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Graphics In Jobs in California (NOW HIRING)

Principal Graphics Engineer

San Francisco, CA · On-site

$164K - $203K/yr

You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping ... You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ...

Principal Graphics Engineer

San Francisco, CA · On-site +1

$164K - $203K/yr

You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping ... You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ...

Principal Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping ... You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

Computer graphics is experiencing its most exciting transformation in decades. Neural techniques are reshaping how we render, simulate, and create visual content in real time - and we're just getting ...

In this role, you will be instrumental in building animated assets and motion graphics for Wevote's social channels and promoting Wevote and Democracy. Your expertise in Motion Graphics & Animation ...

Job Summary: A Motion Graphic Artist responsible for creating engaging, brand-driven animations ... Perform photography post-production in Photoshop, including retouching, color cleanup, and asset ...

If you think have you the confidence and ability to contribute in a big way while working with ... But you, you there, master of all things graphic, lover of art and technology, you can help us! If ...

A Motion Graphic Artist responsible for creating engaging, brand-driven animations while supporting ... Perform photography post-production in Photoshop, including retouching, color cleanup, and asset ...

Figure is headquartered in San Jose, CA. We are looking for a Senior/Staff Graphics Software Engineer to join the Platform Software team and own the graphics stack powering our robot's displays. You ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$164K - $202K/yr

Required : • Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field. • At least 7 years of industry experience in graphics or UI engineering. • Expert-level ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Figure is headquartered in San Jose, CA. We are looking for a Senior/Staff Graphics Software Engineer to join the Platform Software team and own the graphics stack powering our robot's displays. You ...

Onsite Perm Role Client is seeking a Graphics Designer for a direct hire opportunity in Thousand Oaks, CA. Position Summary Our client, a premier B2B buying show that brings together independent ...

Graphic Artist

Lancaster, CA · On-site

$5.0K/mo

Organizes office operations, meeting deadlines, filing and answering phones. (E) Performs basic maintenance and troubleshooting for computer equipment, peripherals and software in graphics area.

Every type of business uses signs and graphics in ways you haven't even noticed...yet. Look around. See the opportunity on every surface. Whether you're a seasoned professional or just getting ...

Account Specialist

Lake Forest, CA · On-site

$40K - $150K/yr

Every type of business uses signs and graphics in ways you haven't even noticed...yet. Look around. See the opportunity on every surface. Whether you're a seasoned professional or just getting ...

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Graphics In information

What is the work of graphics?

Graphics professionals create visual content for various media, including digital and print. Their work involves designing layouts, illustrations, and visual elements using tools like Adobe Photoshop and Illustrator to communicate ideas effectively and enhance visual appeal.

What jobs involve graphics?

Jobs involving graphics include roles such as graphic designer, visual artist, multimedia artist, and digital illustrator. These positions typically require skills in design software like Adobe Photoshop and Illustrator, and may involve creating visual content for print, digital media, advertising, or branding projects.

What jobs require graphics?

Graphics In is a role that involves creating visual content for various media, including digital and print. Jobs requiring graphics skills include graphic designers, multimedia artists, visual designers, and advertising specialists, often utilizing tools like Adobe Photoshop and Illustrator. These roles typically demand creativity, technical skills, and an understanding of design principles.

Is graphics design a good career?

Graphics design is a viable career that involves creating visual content for various media using tools like Adobe Photoshop and Illustrator. Success in this field often requires creativity, technical skills, and a strong portfolio, with opportunities in advertising, marketing, and digital media. Job stability and income can vary based on experience, specialization, and location.
What cities in California are hiring for Graphics In jobs? Cities in California with the most Graphics In job openings:

Principal Graphics Engineer

Parallelz

San Francisco, CA • On-site

$164K - $203K/yr

Other

Medical, Dental, Vision, Retirement

Re-posted 28 days ago


Job description

About Parallelz

Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.

You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.

Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.

Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.

About the Role

We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.

We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.

What You'll Do
  • Own the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targets.
  • Write efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latency.
  • Profile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latency.
  • Investigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driver.
  • Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable.
  • Partner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelity.
  • Operate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust team.
  • Work natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passenger.

Requirements

This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.

Must-Haves
  • Strong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internals.
  • Deep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting.
  • Track record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scale.
  • Daily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting it.
  • A "dig until it bleeds" investigative instinct: the drive to understand every layer of the system.
  • Strong written communication and a self-directed working style suited to a small, senior, high-trust team.

We'd love to see depth in two or more of the following:

  • Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystems.
  • Game engine internals, real-time renderers, or GPU compute frameworks.
  • Android internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System).
  • Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work.
  • Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.
  • Containers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphics.
  • Real-time network and socket programming, including low-latency streaming protocols and frame pacing.
  • Linux device driver programming.
Nice-to-Haves
  • Experience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering work.
  • A data-driven mindset, relying on qualitative and quantitative signal to make informed decisions.
  • Mobile game development experience, including engines, SDKs, and the broader ecosystem.
  • Background in advanced compression, video codecs, or color management.
  • Graduate work or research background in computer graphics, systems, or a related area.

Benefits

  • Group Retirement Savings Plan matching and participation
  • Comprehensive benefits package (health, dental, vision), including Health and Wellness spending account
  • Generous time off policies
  • Access to leading AI tools and platforms