‑level role blending systems integration, software engineering, and hands‑on robotics for someone who thrives commissioning complex robots in the field.

ESSENTIAL DUTIES AND RESPONSIBILITIES
  • End-to-End Integration: Own integration of humanoid subsystems into a fully functioning system, deploying and commissioning on site and driving acceptance under Factory Acceptance Test (FAT).
  • Innovation & New Development: Propose, lead, and drive the development and integration of new software and hardware capabilities — not just operating within existing systems — identifying gaps and advancing the platform's field‑readiness, reliability, and deployment capability.
  • System Support & Uptime: Perform software support across system bring‑up, troubleshooting, emergent service, and preventative maintenance to sustain high uptime on robotic systems.
  • Root Cause Analysis: Lead in-depth root‑cause analysis, collaborating with software development engineers and the field team to develop and implement permanent corrective actions.
  • Provisioning & Automation: Harden and automate robot provisioning and configuration management (e.g., Ansible playbooks), establishing fleet‑parity standards that reduce bring‑up variance across configurations.
  • Networking & Streaming: Bring up and troubleshoot low‑latency networking (DDS, UDP, TCP/IP) and streaming pipelines that sustain teleoperation and control over unreliable field networks.
  • Field Tooling & Observability: Build and maintain field tooling, telemetry, and observability that speed deployment, debugging, and reliability tracking across the fleet.
  • Cross‑Functional Design: Collaborate with software, project, and engineering teams on the design of scalable, resilient, and serviceable systems (Design for Serviceability), documenting findings back into product design.
  • On‑Site Deployment: Travel to customer sites to lead deployments, repairs, maintenance, and training, including Apptronik's first external humanoid deployments.
SKILLS AND REQUIREMENTS
  • Proficiency in C++ and Python for robotics software, tooling, and debugging, including tracking down challenging issues such as memory leaks and concurrency bugs.
  • Proficiency in Ansible, shell scripting (Bash), and Linux, with experience automating robot provisioning and configuration management.
  • Strong understanding of networking for robotics — DDS, UDP, TCP/IP — and low‑latency streaming (e.g., GStreamer, WebRTC) over unreliable field networks.
  • Hands‑on experience deploying and commissioning robots on site, including network bring‑up and live field debugging.
  • Excellent communication skills and demonstrated ability to present to company senior leadership and customer representatives.
  • Problem‑solving in high‑pressure situations at customer facilities against stringent SLAs.
  • Ability to work independently or in a cross‑functional team setting, and to be an agent of change fostering collaboration, creativity, and continuous improvement.
  • International travel likely; passport required. Based at Austin HQ / Robot Park with travel up to 25% for deployments.
BONUS QUALIFICATIONS
  • Experience with teleoperation systems, OpenXR/OpenVR VR stacks, or operator interfaces.
  • 2+ years of experience with ROS / ROS 2 and ROS concepts.
  • 2+ years of experience with containerization technologies (e.g., Docker) and CI/CD.
  • Familiarity with issue ticketing, reporting, and tracking with Jira and Salesforce.
  • Experience operating in a VR environment; familiarity with Unity, Godot, or other engines and SteamVR/OpenXR.
EDUCATION and/or EXPERIENCE
  • Bachelor's or Master's degree in Computer Science, Computer Engineering, Robotics, or equivalent experience.
  • 8+ years of software / robotics engineering experience, OR 4+ years of direct humanoid, manipulation, or teleoperation domain experience.
  • Demonstrated experience owning on‑site robot deployment and commissioning in the field.
  • Experience in testing, including integration and hardware‑in‑the‑loop testing.
  • Proven experience in a customer‑facing role.
PHYSICAL REQUIREMENTS
  • Prolonged periods of sitting at a desk and working on a computer.
  • Must be able to lift 15 pounds at times.
  • Vision to read printed materials and a computer screen.
  • Hearing and speech to communicate.

Apptronik provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

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