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Gameplay Developer Jobs in Concord, CA (NOW HIRING)

The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming ...

The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming ...

Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot. About Us Here at ... We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead ...

Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot. About Us Here at ... We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead ...

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Showing results 1-20

Gameplay Developer information

See Concord, CA salary details

$105.9K

$148.4K

$157.5K

How much do gameplay developer jobs pay per year?

As of Aug 30, 2026, the average yearly pay for gameplay developer in Concord, CA is $148,386.00, according to ZipRecruiter salary data. Most workers in this role earn between $141,500.00 and $156,900.00 per year, depending on experience, location, and employer.

What is the difference between Gameplay Developer vs Game Designer?

AspectGameplay DeveloperGame Designer
Primary FocusImplementing gameplay mechanics, coding, scriptingConceptualizing game features, designing user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, game mechanics design
Work EnvironmentGame development teams, programming studiosDesign studios, creative teams, collaborative environments
Common ToolsUnity, Unreal Engine, C++, scripting languagesDesign software, storyboarding tools, game design documentation

While both roles are essential in game development, a Gameplay Developer focuses on coding and implementing gameplay features, whereas a Game Designer concentrates on creating game concepts and mechanics. Understanding these differences helps clarify career paths and collaboration within game development teams.

What jobs can a gameplay developer do?

A gameplay developer can work on designing, programming, and implementing game mechanics, features, and systems for video games. They often collaborate with artists, designers, and testers, and may specialize in areas such as AI, physics, or user interface development using tools like Unity or Unreal Engine.

What are popular job titles related to Gameplay Developer jobs in Concord, CA?

For Gameplay Developer jobs in Concord, CA, the most frequently searched job titles are:

What cities near Concord, CA are hiring for Gameplay Developer jobs?

Cities near Concord, CA with the most Gameplay Developer job openings:

Infographic showing various Gameplay Developer job openings in Concord, CA as of August 2026, with employment types broken down into 81% Full Time, 5% Part Time, and 14% Contract. Highlights an 83% Physical, 5% Hybrid, and 12% Remote job distribution, with an average salary of $148,386 per year, or $71.3 per hour.

Principal Gameplay Engineer - Unity

Tolan

San Francisco, CA • On-site

$200K - $300K/yr

Full-time

Re-posted 10 days ago


Job description

Tolan is building personal AI that helps people think, reflect, and take action in their real lives.
Over the last year, we've grown to more than 130,000 paying users, with industry-leading metrics across engagement, retention, and customer NPS. We've raised from some of the world's leading AI investors, including Khosla Ventures, Lachy Groom, Homebrew, Mike Krieger, and others.
The Role
We're hiring a Principal Gameplay Engineer to define and own the core interactions of the Tolan world and the moment-to-moment "juice" that makes the app feel alive. You'll obsess over the stuff users notice instantly (even if they can't name it): snappy easing, micro-animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI motion - think "game feel" in the Super Meat Boy/Balatro/Hades sense: tight, expressive, and beautiful. You'll work shoulder-to-shoulder with Product and Creative, turning rough ideas into playable prototypes and putting them in front of people constantly.
What You'll Do
  • Rapidly develop prototypes of new features, iterate quickly, and ship to users.
  • Own "feel" across everything 3D - including character interactions, navigation, and world moments.
  • Add impact and delight with tiny details that make everything feel reactive and alive.
  • Collaborate tightly with Product, Design, and Creative to translate "vibes" into concrete behaviors and tuning knobs.
  • Create juicy systems that can be quickly and easily deployed across multiple areas of the app.
Who We're Looking For
  • Indie feel. You've shipped experiences where the magic comes from timing, simplicity, and cohesion.
  • Unity or Unreal fluency. You're comfortable working in either engine at a high level.
  • Hands-on systems thinker. You prefer being a hands-on developer who can think systemically while nailing the details.
  • Polish obsessed. You love spending time on timing curves, easing, responsiveness, visual feedback, and tactile feel.
  • Prototype pusher. You can take a rough prototype and push it to "wow" through iteration and tasteful restraint.
  • Tight feedback loops. You're energized by showing prototypes early and often.
Bonus points if you:
  • Have experience with procedural animation and physics-based motion.
  • Have a strong eye for VFX/UI motion and can make things feel premium without being noisy.
  • Enjoy working in stylized worlds where personality beats realism.
  • Have built or tuned character controllers, interaction systems, or expressive character behaviors.

Compensation: $200,000-300,000 base salary + equity + benefits