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Game Systems Designer Jobs in Texas (NOW HIRING)

... in gaming, and holds everything it releases to a standard its players can feel. This is a high ... Build on and strengthen the company's design system: establish patterns where they don't exist, and ...

... in gaming, and holds everything it releases to a standard its players can feel. This is a high ... Build on and strengthen the company's design system: establish patterns where they don't exist, and ...

What We Are Looking For As a Senior UX Designer, you will help to ensure that the players can ... Provide input to Systems, Content and the UI leads on confusion points within the game.

What We Are Looking For As a Senior UX Designer, you will help to ensure that the players can ... Provide input to Systems, Content and the UI leads on confusion points within the game.

We ship fast, we iterate on live feedback from one of the most engaged communities in gaming, and ... Build on and strengthen our design system: establish patterns where they don't exist, and hold the ...

Systems Thinker: You see the rules behind the experience. Whether it's a game economy, a tiered ... Player-Designer: You learn fastest by using things. You can talk for an hour about a loyalty ...

Systems Thinker: You see the rules behind the experience. Whether it's a game economy, a tiered ... Player-Designer: You learn fastest by using things. You can talk for an hour about a loyalty ...

Eng Sr Prin - Sys

Austin, TX ยท On-site

$103K - $141K/yr

Prepare and/or review documentation for system designs and architectures in accordance with ... Electronic Systems (ES) is the global innovator behind BAE Systems' game-changing defense and ...

Systems Thinker: You see the rules behind the experience. Whether it's a game economy, a tiered ... Player-Designer: You learn fastest by using things. You can talk for an hour about a loyalty ...

Sr. Software Engineer

Austin, TX ยท On-site

$121K - $160K/yr

Experience designing systems that manage real-time data and transactions * Experience in casino gaming or regulated industries is welcomed PHYSICAL REQUIREMENTS & WORKING CONDITIONS All qualified ...

Sr. Software Engineer

Austin, TX

$121K - $160K/yr

Experience designing systems that manage real-time data and transactions * Experience in casino gaming or regulated industries is welcomed PHYSICAL REQUIREMENTS & WORKING CONDITIONS All qualified ...

We are looking for a UI/UX Designer to join the Zynga Poker team. In this role, your primary focus ... assets, prefabs, and design systems into the game engine effectively. * Asset Production:

Sr. Software Engineer

Austin, TX ยท On-site

$121K - $160K/yr

Experience designing systems that manage real-time data and transactions * Experience in casino gaming or regulated industries is welcomed PHYSICAL REQUIREMENTS & WORKING CONDITIONS All qualified ...

Proactively audit games and commerce experiences to identify friction points and opportunities ... Own the creation and evolution of our Design System. You will build and maintain a scalable library ...

We are looking for a UI/UX Designer to join the Zynga Poker team. In this role, your primary focus ... assets, prefabs, and design systems into the game engine effectively. * Asset Production:

Gameplay Engineer (Full-Time)

Dallas, TX ยท On-site

$80 - $100/hr

... new systems is excellent. Specializing in one or two deep areas is an added bonus. * Collaborate with your cross-disciplinary peers (artists, QA testers, producers, game designers). Communicate ...

Showing results 21-40

Game Systems Designer information

See Texas salary details

$43.8K

$145.3K

How much do game systems designer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for game systems designer in Texas is $138,926.00, according to ZipRecruiter salary data. Most workers in this role earn between $144,400.00 and $144,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a game systems designer?

To thrive as a Game Systems Designer, you need strong analytical thinking, a solid understanding of game mechanics, and a background in game design or computer science. Familiarity with scripting languages, game engines like Unity or Unreal, and prototyping tools is typically required, along with experience using software such as Excel for balancing systems. Creativity, collaboration, and effective communication help you work with multidisciplinary teams and iterate on ideas. These skills are crucial to create engaging, balanced, and innovative gameplay experiences that resonate with players.

How does a game systems designer typically collaborate with other departments during game development?

Game Systems Designers work closely with a variety of teams, including programmers, artists, and narrative designers, to ensure game mechanics are balanced, engaging, and integrated seamlessly into the game's world. They often participate in cross-functional meetings to communicate system requirements, provide documentation, and iterate on feedback from playtests. Strong collaboration skills are essential, as adjustments to systems may impact art assets, technical implementation, or storytelling elements, requiring ongoing coordination throughout development.

What is the difference between Game Systems Designer vs Game Level Designer?

AspectGame Systems DesignerGame Level Designer
Primary FocusDesigning game mechanics, systems, and rulesCreating and designing individual game levels and environments
Skills & QualificationsKnowledge of game mechanics, scripting, systems designLevel design, 3D modeling, environment art
Work EnvironmentCollaborates with programmers, designers, and producersWorks closely with artists and level artists
Industry UsageCommon in game development teams across genresPrimarily in level design departments, especially in AAA and indie games

The Game Systems Designer focuses on creating the core mechanics and systems that define gameplay, while the Game Level Designer specializes in designing engaging levels and environments. Both roles require collaboration with different teams but serve distinct functions in game development.

How to become a game systems designer?

A game systems designer typically needs a bachelor's degree in game design, computer science, or a related field, along with strong skills in programming, mathematics, and game development tools. Gaining experience through internships, personal projects, or portfolio work is important, and knowledge of game engines like Unity or Unreal Engine is often required. Building a solid understanding of game mechanics, player psychology, and balancing systems is essential for success in this role.

Is there a high demand for game systems designers?

Game systems designers are in growing demand as the gaming industry expands, especially with the rise of mobile, console, and online games. Employers seek candidates with strong technical skills, knowledge of game mechanics, and experience with design tools like Unity or Unreal Engine, making it a competitive but promising field.

What does a game systems designer do?

A game systems designer develops and balances the rules, mechanics, and systems that define how a game functions and interacts. They collaborate with other team members to create engaging gameplay experiences and often use tools like design documents and game engines to implement their ideas. Strong understanding of game theory, programming, and player behavior is essential for this role.

What cities in Texas are hiring for Game Systems Designer jobs?

Cities in Texas with the most Game Systems Designer job openings:

Infographic showing various Game Systems Designer job openings in Texas as of August 2026, with employment types broken down into 1% As Needed, 86% Full Time, 9% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $138,926 per year, or $66.8 per hour.

Product Designer

Rockstar

Austin, TX โ€ข On-site

Full-time

Posted 20 days ago


Job description

Rockstar is recruiting for a social platform and virtual world with millions of players around the globe. Identity, self-expression, and play are at the core of everything the company builds. Their players come to the platform to connect, create, and belong, and they spend real time and real care there. The company is profitable and self-funded, has been building for over a decade, and has a small, high-trust team where the work directly shapes an app used by millions of people daily.
The Role
The company is looking for an exceptional product designer to shape how millions of people experience play and friendship every day.
The company doesn't hire on years of experience. They hire on the work. This role fits two kinds of people: a junior designer with rare talent whose portfolio already outclasses most seniors, or a seasoned designer with a stellar track record shipping products used by millions. Either way, the bar on fundamentals is the same: typography, hierarchy, spacing, color, interaction. These can't be faked, and they're the first thing the company looks at.
The designer will own design problems end to end: from understanding the player and the problem, through flows and wireframes, to polished, production-ready UI that ships. They are not handing off to the next person in the pipeline. They are seeing it through to the moment it lands in players' hands, and then they are watching how it lands. The company ships fast, iterates on live feedback from one of the most engaged communities in gaming, and holds everything it releases to a standard its players can feel.
This is a high-output, high-accountability, and high-reward role. If that excites a candidate instead of intimidating them, that's the energy the company is looking for.
What the Designer Will Do
  • Own design work end to end: research, flows, wireframes, prototypes, and final polished UI. Shipped, not just mocked.
  • Design experiences around play, self-expression, and friendship that feel effortless to millions of players across a deep, complex product.
  • Build on and strengthen the company's design system: establish patterns where they don't exist, and hold the line on consistency where they do.
  • Back decisions with evidence: player interviews, usage data, and a sharp study of the best products in and outside of gaming.
  • Iterate relentlessly on live feedback. Care how the work performs in players' hands, not just how it looks in Figma.
What the Company Is Looking For
  • A portfolio that speaks for itself: impeccable visual craft, clear thinking behind every decision, and fundamentals strong enough that they need no explanation.
  • One of two profiles: an early-career designer whose talent and rate of growth are impossible to ignore, or an experienced designer who has shipped world-class product design at scale. The company cares about the quality of the work, not the length of the rรฉsumรฉ.
  • Real taste, backed by rigor: a strong user-centered point of view, and the research and reasoning to defend it.
  • The ability to produce exceptional work fast. Speed and quality are both non-negotiable.
  • Fluency in Figma and modern design tooling. Comfort with AI-assisted workflows is a plus. Whatever gets the designer to the best result, fastest, as long as the taste and final decisions are theirs.
  • A complete ownership mentality. Find the problems worth solving, drive the work forward, and make everyone around them sharper.
  • A genuine love of games, social products, or virtual worlds is a strong plus. The best work comes from people who understand why players care.
What the Company Offers
  • A profitable, self-funded company that's been building for over a decade
  • A small, high-trust team where the designer's work directly shapes an app used by millions of people globally every day
  • The creative freedom, and the responsibility, to do the best work of their career