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Game Narrative Write Jobs (NOW HIRING)

Senior Game Designer (Combat)

Santa Monica, CA ยท On-site

$145K - $181K/yr

... narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II ... Write and maintain documentation that establishes the core vision of the enemy archetypes * Drive ...

Game Designer - TCG

Seattle, WA ยท On-site

$176K/yr

Write clear, precise rules text and internal design documentation for your areas of ownership ... Collaborate with narrative design, creative, and product teams to ensure mechanics are well ...

This includes mechanical and narrative design, play innovations, playtests, product exploration ... You'll write compelling, fun game content under the leadership of senior designers. Location & Work ...

Game Developer

New York, NY ยท On-site

$38 - $40/hr

Collaborate with designers to translate narrative horror elements into elegant analog rules that ... Exceptional technical writing skills with a focus on logic, syntax, and clarity for crafting ...

Game Designer - TCG

Seattle, WA ยท On-site

$98K - $123K/yr

Write clear, precise rules text and internal design documentation for your areas of ownership ... Collaborate with narrative design, creative, and product teams to ensure mechanics are well ...

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Game Narrative Write information

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How much do game narrative write jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for game narrative write in the United States is $47.60, according to ZipRecruiter salary data. Most workers in this role earn between $42.31 and $52.88 per hour, depending on experience, location, and employer.

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Senior Game Designer (Combat)

Santa Monica, CA โ€ข On-site

Naughty Dog
PC Gamesย โ€ขย 51 - 200 employees

Full-time

Re-posted 12 days ago


Job description

Ability to work onsite from our Santa Monica, CA based studio is required.ย 

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:ย 

  • Pitch, design, implement, and own enemy NPC archetypesย 
  • Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy AI behaviorsย 
  • Work with animators to develop enemy locomotion and traversal, melee moves, ambient behaviors, and other custom abilities. Make every enemy archetype feel unique and memorableย 
  • Collaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systemsย ย 
  • Communicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies you're owningย 
  • Write and maintain documentation that establishes the core vision of the enemy archetypesย ย 
  • Drive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlinesย ย 
  • Effective and respectful communicator and collaborator, both with other designers and members of other departmentsย ย 
  • Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiencesย 
  • Mentor junior designers and contribute to the overall growth of the design teamย 

What skills you will use:ย ย 

  • 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter gamesย 
  • At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferredย 
  • Strong coding ability: Computer Science degree preferred though not requiredย ย 
  • Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting)ย ย 
  • Welcomes feedback on their work and embraces the "let's try it" mentalityย 
  • Proficient and effective communication skills, including diagramming and sketchingย 
  • Fluent in modern character action-adventure and shooter combat games. Maintains knowledge of the broader gaming landscape trendsย ย 
  • Knowledge of narrative structure and how it intersects with gameplay and combatย 
  • A keen eye for detail in character action games, able to tune gameplay systems to make them feel smooth and impactfulย ย 
  • Strong leadership and mentoring skillsย