1

Gaming Level Designer Jobs (NOW HIRING)

Game Designer

Lehi, UT · On-site

$145K/yr

If you have a passion for gaming and want to make an impact, apply now! RESPONSIBILITIES: * Enable ... Exposure to a range of design responsibilities, such as level design, economy tuning, feature ...

Senior Game Designer

Glendale, CA · On-site

$105K - $140K/yr

They should have experience communicating with high-level studio and project leadership, as well as ... Bachelor's Degree or relevant work experience in the gaming industry Our Benefits: Disney offers a ...

Game Designer

Lehi, UT · On-site

$145K/yr

If you have a passion for gaming and want to make an impact, apply now! RESPONSIBILITIES: * Enable ... Exposure to a range of design responsibilities, such as level design, economy tuning, feature ...

Zynga is looking for an experienced Principal Game Designer to work on one of our new mobile games ... Expert with level design and gameplay mechanics * Possesses an extensive knowledge of mobile games ...

$162K/yr

Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential ... Strong interest in game design, level design, player psychology, and data science * Clear ...

Principal Game Designer

Carlsbad, CA · On-site

$107K - $158K/yr

Level Up Your Career with Zynga! At Zynga, we bring people together through the power of play. As a ... gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is where ...

They should have experience communicating with high-level studio and project leadership, as well as ... Bachelor's Degree or relevant work experience in the gaming industry Our Benefits: Disney offers a ...

Senior Gameplay Designer

Cary, NC · On-site

$94K - $101K/yr

From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a Gameplay Designer to ...

Game Designer, Casual F2P

Los Angeles, CA · On-site

$167K/yr

We need a game designer who actually plays casual F2P mobile games, not someone who tolerates them ... We are seeking individuals that share these values and are looking to level up themselves, the ...

Game Designer, Casual F2P

Los Angeles, CA · On-site

$167K/yr

We need a game designer who actually plays casual F2P mobile games, not someone who tolerates them ... We are seeking individuals that share these values and are looking to level up themselves, the ...

next page

Showing results 1-20

Gaming Level Designer information

See salary details

$35.5K

$83.1K

$110K

How much do gaming level designer jobs pay per year?

As of Jun 16, 2026, the average yearly pay for gaming level designer in the United States is $83,148.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,000.00 and $109,000.00 per year, depending on experience, location, and employer.

What is the ICD 11 gaming disorder?

The ICD-11 gaming disorder is a mental health condition recognized by the World Health Organization, characterized by impaired control over gaming, increasing priority given to gaming over other activities, and continuation despite negative consequences. As a gaming level designer, understanding this disorder can inform the development of responsible gaming features and promote healthy gaming habits among players. Knowledge of such conditions may also be relevant when designing engaging and balanced gaming experiences.

What is the definition of gaming?

Gaming refers to the act of playing electronic or video games, which can include consoles, computers, or mobile devices. For a Gaming Level Designer, understanding gaming involves knowledge of game mechanics, player engagement, and interactive environments to create compelling game levels and experiences.

Is a $500 PC good for gaming?

For a gaming level designer, a $500 PC may handle basic game testing and development tasks but is generally limited for high-end gaming or complex 3D design work. Such roles often require more powerful hardware with better graphics cards, RAM, and processing power to run game engines and design software efficiently.

Is Daniel Craig a gamer?

Daniel Craig is not publicly known as a gamer. As a gaming level designer, understanding popular culture and personalities can be helpful, but personal gaming habits of actors like Craig are not typically relevant to the role. The focus for a level designer is on skills such as game development, 3D modeling, and level creation tools.
Infographic showing various Gaming Level Designer job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $83,148 per year, or $40 per hour.
Lead Systems Designer - Logistics & Automation

Lead Systems Designer - Logistics & Automation

Snail Games USA

Beverly Hills, CA • On-site, Remote

$125K - $175K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 4 days ago


Job description

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

We are seeking a highly experienced Lead Systems Designer to lead the design and integration of large-scale logistics, automation, and construction gameplay systems on For the Stars, our next-generation space survival MMO. This role owns one of the game's core pillars, planetary automation and production. This includes being responsible for ensuring these systems are coherent, scalable, performant, and deeply engaging over hundreds of gameplay hours.

This position requires strong system ownership, cross-disciplinary leadership, and the ability to balance player freedom, visual ambition, and technical constraints. You will work closely with design, engineering, art, and production leadership to consolidate existing work and evolve it into a best-in-class gameplay experience.

Job Type: Full-Time
Location: Hybrid - Los Angeles Area (1-2 in-office meetings per month)Responsibilities
  • Own the end-to-end design of planetary logistics, automation, construction, and production systems.

  • Define and maintain clear system boundaries, dependencies, and integration points with mining, harvesting, research, vehicles, and progression.

  • Drive a cohesive vision for large-scale automated gameplay that remains readable, efficient, and visually impressive at planetary scale.

  • Evaluate existing systems and investments, identifying where to consolidate, improve, or iterate without unnecessary rework.

  • Partner closely with engineering to understand performance constraints and design within real technical limits.

  • Establish clear gameplay standards for interactivity, physicality, player freedom, and efficiency.

  • Collaborate with art leadership to define visual language and readability for functional areas (e.g., mining, storage, smelting, manufacturing).

  • Mentor and coordinate with other designers contributing to supporting systems.

  • Communicate design intent clearly through documentation, diagrams, and reviews.

Minimum Requirements
  • 8+ years of professional game design experience, with at least two shipped titles featuring complex systems.

  • Proven ownership of large, interconnected gameplay systems (e.g., automation, crafting, factory/logistics, economy, or simulation-heavy systems).

  • Strong experience designing systems that scale visually and mechanically over long play sessions.

  • Demonstrated ability to balance player agency with systemic clarity and performance constraints.

  • Experience working closely with engineers on performance-sensitive systems.

  • Excellent communication and cross-disciplinary collaboration skills.

  • Unreal Engine experience: Proficiency with Unreal Engine, preferably UE4 or UE5.

Nice to Have
  • Experience on survival, sandbox, simulation, or automation-focused games.

  • Familiarity with factory-style gameplay (e.g., logistics chains, production pipelines, automation optimization).

  • Experience leading or stabilizing systems on live or long-running projects.

  • Background in large open-world or planetary-scale games.

  • Experience mentoring mid-level designers.

Salary Range: $125,000 - $175,000 AnnuallyWhy Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match


Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.