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Game System Designer Jobs in Renton, WA (NOW HIRING)

Are you an experienced tabletop RPG designer with the demonstrated ability to lead major RPG ... Serve as a deep subject matter expert in D&D's rules systems, design conventions, and mechanical ...

... in playtesting, game UX, user research, or related roles - Experience designing and running ... gameplay systems (onboarding, controls, progression, difficulty, engagement loops) PREFERRED ...

Sr Game Developer - D&D

Renton, WA · On-site

$112K - $168K/yr

Are you an experienced tabletop RPG designer with the demonstrated ability to lead major RPG ... Serve as a deep subject matter expert in D&D's rules systems, design conventions, and mechanical ...

... game engines and development environments. You'll be responsible for designing and implementing cross-platform bridging solutions, automated C#/Swift interoperability systems that eliminate manual ...

Sr. Product Designer

Seattle, WA · On-site

$90K - $125K/yr

On Sleeper, fans can check scores, play games, chat, share memes, and more. We have over 10 million ... Create design solutions that utilize scalable systems, and contribute to the development of our ...

Product Designer (Mid-Level)

Seattle, WA · On-site

$90K - $125K/yr

On Sleeper, fans can check scores, play games, chat, share memes, and more. We have over 10 million ... Create design solutions that utilize scalable systems, and contribute to the development of our ...

Mobile Game Build Engineer Location: Seattle, WA Openings: 1 Type: Full-time Hire CLIENT is an ... Experience designing and building test automation tools/systems using open source test automation ...

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Game System Designer information

See Renton, WA salary details

$52.9K

$175.5K

How much do game system designer jobs pay per year?

As of Jul 21, 2026, the average yearly pay for game system designer in Renton, WA is $167,731.00, according to ZipRecruiter salary data. Most workers in this role earn between $174,300.00 and $174,300.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game System Designer, and why are they important?

To thrive as a Game System Designer, you need strong analytical thinking, creativity, and a solid understanding of game mechanics, often supported by a background in game design, computer science, or a related field. Familiarity with game engines (such as Unity or Unreal), prototyping tools, and scripting languages like C# or Lua is highly beneficial. Excellent communication, teamwork, and problem-solving abilities help you collaborate effectively with multidisciplinary teams and iterate on complex systems. These skills ensure engaging, balanced, and technically feasible gameplay experiences that drive a game's success.

What is the difference between Game System Designer vs Game Level Designer?

AspectGame System DesignerGame Level Designer
Primary FocusDesigns core game mechanics, systems, and rulesCreates and designs individual game levels and environments
Required SkillsSystems thinking, programming knowledge, gameplay designLevel layout, environment art, storytelling through level design
Work EnvironmentCollaborates with programmers, designers, and artists on overall game systemsWorks closely with artists and narrative teams to craft engaging levels
Industry UsageCommon in game development studios focusing on gameplay mechanicsCommon in studios emphasizing level and environment design

While both roles are essential in game development, the Game System Designer focuses on creating the underlying mechanics that define gameplay, whereas the Game Level Designer concentrates on crafting the individual levels players explore. Understanding these differences helps clarify career paths and collaboration points within game development teams.

How does a Game System Designer typically collaborate with other departments during the game development process?

Game System Designers work closely with various teams such as artists, programmers, producers, and narrative designers to ensure that gameplay mechanics align with the overall vision of the game. They often participate in cross-functional meetings, provide detailed system documentation, and gather feedback from playtest sessions to refine systems. Effective communication and adaptability are essential, as system designers must balance creative ideas with technical constraints and player experience. This role is highly collaborative, requiring frequent coordination to integrate new features, resolve design challenges, and maintain a cohesive game experience.

What are Game System Designers?

Game System Designers are professionals who create, balance, and refine the underlying rules and mechanics that govern how a video game operates. They focus on designing systems such as combat, progression, economy, and rewards to ensure an engaging and balanced player experience. By collaborating with other developers, they translate creative ideas into mathematical models and gameplay loops that keep players challenged and entertained. Their work is crucial to the overall feel and longevity of a game.
What are popular job titles related to Game System Designer jobs in Renton, WA? For Game System Designer jobs in Renton, WA, the most frequently searched job titles are:
What job categories do people searching Game System Designer jobs in Renton, WA look for? The top searched job categories for Game System Designer jobs in Renton, WA are:
What cities near Renton, WA are hiring for Game System Designer jobs? Cities near Renton, WA with the most Game System Designer job openings:
Infographic showing various Game System Designer job openings in Renton, WA as of July 2026, with employment types broken down into 100% Full Time. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $167,731 per year, or $80.6 per hour.
Sr Game Developer - D&D

Sr Game Developer - D&D

Hasbro

Renton, WA • Hybrid

Other

Posted 2 days ago


Hasbro rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz


Job description

Are you an experienced tabletop RPG designer with the demonstrated ability to lead major RPG products from inception through publication?

We are seeking a Senior Game Developer to provide in-depth review and quality control of D&D products produced outside the Game Design team. In this role, you'll ensure that game content is consistent, functional, and fun. As necessary, you'll also work to design and write meaningful portions of D&D products. If you thrive in a fast-paced environment, are excited to work on a wide variety of D&D offerings, and can work hands-on to bring content up to high internal standards, this position is for you!

Location & Work Arrangement

This role is based in Renton, WA and follows a hybrid schedule, with in-office collaboration Tuesday, Wednesday, and Thursday each week.

What You'll Do:
  • Act as the primary design review stakeholder for second-party content, ensuring external partners' work meets D&D's rules standards, quality bar, and brand alignment
  • Provide design and development support across internal products, contributing content and product refinement
  • Serve as a deep subject matter expert in D&D's rules systems, design conventions, and mechanical standards
  • Apply expertise to evaluate and elevate content across multiple products and formats
  • Collaborate with producers, project leads, and graphic designers to build project schedules
  • Review game content at key pipeline stages to identify issues with rules clarity, mechanical consistency, and internal standards
  • Apply combined design and editing experience to strengthen rules language, catch inconsistencies, and improve usability across manuscripts and final files
  • Represent Wizards of the Coast and D&D at events and in interviews
What You'll Bring:
  • Bachelor's degree in the liberal arts, or equivalent professional experience
  • 6+ years developing RPG products with significant credits on products from known publishers
  • Strong interpersonal and communication skills
  • Strong familiarity with Dungeons & Dragons and proficiency in the fifth edition rules
  • A track record of developing innovative and balanced game mechanics
  • Experience collaborating with and guiding both in-house and external designers
  • An eye for detail and dedication to excellence

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