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Game Science Jobs in Virginia (NOW HIRING)

$162K/yr

Strong interest in game design, level design, player psychology, and data science * Clear understanding of how difficulty design, gameplay flow, and economic systems influence retention and ...

Video Game Design Tutor

Salem, VA · Remote

$18 - $40/hr

Emphasizes the iterative design process and connects game design to computer science, visual arts, storytelling, and user experience design disciplines. * Curriculum Awareness & Adaptive Instruction:

Emphasizes the iterative design process and connects game design to computer science, visual arts, storytelling, and user experience design disciplines. * Curriculum Awareness & Adaptive Instruction:

Emphasizes the iterative design process and connects game design to computer science, visual arts, storytelling, and user experience design disciplines. * Curriculum Awareness & Adaptive Instruction:

Emphasizes the iterative design process and connects game design to computer science, visual arts, storytelling, and user experience design disciplines. * Curriculum Awareness & Adaptive Instruction:

Emphasizes the iterative design process and connects game design to computer science, visual arts, storytelling, and user experience design disciplines. * Curriculum Awareness & Adaptive Instruction:

Emphasizes the iterative design process and connects game design to computer science, visual arts, storytelling, and user experience design disciplines. * Curriculum Awareness & Adaptive Instruction:

Emphasizes the iterative design process and connects game design to computer science, visual arts, storytelling, and user experience design disciplines. * Curriculum Awareness & Adaptive Instruction:

Emphasizes the iterative design process and connects game design to computer science, visual arts, storytelling, and user experience design disciplines. * Curriculum Awareness & Adaptive Instruction:

Social Science Research Lead Position Overview: BLN24 has an exciting opportunity for a Social ... BLN24 benefits are game changing. We like our team to play hard and that means they need to be ...

Job Title:  Social Science Research Lead Position Overview: BLN24 has an exciting opportunity for ... BLN24 benefits are game changing. We like our team to play hard and that means they need to be ...

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Game Science information

See Virginia salary details

$7

$20

$37

How much do game science jobs pay per hour?

As of Aug 31, 2026, the average hourly pay for game science in Virginia is $20.76, according to ZipRecruiter salary data. Most workers in this role earn between $14.04 and $23.61 per hour, depending on experience, location, and employer.

What is game science?

Game science is the interdisciplinary study of games, including their design, mechanics, player behavior, and the impact they have on individuals and society. This field combines elements from psychology, computer science, mathematics, and design to analyze and improve the effectiveness and enjoyment of games. Professionals in game science may work in academia, game development, or research, using scientific methods to understand what makes games engaging and how they can be used for entertainment, education, or training.

What are the key skills and qualifications needed to thrive as a game scientist?

To thrive as a Game Scientist, you need a strong background in mathematics, statistics, game theory, and data analysis, often supported by a relevant degree in computer science, mathematics, or a related field. Experience with analytical tools such as Python, R, SQL, and game analytics platforms like Unity Analytics or Unreal Engine Insights is common. Creativity, problem-solving, and clear communication skills help you design engaging game mechanics and convey insights to interdisciplinary teams. These skills and qualities are crucial for developing balanced, compelling gameplay experiences informed by data-driven insights.

How does a game scientist typically collaborate with game designers and developers during the game development process?

Game Scientists work closely with designers and developers to analyze player behavior, balance game mechanics, and optimize in-game economies. They often use data-driven insights to suggest adjustments that enhance player engagement and retention. Collaboration usually involves regular meetings, sharing analytical reports, and providing feedback on design prototypes, ensuring that gameplay remains both fun and fair. This team-oriented environment allows Game Scientists to have a direct impact on the final product and learn from professionals in related disciplines.

What is the difference between Game Science vs Game Designer?

AspectGame ScienceGame Designer
Required CredentialsBachelor's in Game Development, Computer Science, or related fields; knowledge of programming and game enginesBachelor's in Game Design, Creative Arts, or related fields; strong storytelling and creative skills
Work EnvironmentCollaborative teams in game studios, focusing on technical development and gameplay mechanicsCreative teams in game studios, focusing on concept development, story, and user experience
Industry UsageUsed across game development companies, especially in technical and research rolesPrimarily in design departments, focusing on game concept and user engagement

Game Science and Game Designer roles overlap in the gaming industry but focus on different aspects. Game Science emphasizes technical development, programming, and research, while Game Designers focus on creative concepts, storytelling, and gameplay design. Both roles are essential for creating successful games but require different skill sets and educational backgrounds.

What job categories do people searching Game Science jobs in Virginia look for?

The top searched job categories for Game Science jobs in Virginia are:

What cities in Virginia are hiring for Game Science jobs?

Cities in Virginia with the most Game Science job openings:

Infographic showing various Game Science job openings in Virginia as of August 2026, with employment types broken down into 1% As Needed, 75% Full Time, 21% Part Time, and 3% Contract. Highlights an 78% Physical, 3% Hybrid, and 19% Remote job distribution, with an average salary of $43,187 per year, or $20.8 per hour.

War Game Designer-Regional Threats, Senior

The Bison Group LLC

Charlottesville, VA • On-site

$140K - $170K/yr

Full-time

Posted 3 days ago

New


Job description

Description

 We are seeking a highly skilled Senior Wargame Designer to lead the design, development, and execution of advanced red-on-green military wargames supporting U.S. Army training, experimentation, capability development, and operational analysis. The ideal candidate will combine expertise in military doctrine, operational art, adversary tactics, game theory, simulation design, and decision science to create realistic and analytically rigorous wargaming environments.


This role will work closely with Army stakeholders, military subject matter experts, data scientists, modelers, and software development teams to develop wargames that accurately represent friendly and adversary decision-making, force employment, operational constraints, and battlefield dynamics across multi-domain operations.

The successful candidate will be capable of translating military doctrine and operational concepts into engaging and defensible game mechanics that support learning, experimentation, and decision advantage.

Key areas include:

Wargame Design & Development

  • Design, develop, and refine red-on-green operational and tactical wargames for U.S. Army sponsors.
  • Create game systems that faithfully represent land, air, maritime, space, cyber, and information domain interactions.
  • Develop behaviors, decision models, and courses of action based on current threat doctrine, force structure, and capabilities.
  • Incorporate Army doctrine, concepts, planning methodologies, and mission command principles into game mechanics.
  • Design adjudication methods, combat resolution systems, and campaign-level decision frameworks.

Game Theory & Analytical Rigor

  • Apply game theory, decision science, and strategic competition models to represent complex military interactions.
  • Develop opponent decision models using concepts such as:
    • Nash equilibrium
    • Sequential games
    • Signaling and deception
    • Risk-based decision making
    • Utility analysis
    • Multi-agent competition frameworks
  • Evaluate player decisions and game outcomes to generate actionable insights for Army leadership.

Military & Operational Analysis

  • Develop scenarios reflecting near-peer competition, large-scale combat operations, irregular warfare, and multi-domain operations.
  • Translate operational plans, concepts of operation (CONOPS), and military scenarios into playable game structures.
  • Support Army experimentation and concept development through objective analysis and recommendations.

Stakeholder Engagement

  • Facilitate workshops, design sessions, tabletop exercises, and operational wargames with military leaders and subject matter experts.
  • Present game concepts, design rationale, and analytical findings to senior government stakeholders.
  • Collaborate with Army centers of excellence, program offices, operational units, and training organizations.

Digital & Simulation Integration

  • Support integration of wargames with modeling and simulation environments.
  • Collaborate with software and AI teams to develop digital implementations of game mechanics.
  • Assist in development of AI-enabled Red Force decision agents and adversary behavior models.

Requirements

  • 8+ years of professional experience in one or more of the following:
  • Professional military wargaming
  • Defense analysis
  • Operations research
  • Military simulation development
  • Strategic planning
  • Commercial strategy gaming
  • Demonstrated experience designing adjudicated, seminar, matrix, tabletop, computer-assisted, or simulation-based wargames.
  • Experience supporting U.S. Army, Joint, DoD, or NATO organizations.
  • Deep understanding of:
  • U.S. Army doctrine
  • Multi-Domain Operations (MDO)
  • Mission command
  • Operational art and campaign design
  • Threat doctrine and adversary force employment
  • Strong knowledge of military planning processes, including:
  • MDMP
  • Joint Planning Process (JPP)
  • Course of Action analysis
  • Expertise in applying game theory principles to competitive decision environments.
  • Experience designing complex game mechanics and adjudication systems.
  • Familiarity with military modeling and simulation tools.
  • Knowledge of probability, statistics, and operational analysis techniques.
  • Ability to document game rules, mechanics, scenarios, and analytical outcomes.

Clearance Required:

  • TS/SCI

Minimum Education:

  • High School Education

Minimum Years of Experience:

  • 12 yrs relevant experience, 8 yrs w/ Bachelor's Degree

Preferred Qualifications:

  • Former military officer, warrant officer, or senior non-commissioned officer with operational planning experience.
  • Advanced degree in Operations Research, Strategic Studies, International Relations, Applied Mathematics, or related field.
  • Experience supporting Army Futures Command, TRADOC, Centers of Excellence, ARCIC, Joint Staff, or combatant commands.
  • Experience designing AI-enabled adversary behaviors.
  • Familiarity with:
  • JCATS
  • AFSIM
  • OneSAF
  • JTLS
  • VBS
  • Other defense simulation environments
  • Publications or recognized contributions in military gaming, decision science, or strategic analysis.