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Graphic Engineering Jobs in Tujunga, CA (NOW HIRING)

... Engineering, or a related technical field, or equivalent practical experience. * Strong programming expertise in C++ . * Significant hands-on experience with Vulkan graphics development. * Experience ...

CAD Graphics Engine Software Engineer

Los Angeles, CA · On-site +1

$150K - $186K/yr

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you ...

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

... engineering principles. * Experience with customer game engines or a desire to build a custom game engine. * Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX ...

Graphic Designer

Los Angeles, CA · On-site

$81K - $121K/yr

... developers and creative partners to ensure accurate implementation of design across digital ... graphics, and branded collateral • Develop logos, visual identity explorations, mockups, and ...

Graphic Designer

Los Angeles, CA · On-site

$81K - $121K/yr

... developers and creative partners to ensure accurate implementation of design across digital ... graphics, and branded collateral • Develop logos, visual identity explorations, mockups, and ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

... engineering principles. * Experience with customer game engines or a desire to build a custom game engine. * Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX ...

The Graphic Designer role is responsible for delivering high-quality, brand-consistent visual ... developers and creative partners to ensure accurate implementation of design across digital ...

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Graphic Engineering information

See Tujunga, CA salary details

$67.2K

$153.2K

$188.1K

How much do graphic engineering jobs pay per year?

As of Aug 28, 2026, the average yearly pay for graphic engineering in Tujunga, CA is $153,154.00, according to ZipRecruiter salary data. Most workers in this role earn between $150,500.00 and $170,900.00 per year, depending on experience, location, and employer.

What is graphic engineering?

Graphic Engineering is a multidisciplinary field that combines principles of engineering, design, and visual communication to create and optimize graphical systems and products. Professionals in this field work on the development of computer graphics, user interfaces, visualization tools, and graphical elements for various applications. They use technical skills in programming, design software, and mathematics to ensure that graphics are both functional and visually appealing. Graphic Engineers often collaborate with designers, software developers, and other engineers to bring digital visuals to life in industries such as gaming, advertising, and software development.

What are the key skills and qualifications needed to thrive as a graphic engineer?

To thrive as a Graphic Engineer, you need strong proficiency in computer graphics, mathematics, and programming languages such as C++ or Python, often supported by a degree in computer science or a related field. Familiarity with graphics APIs like OpenGL or DirectX, shader programming, and tools such as Unity or Unreal Engine is typically required. Creative problem-solving, teamwork, and effective communication distinguish top performers in this role. These skills ensure the development of efficient, visually appealing graphics solutions and successful collaboration within multidisciplinary teams.

How do graphic engineers typically collaborate with designers and developers on a project?

Graphic Engineers often serve as a bridge between creative designers and software developers, ensuring that visual concepts are effectively translated into interactive and performant digital products. They work closely with designers to understand visual requirements and with developers to implement these designs using appropriate programming languages and frameworks. Regular communication and iterative feedback are key, as Graphic Engineers must balance aesthetic goals with technical constraints to achieve optimal results. It's common to participate in team meetings, design reviews, and code walkthroughs to facilitate smooth collaboration.

What is the difference between Graphic Engineering vs Graphic Design?

AspectGraphic EngineeringGraphic Design
CredentialsTechnical certifications, engineering backgroundDesign degrees, art certifications
Work EnvironmentTechnical labs, manufacturing settingsAdvertising agencies, studios
Industry UsageProduct development, technical illustrationsBranding, marketing visuals

Graphic Engineering focuses on technical aspects, combining engineering principles with visual communication, often working on product visuals and technical illustrations. Graphic Design emphasizes creative visual solutions for branding and marketing. While both involve visuals, Graphic Engineering leans toward technical accuracy, whereas Graphic Design centers on aesthetic appeal.

Is a graphic engineer a good career?

A graphic engineer typically combines skills in graphic design and engineering to develop visual solutions for technical projects, often requiring knowledge of CAD software and technical communication. The career offers opportunities in industries such as manufacturing, product design, and multimedia, with job stability depending on industry demand and technical proficiency. It can be a good career for those interested in both design and engineering principles, with potential for growth through specialized skills and certifications.

What does a graphic engineer do?

A graphic engineer designs and develops visual content, often combining engineering principles with graphic design skills to create technical illustrations, user interfaces, or visualizations. They typically work with software tools like CAD or graphic design programs and may need knowledge of engineering concepts, programming, or digital media. Their work supports product development, technical communication, and multimedia projects.

What cities near Tujunga, CA are hiring for Graphic Engineering jobs?

Cities near Tujunga, CA with the most Graphic Engineering job openings:

Infographic showing various Graphic Engineering job openings in Tujunga, CA as of August 2026, with employment types broken down into 90% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $153,154 per year, or $73.6 per hour.

Senior Real-Time Graphics Developer

Glendale, CA • Remote

SuperbTech,Inc.
Recruiting and Staffing Services • 11 - 50 employees

$40/hr

Full-time

Posted 21 days ago


Job description

Senior Real-Time Graphics Developer
Location:, Bristol Connecticut - Remote 
Job Type: Contract, approximately 1 year
Schedule: Full-Time, flexibility required based on live production and business needs
Work Arrangement: Remote, with occasional travel and live-production support as required
 
Company Overview
Our client is a leading global sports media and entertainment organization delivering live programming and digital content across multiple platforms. Their creative and technology teams combine storytelling, advanced broadcast technology, data, and real-time graphics to produce compelling live viewing experiences for audiences worldwide.

This is a highly collaborative, deadline-driven production environment where creativity, technical expertise, accuracy, and innovation are critical.
 
Position Overview
We are seeking an experienced Senior Real-Time Graphics Developer to design, develop, deploy, and support sophisticated real-time graphics for live event and studio productions.
This role blends real-time graphics development, broadcast technology, 2D/3D animation, scripting, workflow development, and creative design. The Senior Developer will primarily work within Ross XPression, with additional exposure to Vizrt, and will independently own complex graphics packages from development through deployment and live-production support.

The ideal candidate brings significant experience developing real-time graphics within a major television network, broadcast studio, sports media organization, or production company and is comfortable operating in high-pressure live-production environments.
 
Key Responsibilities
  • Design, develop, deploy, maintain, and troubleshoot real-time graphics for live event and studio productions.
  • Primarily utilize Ross XPression, with additional use of Vizrt, to build and implement sophisticated broadcast graphics.
  • Independently develop and maintain complex event and studio graphics directories and packages.
  • Take technical ownership of graphics builds from initial concept through deployment and live-production support.
  • Create high-quality 2D and 3D graphics and animation using Adobe Photoshop, After Effects, Illustrator, Cinema 4D, and related tools.
  • Translate creative direction and production requirements into customized graphics, animations, layouts, and real-time experiences.
  • Develop specialty graphics solutions involving augmented reality, virtual studios, touchscreens, interactive graphics, and data visualization.
  • Develop scripts, tools, workflows, and processes that improve graphics development and production efficiency.
  • Research, diagnose, and resolve complex technical issues involving graphics software, animation, hardware, data integration, and production workflows.
  • Partner with producers, designers, management, technical teams, and other stakeholders to establish deliverables and ensure projects are completed accurately and on schedule.
  • Support graphics playout systems, studio builds, hardware and software upgrades, and implementation of new production technologies.
  • Provide technical leadership and guidance to graphics developers, freelancers, remote production personnel, and external production partners.
  • Mentor and train less-experienced developers and contribute to technical onboarding and training initiatives.
  • Maintain established broadcast design standards and identify inconsistencies or deviations from approved graphic formats.
  • Maintain organized project files, graphics directories, archives, and retrieval processes.
  • Evaluate emerging real-time graphics technologies and identify opportunities to enhance live broadcast experiences.
  • Maintain exceptional standards for accuracy, visual quality, consistency, and timely delivery in deadline-driven production environments.

Required Qualifications
  • 5+ years of professional experience designing and developing graphics for live productions within a major television network, broadcast studio, sports media organization, or production company.
  • Advanced hands-on experience with a real-time graphics platform such as Ross XPression or Vizrt.
  • Demonstrated experience implementing and supporting real-time graphics in live event or studio production environments.
  • Advanced 2D and 3D animation capabilities.
  • Strong typography, layout, composition, and visual design expertise.
  • Strong understanding of broadcast television technology, graphics workflows, and live-production environments.
  • Ability to independently develop, maintain, troubleshoot, and support complex real-time graphics packages.
  • Experience developing or improving graphics workflows, scripts, tools, or production processes.
  • Proven ability to independently research and resolve complex technical and creative challenges.
  • Strong communication skills with the ability to collaborate effectively across creative, technical, production, and leadership teams.
  • Exceptional attention to detail, including accuracy in spelling, grammar, layout, data, and graphic execution.
  • Ability to quickly learn and implement new software, technologies, techniques, and production workflows.
  • Ability to work flexible hours and occasionally travel based on live-production requirements.
  • Online portfolio or demo reel demonstrating relevant real-time and/or live broadcast graphics work is required.
 
Preferred Qualifications
  • 8+ years of live sports broadcast graphics experience, supporting event and/or studio productions.
  • Advanced expertise with Ross XPression.
  • Working knowledge of Vizrt and Viz Trio.
  • Experience with graphics playout systems and workflows within live-production environments.
  • Advanced knowledge of 3D graphics, modeling, and animation.
  • Experience with Cinema 4D and/or Maya.
  • Scripting or programming experience using Visual Basic/Viz Scripting, C#, JavaScript, C++, or similar technologies.
  • Experience developing or supporting augmented reality, virtual studios, interactive graphics, touchscreens, or data visualization.
  • Experience mentoring, training, or providing technical leadership to graphics developers.
  • Strong knowledge of and interest in sports and sports culture.
 
What We're Looking For
 
We are looking for a highly skilled developer who sits at the intersection of creative design, real-time graphics technology, and live broadcast production.
The successful candidate will be comfortable taking ownership of sophisticated graphics packages from concept through live deployment, troubleshooting technical issues under tight production deadlines, and collaborating with both creative and highly technical stakeholders.
This individual should be a hands-on developer who can operate independently while also serving as a technical resource to the broader graphics team. Curiosity and innovation are equally important, particularly the ability to evaluate emerging technologies and translate them into practical improvements for live-production workflows.
 
Candidates must reside within reasonable proximity to Bristol, CT for occasional onsite and live-production support.