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Gaming Technical Director Jobs (NOW HIRING)

Manager of Game Operations & Activation The Wheeling Nailers are expanding their game day broadcast and are looking to hire experienced broadcast technical director for the 2026-2027 home season.

Serve as the Technical Director for Kalamazoo Wings live game streams. * Operate the production switcher (vMix) throughout the live broadcast. * Execute sponsor elements, commercials, promotional ...

Skydance Interactive, a leading virtual‑reality developer, is seeking a Technical Director for ... Oversee game runtime, tools/infrastructure and team workflow * Coordinate with the Creative ...

Champion the integration of Netflix's cloud-gaming platform technologies, ensuring our team is a ... Deep technical expertise across game architecture, gameplay systems, content pipelines, artist ...

What You'll Do Epic Games is looking for a Technical Game Director to lead a multi-platform systems ... mobile gaming EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are ...

Champion the integration of Netflix's cloud-gaming platform technologies, ensuring our team is a ... Deep technical expertise across game architecture, gameplay systems, content pipelines, artist ...

Champion the integration of Netflix's cloud-gaming platform technologies, ensuring our team is a ... Deep technical expertise across game architecture, gameplay systems, content pipelines, artist ...

Champion the integration of Netflix's cloud-gaming platform technologies, ensuring our team is a ... Deep technical expertise across game architecture, gameplay systems, content pipelines, artist ...

Technical Director The Lafayette (IN) Aviators (www.lafayettebaseball.com) are a summer collegiate ... Create Game scripts • Oversees the audio and visual production process. • Responsible for ...

Gearbox Entertainment has become widely known for successful game franchises including Brothers in ... Gearbox is looking for an SDK Technical Director to join the Spark teams and steer a group of ...

$200 - $250/hr

What You'll Do Epic Games is looking for a Technical Game Director to lead a multi‑platform ... gaming This role is open to multiple locations in North America (including CA & WA). Pay ...

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Gaming Technical Director information

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$26K

$115.5K

$232K

How much do gaming technical director jobs pay per year?

As of Sep 9, 2026, the average yearly pay for gaming technical director in the United States is $115,510.00, according to ZipRecruiter salary data. Most workers in this role earn between $68,000.00 and $154,500.00 per year, depending on experience, location, and employer.

What are popular job titles related to Gaming Technical Director jobs?

For Gaming Technical Director jobs, the most frequently searched job titles are:

Infographic showing various Gaming Technical Director job openings in the United States as of September 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $115,510 per year, or $55.5 per hour.

Technical Director, Gaming

San Francisco, CA

Hired Recruiters
Internet and IT • 1 - 10 employees

Full-time

Re-posted 14 days ago


Job description

JOB DESCRIPTION 

You are a Tech Lead, Technical Director, or Director of Engineering, who not only has led development teams to sustainable success, but also possesses a deep understanding of Unreal Engine 4. As Technical Director, you will lead and grow highly-skilled developers with technical vision and mentoring, delivering a top-notch training platform to hundreds of thousands of players everyday. But, the position is not solely a managerial one. Initially, the applicant is expected to spend a significant portion of their time contributing as a lead C++ developer. As we grow, the developer aspects of the role will give way to leadership and management.The ideal candidate is well versed in understanding the risks, challenges, and trade-offs of the software development lifecycle and can ensure teams self-organize through Jira, within an Agile-Scrum framework.Responsibilities

  • Work with Product to build and maintain the best esports training platform on the market
  • Maintain and improve overall code quality, ensuring that code is cross-platform, reusable, and testable
  • Manage internal and external technology dependencies and risks, and create contingency plans for all critical path technologies
  • Work with the production team to revise and validate engineering estimates and production plans
  • Keep current with technology advances and propose new innovations that may benefit the project
  • Provide mentorship, troubleshooting, debugging, and problem-solving assistance to members of the Engineering team
  • Foster a culture of open, honest, and respectful communication across all disciplines

Requirements

  • Experience developing in, extending, and modifying Unreal Engine 4
  • 8+ years professional development experience in the games industry
  • Experience bringing multiple game titles to ship and beyond
  • Exceptional management and communication skills
  • Fluency in C++
  • Fantastic debugging skills
  • Solid background in Git or Perforce
  • Strong understanding of data structures, algorithms, complexity, and system design
  • Competent running development using Jira/Agile-Scrum
  • Basic game math fundamentals (vectors, matrices, physics, projections, camera space, tangent space, object space)
  • Solid understanding of software design patterns
  • Good working knowledge of source control, including best practices (branching/streams)
  • A practice of code instrumentation, tools, and development KPIs
  • Bachelors in CS, Software Engineering, or equivalent experience

Bonus Qualifications

  • Deep understanding of concurrent programming
  • Experience administering CI pipelines and DevOps practices
  • Basic relational database abilities (SQL, Postgres or AWS RDS)
  • Experience with build systems, continuous integration and deployment
  • Console development experience
  • A background working with asset management systems, asset bundles, and in particular downloadable content (DLC)