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Game Testing Jobs in Fort Collins, CO (NOW HIRING)

Project Manager

Loveland, CO ยท On-site

$65 - $85/hr

... gaming. Key Responsibilities Project Management & Planning * Manage the full project lifecycle, including project intake, scoping, planning, execution, testing, and closeout. * Maintain a master ...

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Game Testing information

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How much do game testing jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for game testing in Fort Collins, CO is $18.10, according to ZipRecruiter salary data. Most workers in this role earn between $16.20 and $19.76 per hour, depending on experience, location, and employer.

What is game testing?

Game testing is the process of playing video games in a structured and systematic way to identify bugs, glitches, and usability issues before the game is released to the public. Game testers work closely with developers to ensure the game functions as intended across different platforms and scenarios. Their work helps improve the overall quality of the game and provides feedback on gameplay, graphics, and user experience. Game testing can be both manual and automated, and it is an essential step in the game development lifecycle.

What are the key skills and qualifications needed to thrive as a game tester, and why are they important?

To thrive as a Game Tester, you need a keen eye for detail, strong analytical abilities, and a basic understanding of game development concepts, often supported by a high school diploma or relevant experience. Familiarity with bug tracking systems (like JIRA), version control tools, and various gaming platforms is typically required. Excellent communication, patience, and problem-solving skills help testers clearly document issues and work effectively with development teams. These skills are crucial for ensuring the quality, playability, and overall success of video games before public release.

What are some common challenges faced by game testers, and how can they be effectively addressed?

Game testers often encounter challenges such as repetitive testing tasks, tight deadlines, and the need to identify subtle bugs in complex systems. Staying detail-oriented and maintaining focus during long testing sessions are important for success. Effective communication with developers and other testers also plays a key role in addressing issues quickly. Utilizing bug-tracking tools, following structured testing methodologies, and participating in regular team syncs can help testers manage these challenges and contribute to high-quality game releases.

What is the difference between Game Testing vs Quality Assurance Tester?

AspectGame TestingQuality Assurance Tester
CredentialsBasic gaming knowledge, attention to detailSame as game testing, often with additional QA certifications
Work EnvironmentGame studios, testing labs, remoteGame studios, software companies, remote
Industry UsagePrimarily in gaming industryBroader software and gaming industries
Job FocusFinding bugs, gameplay issuesEnsuring overall quality, process compliance

Game Testing and Quality Assurance Tester roles share many skills and environments, but game testing focuses specifically on identifying bugs and gameplay issues, while QA testers oversee broader quality processes. Both roles are essential in game development, with overlapping credentials and work settings.

Do game testers actually get paid?

Yes, game testers are paid employees or contractors who earn wages or hourly rates for their work testing video games. Compensation varies depending on experience, location, and the company, with some testers earning minimum wage and others earning higher salaries, especially if they have specialized skills or certifications. Most game testing jobs also require attention to detail and familiarity with testing tools and bug-tracking software.

How do I become a game tester?

To become a game tester, you typically need a strong understanding of video games, attention to detail, and good communication skills. Many testers start with entry-level positions at game development companies or through freelance testing opportunities, and familiarity with testing tools or bug tracking software can be helpful. A high school diploma or equivalent is usually sufficient, though some roles may prefer related experience or certifications in quality assurance.

How to get a job for game testing?

To get a game testing job, candidates should have a strong understanding of video games, good communication skills, and attention to detail. Many employers look for prior experience with gaming or familiarity with testing tools and bug tracking software. Applying through company websites, gaming forums, or specialized testing agencies can increase chances of finding opportunities.

What job categories do people searching Game Testing jobs in Fort Collins, CO look for?

The top searched job categories for Game Testing jobs in Fort Collins, CO are:

Infographic showing various Game Testing job openings in Fort Collins, CO as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 14% Part Time, 2% Contract, and 1% Nights. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $37,653 per year, or $18.1 per hour.

Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO โ€ข On-site, Remote

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 13 days ago


Job description

About Studio Sirens
Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is
About the Role
We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.
You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.
Job Type: Full-Time
Location: Remote. For qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.
Responsibilities
  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.
  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.
  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.
  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.
  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.
  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.
  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.
  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.
  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.
  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).
  • Extensive experience shipping multiplayer games or online gameplay systems.
  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.
  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.
  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).
  • Strong debugging, profiling, and performance optimization skills across multiple platforms.
  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.
  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.
  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.
  • Experience with ARK Survival Ascended or Atlas Modkit environments.
  • Familiarity with cloud-hosted multiplayer infrastructure and online services.
  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.
  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range
$125,000 - $160,000 Annually (depending on experience)
Why Join the Studio Sirens Team?
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.
Work Authorization Requirements
Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).
Additional Information
As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.