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Gaming Engineering Jobs in Quebec (NOW HIRING)

Work closely with other game developers to define and implement the vision of our game. * Maintain and manage our core engine and assist with integrations from Epic. * Partner with the engine ...

Work closely with other game developers to define and implement the vision of our game. * Maintain and manage our core engine and assist with integrations from Epic. * Partner with the engine ...

The company's OpenGaming(tm) platform powers the largest digital-gaming network in the industry ... Exciting projects with opportunities for creating positive change to our game engineering ecosystem.

Platform Engineer

Montreal, QC

CA$100K - CA$160K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... With more paths to profits and ways to win, developers have all the things needed to enjoy the game.

Technical Lead

Montreal, QC ยท On-site

CA$140K - CA$190K/yr

If you're passionate about building high-performing engineering teams and love creating robust, scalable solutions that empower the gaming industry, we would love to hear from you! ABOUT US Xsolla is ...

You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...

Senior Backend Engineer

Montreal, QC ยท On-site

CA$140K - CA$160K/yr

... Engineering team . The best candidate will be someone who thrives in a fast-paced, highly ... Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ...

Senior Backend Developer - Monetization

Montreal, QC ยท On-site

CA$100K - CA$130K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Participate in code reviews and contribute to best engineering practices. Qualifications & Skills ...

... game development; moving comfortably between design and engineering, collaborating and communicating ambition and limitations. What You'll Do: * Collaborate with the engineering and design teams to ...

... game development; moving comfortably between design and engineering, collaborating and communicating ambition and limitations. What You'll Do: * Collaborate with the engineering and design teams to ...

Senior Frontend Developer - Monetization

Montreal, QC ยท On-site +1

CA$100K - CA$130K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Participate in code reviews, share best practices, and help maintain high engineering standards ...

The ideal candidate brings solid infrastructure engineering experience combined with practical ... Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ...

Full-Stack Engineer

Montreal, QC ยท On-site

CA$90K - CA$115K/yr

... Engineering team. The best candidate will be someone who enjoys working in a fast-paced, team ... Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ...

Backend Engineer (PHP/Golang)

Montreal, QC ยท On-site

CA$80K - CA$130K/yr

... engineering team . The best candidate will be someone who thrives in a fast-paced, highly ... Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ...

... game. For more information, visit xsolla.com. Responsibilities Software Engineering & Problem Solving: * Build and ship reliable, secure, and scalable backend systems. * Own implementation from ...

You are bold, brave, and believe in an iterative, experimental approach to game development, moving comfortably between design and engineering, collaborating and communicating ambition and ...

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Gaming Engineering information

What is gaming engineering?

Gaming engineering is the discipline focused on designing, developing, and maintaining the software and hardware used in video games. Gaming engineers work on game engines, graphics, artificial intelligence, networking, and sometimes specialized hardware for gaming platforms. They collaborate with game designers, artists, and testers to create immersive and functional gaming experiences. The field requires proficiency in programming languages like C++ or C#, knowledge of game development frameworks, and an understanding of graphics rendering, physics, and user interface design.

How much does a gaming engineer make?

A gaming engineer's salary typically ranges from $70,000 to $120,000 annually, depending on experience, location, and the complexity of projects. Skilled engineers with knowledge of programming languages like C++ and experience with game engines such as Unity or Unreal tend to earn higher salaries.

What are some common challenges Gaming Engineers face when developing multiplayer features?

Gaming Engineers working on multiplayer features often encounter challenges related to network latency, synchronization, and scaling server infrastructure. Ensuring a smooth and fair gameplay experience for players worldwide requires careful management of real-time data transmission and handling unexpected connectivity issues. Additionally, collaborating closely with designers and QA teams is essential to balance technical constraints with gameplay quality. Overcoming these challenges not only improves the player experience but also enhances your problem-solving skills and teamwork abilities.

What engineers make $500,000?

Senior gaming engineers, especially those with expertise in graphics, AI, or network systems, can reach or exceed a $500,000 annual salary, often through a combination of base pay, bonuses, and stock options. Achieving this level typically requires extensive experience, advanced skills, and work at major gaming companies or in leadership roles.

Is 30 too old to get into game dev?

Gaming engineering is a field that values skills and experience over age, and many professionals start or transition into game development later in life. Success depends on acquiring relevant skills such as programming, 3D modeling, or design, often through courses or self-study, regardless of age. Age is generally not a barrier to entering the industry if you demonstrate proficiency and passion.

What does a gaming engineer do?

A gaming engineer designs, develops, and maintains video game software, focusing on programming game mechanics, graphics, and systems. They often work with game engines, coding languages like C++ or Python, and collaborate with designers and artists to create functional and engaging games.

What is the difference between Gaming Engineering vs Game Development?

AspectGaming EngineeringGame Development
Primary FocusDesigning and implementing game engine systems, tools, and infrastructureCreating game content, storylines, and gameplay mechanics
Required SkillsProgramming, software architecture, systems optimizationCreative design, programming, storytelling
Work EnvironmentEngine teams, software studios, technical departmentsDesign teams, creative departments, production teams
Common CertificationsComputer Science, Software Engineering, Programming CertificationsGame Design, Computer Science, Creative Arts

Gaming Engineering focuses on building the technical backbone of games, such as engines and tools, while Game Development involves creating the actual game content and gameplay. Both roles often collaborate but serve different functions within the game creation process.

What are the key skills and qualifications needed to thrive as a Gaming Engineer, and why are they important?

To thrive as a Gaming Engineer, you need strong programming skills (such as C++, C#, or Java), a solid understanding of computer graphics, mathematics, and a relevant degree in computer science or software engineering. Familiarity with game engines like Unity or Unreal Engine, version control systems, and sometimes certifications in game development tools are typically expected. Creativity, problem-solving, and effective collaboration are important soft skills that help drive innovative gameplay experiences and efficient teamwork. These skills and qualities are essential for developing high-quality, engaging games that meet both technical standards and player expectations.
What cities in Quebec are hiring for Gaming Engineering jobs? Cities in Quebec with the most Gaming Engineering job openings:
Infographic showing various Gaming Engineering job openings in Quebec as of June 2026, with employment types broken down into 56% Full Time, 28% Part Time, 1% Temporary, and 15% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution.

Unreal 5 Physics Engineer - UFC-style fighting game

Ironbelly Studios

Montreal, QC โ€ข On-site, Remote

Full-time

Posted 27 days ago


Job description

Location: Hybrid / Remote โ€“ Montreal QC Preferred

Employment Type: Full-Time
Reports To: CTO

Role Overview

Weโ€™re seeking a seasoned Physics Simulation Engineer to develop and optimize the physical foundation of a next-generation UFC-style fighting game built in Unreal Engine 5.

You will own the design and implementation of real-time physics systems โ€” from ragdolls and collisions to grappling, takedowns, and secondary motion โ€” ensuring the action feels tactile, believable, and deeply responsive.

Youโ€™ll collaborate across gameplay, animation, and AI teams to bring visceral realism and cinematic weight to every hit, clinch, and ground transition.

Core ResponsibilitiesPhysics & Simulation Development
  • Design, implement, and tune character-centric physics systems (rigid-body, soft-body, cloth, and joint constraints).
  • Extend Unrealโ€™s Chaos Physics engine for advanced collision, friction, and joint behavior.
  • Build hybrid systems combining physics simulation and animation control (active ragdolls, partial procedural blending).
  • Implement accurate hit reaction, momentum transfer, and impact dampening models for punches, kicks, and grapples.
  • Develop custom constraints and solvers for ground fighting, clinches, and submissions.
  • Integrate with animation and AI layers to synchronize motion, physics, and input.
  • Prototype physics-assisted motion systems (e.g., limb reaction forces, fatigue wobble, ground contact deformation).
Runtime Integration & Optimization
  • Profile and optimize physics update loops for 60 FPS (console and PC).
  • Maintain stability under varying frame rates and network conditions (deterministic rollback support).
  • Design LOD-based physics simplifications for off-camera fighters and background actors.
  • Integrate physics debug visualization and profiling tools for QA and design teams.
Cross-Discipline Collaboration
  • Work with Animation Engineers on blending procedural motion with authored animations.
  • Collaborate with Gameplay on combat timing, collision volumes, and balance.
  • Coordinate with Design and Art to define physical material behaviors, surface responses, and destruction triggers.
  • Partner with AI/ML teams to drive adaptive responses based on physical state.
Required Qualifications
  • 5 + years professional experience in physics or gameplay engineering for real-time games.
  • Deep expertise with Unreal Engine 4 / 5 and Chaos Physics (rigid-body, cloth, constraints, collision channels).
  • Proficiency in C++ and performance-critical, multithreaded code.
  • Strong foundation in classical mechanics, kinematics, and numerical simulation.
  • Experience building or extending physics systems for character interactions (melee, ragdoll, vehicle, or sports gameplay).
  • Skilled in profiling, debugging, and optimizing for console hardware.
  • Experience maintaining stability and determinism in physics simulations for networked play.
Preferred / Bonus Skills
  • Experience building a physics simulation from scratch.
  • Knowledge of procedural animation and hybrid active ragdoll systems.
  • Familiarity with AI-driven physics blending or reinforcement-learning control.
  • Experience with soft-body dynamics, cloth, and muscle simulation.
  • Prior work on fighting, sports, or action titles emphasizing tactile collision and combat realism.
  • Understanding of motion-matching or animation-physics co-simulation pipelines.
  • GPU or compute-based physics experience (NVIDIA Flex, PhysX, or custom solvers).
Success Indicators (First 6-12 Months)
  • High-fidelity impact, takedown, and ragdoll responses tuned for gameplay realism.
  • Stable, deterministic physics behavior across all platforms and network modes.
  • Runtime cost within 1.5 ms/frame per character under heavy simulation load.
  • Fully functional physics-animation blending system (active ragdoll / constraint solver / IK integration).
  • Physics debug visualization and testbed maps adopted by design / QA teams.