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Gaussian Splatting Jobs in Ridgewood, NJ (NOW HIRING)

Contribute to data-driven and geometric modeling of eye imaging including NERF and Gaussian splatting for novel view synthesis, 3D graphical rendering of eye features, and classical feature and ...

Gaussian Splatting information

See Ridgewood, NJ salary details

$37.9K

$124.2K

$198.8K

How much do gaussian splatting jobs pay per year?

As of Jul 30, 2026, the average yearly pay for gaussian splatting in Ridgewood, NJ is $124,185.00, according to ZipRecruiter salary data. Most workers in this role earn between $99,700.00 and $137,600.00 per year, depending on experience, location, and employer.

What is a Gaussian Splatting job?

A Gaussian Splatting job typically involves rendering 3D scenes using point-based representations with anisotropic Gaussians. This technique is used in graphics and visualization to efficiently approximate surfaces and lighting effects. Professionals in this role may work on optimizing algorithms, improving rendering quality, or integrating Gaussian splatting into real-time applications like games and simulations. Strong skills in computer graphics, math, and programming are often required.

What are the key skills and qualifications needed to thrive in the Gaussian Splatting position, and why are they important?

To excel as a Gaussian Splatting specialist, candidates typically need a strong background in computer graphics, computational mathematics, and 3D rendering, often supported by an advanced degree in computer science, engineering, or a related field. Familiarity with programming languages such as C++, Python, and specialized graphics libraries (e.g., CUDA, OpenGL, Vulkan), as well as experience with neural rendering frameworks, is commonly required. Creative problem-solving, attention to detail, and strong collaboration skills are key soft attributes in this role. These skills are critical for developing efficient, high-quality neural rendering solutions and for integrating cutting-edge visualization techniques into real-time graphics pipelines.

What are the typical daily tasks of a Gaussian Splatting specialist within a visual computing team?

A Gaussian Splatting specialist typically spends their days designing and implementing algorithms for real-time neural scene rendering, testing rendering performance on various hardware, and troubleshooting graphical artifacts or efficiency bottlenecks. Their work often involves close collaboration with software engineers, 3D artists, and machine learning researchers to optimize the integration of splatting techniques into existing graphics pipelines. Regular responsibilities may also include participating in code reviews, contributing to technical documentation, and staying updated on the latest advancements in 3D rendering technology. This collaborative, dynamic environment offers the opportunity to work on visually impactful projects and influence cutting-edge visualization tools.

What are popular job titles related to Gaussian Splatting jobs in Ridgewood, NJ? For Gaussian Splatting jobs in Ridgewood, NJ, the most frequently searched job titles are:
What job categories do people searching Gaussian Splatting jobs in Ridgewood, NJ look for? The top searched job categories for Gaussian Splatting jobs in Ridgewood, NJ are:
What cities near Ridgewood, NJ are hiring for Gaussian Splatting jobs? Cities near Ridgewood, NJ with the most Gaussian Splatting job openings:
Infographic showing various Gaussian Splatting job openings in Ridgewood, NJ as of July 2026, with employment types broken down into 82% Full Time, and 18% Contract. Highlights an 82% In-person, and 18% Remote job distribution, with an average salary of $124,185 per year, or $59.7 per hour.

GPU Performance Engineer - Neural Reconstruction

Nvidia

New York, NY

Full-time

Re-posted 21 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

8th of 246 rated software companies


Job description

Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

We are now looking for a GPU Performance Engineer for Neural Reconstruction!

NVIDIA is building the future of computer graphics, simulation, robotics, and embodied AI. Neural reconstruction and Gaussian Splatting are changing how 3D worlds are collected, represented, optimized, and rendered. These workloads push the limits of GPU computing, differentiable rendering, computer vision, and production ML systems. In this role, you will help make neural reconstruction faster, more scalable, and more reliable. You will work across PyTorch, CUDA, C++, and GPU profiling to optimize training and rendering workflows used in sophisticated 3D reconstruction systems. The ideal candidate enjoys working close to the hardware while understanding the ML and 3D vision goals behind the system.

What You'll Be Doing:

  • Profile end-to-end neural reconstruction workflows and identify bottlenecks across data loading, initialization, training, rendering, evaluation, and export.

  • Improve CUDA and PyTorch performance for Gaussian Splatting and neural reconstruction workloads, including camera/lidar data, multiview batching, large-scene rendering, and memory-sensitive training paths.

  • Analyze GPU performance using tools such as Nsight Systems, Nsight Compute, NVTX, PyTorch Profiler, CUDA events, and benchmark dashboards.

  • Optimize sparse and irregular rendering workloads, including tile-level masking/culling, sparse gradients, batching, and multi-GPU execution.

  • Translate high-impact Python, NumPy, or PyTorch bottlenecks into efficient CUDA/C++ or PyTorch-native implementations when appropriate.

  • Validate that performance improvements preserve reconstruction quality, numerical behavior, camera/lidar correctness, and production reliability.

  • Build repeatable benchmarks, regression tests, and profiling workflows to catch performance and quality regressions early.

  • Collaborate with researchers, CUDA engineers, ML engineers, and production teams to turn promising prototypes into maintainable, reviewable, production-quality code.

What We Need To See:

  • BS, MS, PhD, or equivalent experience in Computer Science, Computer Engineering, Electrical Engineering, Applied Math, Robotics, Computer Vision, Machine Learning, or a related field (or equivalent experience) with 12+ years of experience.

  • Strong programming skills in Python and C++!

  • Hands-on experience with PyTorch or a similar tensor/autograd framework.

  • Experience optimizing GPU-accelerated workloads using CUDA, C++/CUDA extensions, or related GPU programming approaches.

  • Practical experience with profiling and performance analysis, including root-causing CPU/GPU bottlenecks, synchronization overhead, memory pressure, kernel launch overhead, and framework-level inefficiencies.

  • Ability to develop benchmarks and validate that optimizations preserve correctness, numerical behavior, and user-visible quality.

  • Strong communication skills, including the ability to explain performance tradeoffs, risks, and results to research and engineering partners.

Ways To Stand Out From The Crowd:

  • Experience with Gaussian Splatting, NeRF, differentiable rendering, rasterization, neural rendering, SLAM, 3D reconstruction, or robotics/autonomous-vehicle perception pipelines.

  • Deep CUDA performance experience, including memory access patterns, shared memory, atomics, occupancy, launch configuration, synchronization, and numerical stability.

  • Experience optimizing PyTorch workloads with custom operators, fused kernels, sparse tensors, distributed training, or distributed rendering.

  • Familiarity with camera and lidar geometry, projection models, calibration, rolling shutter, depth rendering, or multi-sensor reconstruction.

  • Experience improving large production ML systems where quality metrics, training speed, memory footprint, and developer velocity must be balanced.

Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD for Level 5, and 272,000 USD - 431,250 USD for Level 6.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until May 30, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993