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Gameplay Programmer Jobs in Lowell, MA (NOW HIRING)

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Video Game Design Tutor

Lowell, MA · Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Video Game Design Tutor

Lynn, MA · Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Video Game Design Tutor

Boston, MA · Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Video Game Design Tutor

Quincy, MA · Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Video Game Design Tutor

Newton, MA · Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Rockstar Games is a company that creates world-class entertainment experiences. They are seeking a passionate and experienced Senior Web Engineer to join their online development team, focusing on ...

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Gameplay Programmer information

See Lowell, MA salary details

$95.7K

$134.1K

$142.3K

How much do gameplay programmer jobs pay per year?

As of Aug 26, 2026, the average yearly pay for gameplay programmer in Lowell, MA is $134,119.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,900.00 and $141,800.00 per year, depending on experience, location, and employer.

What is a gameplay programmer?

A gameplay programmer helps develop, document, test, and debug online or mobile game systems. Responsibilities include writing code with scripting languages such as C++, JavaScript, HTML, and Python; looking for ways to modify code; implementing functionalities such as controls, AI, and NPC behaviors within an established framework; and fixing design issues. They must communicate and work closely with other programmers to provide technical and creative feedback and meet project goals. Qualifications to become a gameplay programmer include a bachelor’s or master’s degree in computer science or a similar field and fluency in programming languages.

What does a gameplay programmer do?

A Gameplay Programmer is responsible for implementing the interactive elements of a video game, such as character controls, game rules, and mechanics. They work closely with designers and artists to turn creative concepts into playable features, ensuring that gameplay is both fun and functional. Their tasks often include writing code for player actions, AI behavior, and in-game systems, as well as debugging and optimizing game performance. Gameplay Programmers play a crucial role in shaping the overall experience and feel of a game.

What are the key skills and qualifications needed to thrive as a gameplay programmer, and why are they important?

To thrive as a Gameplay Programmer, you need a strong background in computer science, proficiency in programming languages like C++ or C#, and experience with game engines such as Unity or Unreal Engine. Familiarity with version control systems, debugging tools, and, in some cases, relevant certifications in game development is also valuable. Creativity, teamwork, and problem-solving are crucial soft skills for collaborating with designers and artists to bring game mechanics to life. These skills ensure the creation of engaging, efficient, and high-quality gameplay experiences that meet both technical and creative goals.

How does a gameplay programmer typically collaborate with designers and artists during game development?

Gameplay programmers work closely with designers to translate creative concepts into interactive mechanics, implementing features such as controls, rules, and character abilities. They also collaborate with artists to ensure animations, visual effects, and assets integrate smoothly with the codebase. Regular communication, prototyping, and iterative testing are crucial, as gameplay programmers often participate in multidisciplinary meetings and provide technical feedback to refine the player experience. This dynamic teamwork helps ensure that gameplay elements are both fun and technically feasible.

What is the difference between Gameplay Programmer vs Game Developer?

AspectGameplay ProgrammerGame Developer
Primary FocusImplementing gameplay features, mechanics, and systemsDesigning, developing, and managing entire game projects
Skills & CredentialsProgramming skills, understanding of game engines, scriptingProgramming, design, project management, often with broader skill set
Work EnvironmentTypically within a development team, focused on coding and implementationVaries from coding to design, often in larger teams or studios

While both roles involve programming, Gameplay Programmers specialize in creating and implementing gameplay mechanics, whereas Game Developers oversee broader aspects of game creation, including design and project management. Understanding these differences helps clarify career paths and employer expectations in the gaming industry.

What are popular job titles related to Gameplay Programmer jobs in Lowell, MA?

For Gameplay Programmer jobs in Lowell, MA, the most frequently searched job titles are:

What cities near Lowell, MA are hiring for Gameplay Programmer jobs?

Cities near Lowell, MA with the most Gameplay Programmer job openings:

Infographic showing various Gameplay Programmer job openings in Lowell, MA as of August 2026, with employment types broken down into 75% Full Time, 12% Part Time, 2% Temporary, 9% Contract, and 2% Nights. Highlights an 89% Physical, 2% Hybrid, and 9% Remote job distribution, with an average salary of $134,119 per year, or $64.5 per hour.

$90 - $140/hr

Other

Medical, Life

Posted 9 days ago


Job description

the company is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, the company captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at the company are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.

WHAT’S THE ROLE?

Our Shared Technology Group (STG) is primarily responsible for developing and maintaining our in-house engine Cobra. They also serve as a group of domain experts to advise game teams on technical problems, best practice and use of Cobra for their games.STG Tools are responsible for the custom tools associated with the Cobra engine, working closely with programmers and content creators to understand and influence how assets are built, how the runtime game uses them, and what processes are used to create our games.As part of STG Tools you will develop and support Cobra with cross-project and project-specific tools and processes. You will contribute ideas for how to extend Cobra to deliver great workflows for content creators working on game teams, and collaborate with other programmers within STG and within projects to determine how the tooling and runtime components fit together. As an experienced specialist STG Tools programmer you will focus your efforts on tools development and assist specialists in other areas to understand the code they develop to complement those tools.You will work closely with the STG Tools User Experience (UX) team to design our tools and workflows and with a Technical QA team to maintain stability.You will contribute directly to Cobra and its supporting pipelines, take ownership of proprietary tools used with Cobra-based games, and promote best-use of existing tools for game development.

WHAT YOU’LL BE DOING
  • Creating and supporting the development tools that we use to build games.
  • Working with theUX team to design effective workflows and development pipelines.
  • Writing user and technical documentation that evangelise tools and guide users to solid solutions.
  • Providing mentoring and guidance to more junior programmers to support their growth.
WHAT YOU’LL BRING
  • Passion for working on tools that will be used by many different usersacross a wide range of disciplines.
  • Exemplary analytical and problem solving skills.
  • Strong communication, documentation, and collaboration skills.
  • Strong understanding of how to write maintainable systems, including structure, documentation, and unit tests.
  • Abilityto effectively manage competing demands for your time.
  • Advanced knowledge of C# / .NET programming.
  • Solid WPF / XAML skills.
  • Experience in the creation and support of complex software packages.
BONUS IF YOU HAVE
  • Proven requirements capture and product support skills.
  • Experience in the creation of detailed user and technical documentation.
  • Experience collaborating with UX designers and Technical QA testing.
  • Experience of staff mentoring.
  • Experience with contemporary game creation tools and workflows.
  • Experience with scripting languages (Lua, Python).
  • Experience with data format languages (XML, JSON, EDN, FBS, ...)
WHAT WE CAN OFFER YOU

You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.

Wellbeing is a big focus at the company, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.

We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.

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