1

Generative 3D Jobs in Rye, NY (NOW HIRING)

Implement cutting-edge generative AI features for inclusion in our product * Build data pipelines ... Develop state-of-the-art personalized try-on capabilities in video and 3D * Work directly with our ...

You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... generative work, UX/UI, in physical space [large scale] and non-traditional spaces. You produce ...

Intern: Design

New York, NY · On-site +1

$20/hr

You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... generative work, UX/UI, in physical space [large scale] and non-traditional spaces. You produce ...

... generative AI tools into creative workflows to drive innovation and efficiency at scale. Creative ... Lead creative direction of photo, video, and 3D renders production supporting GTM and evergreen ...

You can quickly make lots of 2D and 3D sketches that bring concepts and ideas to life to test ... generative work, UX/UI, in physical space [large scale] and non-traditional spaces. You produce ...

You are focused on execution, quality, and are experienced in integrating generative AI tools into ... Lead creative direction of photo, video, and 3D renders production supporting GTM and evergreen ...

Hands-on design and production experience across spatial design, 3D modeling, visualization, and ... Background in sensor-driven, projection-based, or generative experiences. * Knowledge of behavioral ...

New

Senior Financial Analyst

New York, NY · On-site +1

$84K - $160K/yr

Keen interest in technology and software including Generative AI, gaming and interactive 3D, and advertising technology * Orientation towards eliminating spreadsheets and slideware through the use of ...

New

Familiarity with AI-assisted creative workflows and emerging generative AI technologies ... Substance 3D Suite Rendering & Visualization * Arnold * V-Ray * Redshift * Unreal Engine

Familiarity with AI-assisted creative workflows and emerging generative AI technologies ... Substance 3D Suite Rendering & Visualization * Arnold * V-Ray * Redshift * Unreal Engine

Showing results 41-60

Generative 3D information

See Rye, NY salary details

$10

$30

$54

How much do generative 3d jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for generative 3d in Rye, NY is $30.72, according to ZipRecruiter salary data. Most workers in this role earn between $21.15 and $38.22 per hour, depending on experience, location, and employer.

What is the difference between Generative 3D vs 3D Modeler?

AspectGenerative 3D3D Modeler
Primary FocusUsing algorithms and AI to automatically generate 3D contentManually creating detailed 3D models based on specifications
Required SkillsProgramming, AI, procedural modeling3D modeling software, artistic skills
Work EnvironmentTech companies, AI labs, digital content creationDesign studios, gaming, animation
CertificationsComputer science, AI, 3D software proficiency3D modeling software certifications, art degrees

Generative 3D specialists focus on creating 3D content through algorithms and AI, automating parts of the modeling process. In contrast, 3D Modelers manually craft detailed models using software tools. Both roles are essential in digital content creation but differ in approach, skills, and work environment.

What is a generative 3d artist?

A Generative 3D artist is a professional who uses algorithms, code, and artificial intelligence to create three-dimensional visual content. They leverage generative design techniques and tools to produce complex, innovative 3D models, animations, and environments that may be difficult to achieve manually. These artists often work in industries such as gaming, film, architecture, and virtual reality, where procedural content and automation can enhance creativity and efficiency. Their expertise combines traditional 3D modeling skills with programming and a strong understanding of computational design.

What are some common challenges faced by professionals working in generative 3d roles, and how can they be addressed?

Professionals in Generative 3D often encounter challenges such as balancing creative freedom with technical constraints, managing computational resources for complex scenes, and ensuring compatibility across different software and platforms. Staying updated with rapidly evolving tools and algorithms can also be demanding. To address these challenges, it's helpful to engage in continuous learning, collaborate closely with both technical and artistic team members, and participate in industry forums to share solutions and best practices.

What are the key skills and qualifications needed to thrive as a generative 3d designer?

To thrive as a Generative 3D Designer, you need a solid background in 3D modeling, algorithmic or procedural design, and computer graphics, often supported by a degree in design, computer science, or a related field. Familiarity with tools like Blender, Houdini, Autodesk Maya, and programming languages such as Python or C++ is typically required. Creativity, problem-solving, and effective communication are crucial soft skills to excel when working with multidisciplinary teams and interpreting complex design briefs. Mastering these skills ensures the ability to create innovative 3D content efficiently, adapt to evolving technologies, and meet diverse project requirements.

What cities near Rye, NY are hiring for Generative 3D jobs?

Cities near Rye, NY with the most Generative 3D job openings:

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Old Westbury, NY

Full-time

Retirement, PTO

Re-posted 22 days ago


Job description

Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry.  The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.

Responsibilities

The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.

The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.

Qualifications

The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.

A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.

Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.

Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.

The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.

Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.

Other Information

New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of  generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.

New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Minimum SalaryUSD $70,000.00/Yr.Maximum SalaryUSD $70,000.00/Yr.Employment Type: OTHER