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Graduate Computer Engineer Jobs in Orlando, FL (NOW HIRING)

ORA_ON_SITE Description The ATC Training Scenario Developer is an entry-level technical role ideal for a college student or recent graduate with a background in game development, computer science, or ...

ORA_ON_SITE Description The ATC Training Scenario Developer is an entry-level technical role ideal for a college student or recent graduate with a background in game development, computer science, or ...

Description The ATC Training Scenario Developer is an entry-level technical role ideal for a college student or recent graduate with a background in game development, computer science, or a related ...

Graduate of a 2-year program in computer aided drafting and design techniques from an accredited ... Strong verbal and written communication skills to effectively interpret engineering redlines and ...

Professional Engineer (PE) license or other professional license as required * Post graduate ... Hand-eye coordination is necessary to operate a computer, keyboard and mouse. Use of a telephone ...

Professional Engineer (PE) license or other professional license as required * Post graduate ... Hand-eye coordination is necessary to operate a computer, keyboard and mouse. Use of a telephone ...

Professional Engineer (PE) license or other professional license as required * Post graduate ... Hand-eye coordination is necessary to operate a computer, keyboard and mouse. Use of a telephone ...

The UCF College of Engineering and Computer Science is among the nation's largest producers of ... Li organize group meetings, co-mentor graduate and undergraduate students, and publish high-impact ...

RK&K's Construction Engineering Inspection and Construction Management Division is hiring Senior ... High school graduate or equivalent plus four (4) years of experience in construction inspection ...

High school graduate, holder of G.E.D., or equivalent studies/experience. * Experience: Completion ... computer proficient. Gaylor Electric, Inc. is an equal opportunity employer including disability ...

High school graduate, holder of G.E.D., or equivalent studies/experience. * Experience: Completion ... computer proficient. Gaylor Electric, Inc. is an equal opportunity employer including disability ...

High school graduate, holder of G.E.D., or equivalent studies/experience. * Experience: Completion ... computer proficient. Gaylor Electric, Inc. is an equal opportunity employer including disability ...

Showing results 21-40

Graduate Computer Engineer information

See Orlando, FL salary details

$45.3K

$113.4K

$128.4K

How much do graduate computer engineer jobs pay per year?

As of Aug 6, 2026, the average yearly pay for graduate computer engineer in Orlando, FL is $113,437.00, according to ZipRecruiter salary data. Most workers in this role earn between $104,100.00 and $122,800.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a graduate computer engineer?

To thrive as a Graduate Computer Engineer, you need a solid background in computer science fundamentals, programming, and relevant engineering principles, usually demonstrated by a bachelor's degree in computer or software engineering. Familiarity with programming languages (such as Python, Java, or C++), version control systems like Git, and knowledge of operating systems or hardware design tools are commonly expected. Strong problem-solving abilities, teamwork, and effective communication are vital soft skills for success in collaborative and dynamic environments. These skills and qualities ensure you can contribute to complex engineering projects, adapt to evolving technologies, and work efficiently within multidisciplinary teams.

What types of projects can a graduate computer engineer expect to work on during their first year?

As a Graduate Computer Engineer, you can expect to be involved in a mix of hands-on technical tasks and collaborative projects, such as software development, hardware testing, or system integration. Early responsibilities often include assisting with coding, debugging, documentation, and contributing to team meetings or design reviews. You may also get opportunities to work under the guidance of senior engineers, which helps build both your technical expertise and understanding of real-world engineering workflows. Exposure to different project phases and technologies is common, offering a strong foundation for future career growth.

What is the difference between Graduate Computer Engineer vs Software Developer?

AspectGraduate Computer EngineerSoftware Developer
Required CredentialsDegree in Computer Engineering or related fieldDegree in Computer Science, Software Engineering, or related field
Work EnvironmentEngineering teams, hardware and software integration projectsApplication development, coding, and software design
Employer & Industry UsageTech companies, hardware firms, R&D departmentsTech startups, software firms, IT departments
Common Search & ComparisonOften compared for entry-level roles in tech engineeringCommonly compared for software development roles

While both roles require a background in computer-related fields, Graduate Computer Engineers focus on integrating hardware and software systems, often working on engineering projects. Software Developers primarily concentrate on designing, coding, and testing software applications. The choice depends on your interest in hardware integration versus software programming, but both roles are essential in the tech industry and often overlap in entry-level positions.

What does a graduate computer engineer do?

A Graduate Computer Engineer is an entry-level professional who applies computer engineering principles to design, develop, test, and maintain computer systems and hardware. Their work often involves collaborating with multidisciplinary teams to solve technical problems, writing and debugging code, and assisting with the implementation of new technologies. Graduate Computer Engineers may work on projects involving software development, embedded systems, networking, or hardware design while gaining practical experience and building their skills within the industry.
Infographic showing various Graduate Computer Engineer job openings in Orlando, FL as of August 2026, with employment types broken down into 1% As Needed, 83% Full Time, 13% Part Time, and 3% Contract. Highlights an 83% Physical, 1% Hybrid, and 16% Remote job distribution, with an average salary of $113,437 per year, or $54.5 per hour.

ATC Training Scenario Developer

SAIC

Orlando, FL

Full-time

Posted 13 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

76th of 221 rated it services


Job description

Job ID: 2614862

Location: Orlando, FL, US

Date Posted: 2026-07-23

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The ATC Training Scenario Developer is an entry-level technical role ideal for a college student or recent graduate with a background in game development, computer science, or a related STEM field. In this role, you will assist in the design, development, modification, validation, and management of air traffic control (ATC) training scenarios. Working within a fast-paced, collaborative environment, you will support nationwide ATC simulation training across FAA Air Traffic Control Towers (ATCTs). You will help translate FAA training objectives into realistic, operationally accurate simulation experiences that prepare controllers for real-world operations across the National Airspace System (NAS).

This is an excellent opportunity for students or recent graduates looking to apply their game development, scripting, simulation, or software skills in a meaningful, real-world aviation training environment.

Responsibilities: 

  • Assist in designing and developing ATC training scenarios based on FAA-provided scripts and operational training objectives, ensuring each scenario accurately reflects real-world controller workflows and decision-making environments
  • Help develop training scenarios for designated ATCTs incorporating realistic and varied traffic mixes including large jets, regional jets, general aviation, helicopters, military aircraft, balloons, and ground vehicles
  • Support configuration of scenario elements 
  • Assist in developing scenarios that support multiple simultaneous training positions including Local Control (LC), Ground Control (GC), Flight Data (FD), Clearance Delivery (CD), Supervisor, and Remote Pilot Operator (RPO)
  • Modify existing training scenarios in response to FAA and instructor requests
  • Apply agile development skills to implement scenario modifications on short notice
  • Conduct validation steps including logic checks, conflict detection, and functional run-throughs to ensure scenarios meet requested end-states prior to delivery
  • Perform quality reviews of developed and modified scenarios before submission for approval
  • Document and report discrepancies, resolutions, and validation outcomes for each scenario development cycle
  • Ensure scenarios meet established performance requirements
  • Coordinate with instructors, system operators, FAA facility personnel, and program management to understand training objectives and translate them into effective simulation scenarios
  • Support instructor-led training sessions by providing scenario configuration assistance and technical support
  • Collaborate with Virtual Database (VDB) developers to ensure scenario traffic, weather, and environmental elements align with airport visual representations
  • Participate in program reviews and provide status updates on scenario development activities

Qualifications

Required:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Science or Software Engineering
    • Game Design or Game Development
    • Simulation Technology or Human Factors Engineering
    • Instructional Design or Educational Technology
    • Aerospace Science, Aviation Management, or a related STEM discipline
    • Must be able to obtain and maintain an FAA Public Trust

Desired:

  • 1–2 years of experience (including academic projects, internships, or personal projects) in one or more of the following areas:
    • Game development, level design, or simulation scenario creation
    • Software development, scripting, or programming
    • Instructional design or technical training support
    • Aviation, military, or operational simulation environments
  • Demonstrated experience developing or modifying simulations, game levels, or interactive scenarios in a time-constrained environment
  • Familiarity with scripting languages (e.g., Python, Lua, C#, JavaScript, or similar)
  • Experience with version control systems such as Git
  • Strong problem-solving skills with attention to detail in technical environments


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