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Gameplay Animation Engineer Jobs (NOW HIRING)

Senior Technical Designer in Animation

Cary, NC · On-site

$98K - $112K/yr

Work closely with the Animation, Design, and Engineering departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges * Closely ...

Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges * Closely ...

Collaborate with Design and Engineering to troubleshoot and resolve in-game animation issues and technical challenges * Identify opportunities to improve the animation pipeline and workflow, and ...

$200 - $250/hr

Work closely with the Animation, Design, and Engineering departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges * Closely ...

You will act as a bridge between animation and engineering - helping to define workflows, shape systems, and solve complex problems at the intersection of gameplay and motion. This role requires both ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

Join forces with designers and engineers to create characters that are expressive and that still ... Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a ...

Showing results 21-40

Gameplay Animation Engineer information

See salary details

$81K

$145.4K

$205K

How much do gameplay animation engineer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for gameplay animation engineer in the United States is $145,359.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to Gameplay Animation Engineer jobs?

For Gameplay Animation Engineer jobs, the most frequently searched job titles are:

Senior Technical Gameplay Animator

Santa Monica, CA • On-site

Naughty Dog
PC Games • 51 - 200 employees

$126K - $227K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 2 days ago


Key responsibilities

  • Create high quality animation content supporting new behaviors and systems and implement it in engine

  • Collaborate with the Animation, Design, and Engineering teams to analyze, troubleshoot, and resolve in-game animation implementation issues and technical challenges

  • Take ownership of challenging projects, provide innovative solutions, and contribute to the development of internal technologies and artistic processes


Job description

This is a hybrid / onsite position.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Please note: This is not a rigging position. We are looking for an animator that is capable of being the bridge between art and technical teams by designing, implementing, and troubleshooting complex runtime animation systems and character behaviors.
What you will do:
  • Create high quality animation content supporting the newly developed behaviors and systems and implement it in engine
  • Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation
  • Collaborate with the Animation, Design, and Engineering teams to analyze, troubleshoot, and resolve in-game animation implementation issues and animation-related technical challenges
  • Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation
  • Contribute to the strategic development of internal technologies and artistic processes
  • Facilitate the creation and implementation of tools and techniques that allow the building of complex and high-quality animation systems
  • Innovate and streamline animation pipeline processes and workflows

What skills you will use:
  • 5+ years of industry experience in gameplay animation for games
  • Proven track record of creating visually stunning animations for diverse game genres
  • Full understanding of in-game animation tools like state machines, blend trees, IK solvers, etc.
  • Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder
  • Proficiency in Python, C#, C++ or other programming languages is required
  • Proactively contributes to the progress of the team and the project

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an animation test.
#LI-SP3
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.
$126,400-$227,500 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.