1

Game Science Jobs in Edmonds, WA (NOW HIRING)

For decades NVIDIA has pioneered visual computing, doing innovation for and supporting product design, movie production, PC games, scientific research, and more. Today, NVIDIA leads in practical and ...

For decades NVIDIA has pioneered visual computing, doing innovation for and supporting product design, movie production, PC games, scientific research, and more. Today, NVIDIA leads in practical and ...

... game engine architectures and plugin development patterns Experience maintaining open source projects and working with developer communities Bachelor's degree in Computer Science, Engineering, or ...

We are seeking an Applied Science Manager to lead a new business unit on the GameLift team focused on creating AI and ML-based applications for the gaming industry. This leader will own the technical ...

next page

Showing results 1-20

Game Science information

See Edmonds, WA salary details

$8

$22

$41

How much do game science jobs pay per hour?

As of Aug 31, 2026, the average hourly pay for game science in Edmonds, WA is $23.00, according to ZipRecruiter salary data. Most workers in this role earn between $15.58 and $26.15 per hour, depending on experience, location, and employer.

What is game science?

Game science is the interdisciplinary study of games, including their design, mechanics, player behavior, and the impact they have on individuals and society. This field combines elements from psychology, computer science, mathematics, and design to analyze and improve the effectiveness and enjoyment of games. Professionals in game science may work in academia, game development, or research, using scientific methods to understand what makes games engaging and how they can be used for entertainment, education, or training.

What are the key skills and qualifications needed to thrive as a game scientist?

To thrive as a Game Scientist, you need a strong background in mathematics, statistics, game theory, and data analysis, often supported by a relevant degree in computer science, mathematics, or a related field. Experience with analytical tools such as Python, R, SQL, and game analytics platforms like Unity Analytics or Unreal Engine Insights is common. Creativity, problem-solving, and clear communication skills help you design engaging game mechanics and convey insights to interdisciplinary teams. These skills and qualities are crucial for developing balanced, compelling gameplay experiences informed by data-driven insights.

How does a game scientist typically collaborate with game designers and developers during the game development process?

Game Scientists work closely with designers and developers to analyze player behavior, balance game mechanics, and optimize in-game economies. They often use data-driven insights to suggest adjustments that enhance player engagement and retention. Collaboration usually involves regular meetings, sharing analytical reports, and providing feedback on design prototypes, ensuring that gameplay remains both fun and fair. This team-oriented environment allows Game Scientists to have a direct impact on the final product and learn from professionals in related disciplines.

What is the difference between Game Science vs Game Designer?

AspectGame ScienceGame Designer
Required CredentialsBachelor's in Game Development, Computer Science, or related fields; knowledge of programming and game enginesBachelor's in Game Design, Creative Arts, or related fields; strong storytelling and creative skills
Work EnvironmentCollaborative teams in game studios, focusing on technical development and gameplay mechanicsCreative teams in game studios, focusing on concept development, story, and user experience
Industry UsageUsed across game development companies, especially in technical and research rolesPrimarily in design departments, focusing on game concept and user engagement

Game Science and Game Designer roles overlap in the gaming industry but focus on different aspects. Game Science emphasizes technical development, programming, and research, while Game Designers focus on creative concepts, storytelling, and gameplay design. Both roles are essential for creating successful games but require different skill sets and educational backgrounds.

What job categories do people searching Game Science jobs in Edmonds, WA look for?

The top searched job categories for Game Science jobs in Edmonds, WA are:

Course Instructor Position - Online Master's Degree in Game Development

DigiPen

Redmond, WA โ€ข On-site

$6.0K/mo

Part-time

Re-posted 17 days ago


Job description

Located in Redmond, Washington, DigiPen Institute of Technology is a private college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, and Digital Art and Animation, as well as Master's degree programs in Computer Science and Digital Art.
DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade. To learn more, visit: https://www.digipen.edu/ .
Position: Course Instructor Position - Online Master's Degree in Game Development
Reports to: Department Chair
Position Type
Adjunct Faculty as Course Instructor for the program.
Position Overview
DigiPen is seeking experienced and passionate practitioners in Game Development and Game-adjacent fields to teach courses for our online Master of Science in Game Development (MSGD) program. This is an exceptional opportunity to mentor aspiring game developers & current practitioners, share your industry expertise, and deliver a cutting-edge curriculum that combines creativity and technical excellence to produce the next generation of game development professionals.
About the Program
Our online MSGD program prepares students for leadership roles in the game industry by combining artistic creativity, technical proficiency, and team-based collaboration. Students work with industry-standard tools and engines while developing a comprehensive understanding of game design, programming, production management, and emerging technologies. The program welcomes both aspiring game developers and working professionals seeking to advance their careers. Graduates of this program will be ready to contribute to their industry with the appropriate technical skills and workplace practices, whether in a remote or onsite work environment.
Key Responsibilities
Course Instruction
  • Primary responsibilities include the day-to-day operation of one, or more, courses offered by our 100% online, asynchronous Master of Science in Game Development program
  • Facilitate meaningful discussions and interactive learning experiences in virtual classrooms
  • Provide timely, constructive feedback on student work and maintain regular office hours

Course Quality & Alignment
  • Provide content updates as necessary to keep the course material current
  • Ensure course content is technically accurate, industry-relevant, and appropriate for an online learning environment
  • Stay current with game industry trends, emerging technologies, and best practices
  • Integrate real-world game development workflows and industry standards in the course delivery
  • Collaborate with faculty colleagues to maintain curriculum quality and coherence
  • Contribute to program assessment and continuous improvement efforts
Required Qualifications
  • Bachelor's degree in Game Development, Computer Science, Interactive Media, Digital Arts, or a closely related field
  • Minimum 4 years of professional game development experience in the industry
  • Deep expertise in at least one of the following areas: game design, game programming, technical art, game production, or game engines
  • Proficiency in the Unreal game engine
  • Excellent communication skills and ability to explain complex concepts to diverse learners
  • Portfolio demonstrating shipped games or significant game development projects
Preferred Qualifications
  • Master's or Ph.D. in Computer Science or related fields
  • Shipped titles on major platforms
  • Experience with a professional game engine (Unity, Unreal, or Godot)
  • Demonstrated teaching or mentoring experience (university-level preferred)
  • Experience with online learning platforms and virtual instruction
  • Credits on commercially successful or critically acclaimed games
  • Expertise in emerging game technologies (VR/AR, procedural generation, multiplayer systems, AI for games)
  • Experience with multiple programming languages (C++, C#, Python, etc.)
  • Knowledge of game art pipelines and tools (Maya, Blender, Substance, etc.)
  • Experience with agile development methodologies and production tools
  • Published work, talks, or tutorials on game development topics
  • Active participation in game development communities
  • Experience teaching in online or hybrid learning environments
  • Understanding of game monetization, live ops, and business models
Desired Areas of Course Development
  • Game Design Principles and Theory
  • Game Programming and Engine Architecture
  • 3D Game Development with Unity/Unreal
  • Advanced Graphics and Rendering
  • Game AI and Procedural Generation
  • Multiplayer and Network Programming
  • Virtual Reality and Augmented Reality Development
  • Game Production and Project Management
  • Technical Art and Shader Development
  • Mobile Game Development
  • Narrative Design for Games
  • Game Audio and Sound Design Integration
  • Game Analytics and User Experience
  • Independent Game Development and Publishing
Salary
$6,048 for positions at the Assistant Professor level.
Exceptional experience may lead to additional title and compensation.
Application Procedure
Applications should include, or you will be asked to provide, the following:
  • A cover letter
  • Current curriculum vitae / rรฉsumรฉ
  • Academic Transcripts of most recently attended educational institutions
Optional materials:
  • Statement of teaching philosophy
  • Statement of experience on maximizing quality and engagement across broad subjects and perspectives

Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.
APPLICATION DEADLINE:
Complete application files will be accepted on a continuous basis and remain active for 365 days. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
Additional Notes:
All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.