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Games Programmer Jobs in Georgia (NOW HIRING)

... programming for games, art asset creation, and playtesting methodology. Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative design while preparing ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative design while preparing ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative design while preparing ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative design while preparing ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative design while preparing ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative design while preparing ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative design while preparing ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative design while preparing ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative design while preparing ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative design while preparing ...

... school esports programming for students. This role focuses on teaching competitive gaming ... fundamentals, teamwork, strategy, digital content creation, and career exposure within the esports ...

Showing results 41-60

Games Programmer information

See Georgia salary details

$10

$33

$58

How much do games programmer jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for games programmer in Georgia is $33.38, according to ZipRecruiter salary data. Most workers in this role earn between $21.73 and $43.41 per hour, depending on experience, location, and employer.

What is the difference between Games Programmer vs Game Developer?

AspectGames ProgrammerGame Developer
Primary RoleFocuses on coding, implementing game mechanics, and optimizing performanceInvolves designing, developing, and managing overall game projects, including both programming and creative aspects
Required SkillsProgramming languages (C++, C#), graphics APIs, debuggingProgramming, design, project management, teamwork
Work EnvironmentTypically within a development team, often in tech or gaming companiesBroader environment including design, production, and sometimes marketing teams

While both roles require programming skills and are integral to game creation, Games Programmers primarily focus on coding and technical implementation, whereas Game Developers oversee the entire game development process, including design and project coordination.

What cities in Georgia are hiring for Games Programmer jobs?

Cities in Georgia with the most Games Programmer job openings:

Infographic showing various Games Programmer job openings in Georgia as of September 2026, with employment types broken down into 100% Internship. Highlights an 100% In-person job distribution, with an average salary of $69,437 per year, or $33.4 per hour.

Senior Render Engineer: Rendering / Metal / DirectX / OpenGL / FFmpeg

Alpharetta, GA

Renewed Vision
Software Development • 1 - 10 employees

Full-time

Re-posted yesterday


Job description

As a Senior Render Engineer, you will be building the future of our rendering system, which is the cornerstone of all our products. Your work will directly impact the performance, quality, and user experience of our cutting-edge technologies, and you will play a key role in optimizing our video processing pipeline, enabling low-latency streaming, and pushing the boundaries of audio and video processing.
We are looking for problem solvers, engineers passionate about gaming and video technologies, and those who thrive in fast-paced, innovative environments. We want to hear from you if you have a strong foundation in graphics APIs, streaming, and media processing!

We want people who:
• Understands the demands of real-time rendering and performance optimization.
• Have extensive experience with multi-threaded rendering and can optimize complex systems to maximize performance.
• Are proficient in low-level graphics APIs such as OpenGL, Metal, and DirectX, and can leverage these tools to create efficient and high-performing rendering solutions.
• Write in C++ as their primary language, demonstrating deep expertise and comfort with its nuances.
• Are familiar with video streaming technologies and can contribute to optimizing video pipelines for low-latency video processing.
We really want people who:
• Have extensive experience working with the FFmpeg library and can integrate video and audio processing capabilities into sophisticated applications.
• Understand video and audio signal processing and can contribute to improving streaming workflows and overall media performance.
• Have worked on streaming and editing video for live broadcasting or online platforms, ensuring smooth, high-quality delivery.
• Have an understanding of embedded programming and can work with hardware to optimize performance for specific platforms.
Our best engineers will have:
• Experience working with broadcast audio and video standards and technologies, such as AAC, ProRes, H.265, MPEG-DASH, HLS, SRT and various compression formats, ensuring compatibility and quality in diverse environments.
• Familiarity with rendering on multiple platforms, including Windows, macOS, and Linux, with an understanding of platform-specific challenges and optimizations.
• A problem-solving mindset, with the ability to diagnose and address bottlenecks, inefficiencies, and rendering challenges.
• A passion for creating efficient, reliable, and scalable rendering systems, improving every aspect of the media delivery process.