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Game Narrative Editor Jobs (NOW HIRING)

... editors, and producers What You'll Bring: * At least 1 year of experience in tabletop game design, including both narrative and rules design * Ability to consistently translate designs from ideas to ...

Edit, arrange, and place music within completed episodes to enhance pacing, emotion, and narrative ... Links to any film, television, game, or interactive media projects you've scored or edited * A ...

$37 - $50/hr

Experience with 3D level editors * Understanding of narrative principles, and conveying emotion through gameplay * Experience with the following areas of design * Behavior Trees * Melee * Combat ...

Associate Game Designer - D&D

Renton, WA · On-site

$33.30 - $50/hr

... editors, and producers What You'll Bring: * At least 1 year of experience in tabletop game design, including both narrative and rules design * Ability to consistently translate designs from ideas to ...

If you want to be challenged to up your game and make a difference, then join us in giving the ... Builds compelling stories from raw footage by selecting strong moments, shaping narrative structure ...

They can seamlessly move between game-day hype, cinematic storytelling, fashion-forward content ... video - narrative angles, visual treatments, sound design, and pacing - that translate brand ...

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Game Narrative Editor information

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$11

$31

$57

How much do game narrative editor jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for game narrative editor in the United States is $31.60, according to ZipRecruiter salary data. Most workers in this role earn between $21.39 and $39.66 per hour, depending on experience, location, and employer.

What is the difference between Game Narrative Editor vs Game Writer?

AspectGame Narrative EditorGame Writer
Primary RoleRefines and structures story content, ensuring coherence and flowCreates original storylines, dialogues, and character development
Required SkillsStory editing, narrative structuring, editing software proficiencyCreative writing, storytelling, scriptwriting
Work EnvironmentCollaborative with writers, designers, and developers in game studiosPrimarily creative, often working independently or with a team
Common UsageUsed in game development to polish narrative contentUsed to craft the initial story and dialogue content

In summary, a Game Narrative Editor focuses on refining and structuring existing story content, while a Game Writer is responsible for creating original narratives and dialogues. Both roles are essential in game storytelling but serve different stages of the narrative development process.

What are popular job titles related to Game Narrative Editor jobs?

For Game Narrative Editor jobs, the most frequently searched job titles are:

Infographic showing various Game Narrative Editor job openings in the United States as of September 2026, with employment types broken down into 3% Internship, 64% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $65,728 per year, or $31.6 per hour.

Associate Game Designer - D&D

Renton, WA • On-site

Hasbro
Manufacturing • 5 - 10K employees

Full-time

Posted 9 days ago


Hasbro rating

7.9

Company rating: 7.9 out of 10

Based on 9 frontline employees who took The Breakroom Quiz


Job description

The Dungeons & Dragons Game Design team is a collaborative and versatile group dedicated to making D&D as fun as it can be. Our team is responsible for D&D game content from beginning to end, working with cross-functional teams to ensure the experiences we make resonate with players and fans. This includes mechanical and narrative design, play innovations, playtests, product exploration, and other design-related tasks.

This Associate Game Designer role draws on your D&D knowledge, your curiosity and enthusiastic proclivity for learning, and an understanding of game design theory and philosophy. You'll write compelling, fun game content under the leadership of senior designers.

Location & Work Arrangement

This role is based in Renton, WA and follows a hybrid schedule, with in-office collaboration Tuesday, Wednesday, and Thursday each week.

What You'll Do:
  • Conceptualize, design, and develop portions of D&D products-especially discrete game elements such as monsters, magic items, and spells-with guidance from project leads.
  • Analyze and incorporate player feedback to craft outstanding game content
  • Assist in preparing products for publication
  • Contribute to design documentation and research
  • Help review material for game balance, clarity, consistency, and player enjoyment
  • Brainstorm themes, stories, encounters, and discrete game design elements to drive narrative-based gameplay experiences
  • Participate as an active, creative member of a cross-functional team, contributing ideas in brainstorms, playtests, and meetings alongside artists, designers, editors, and producers
What You'll Bring:
  • At least 1 year of experience in tabletop game design, including both narrative and rules design
  • Ability to consistently translate designs from ideas to final implementation
  • Comfort working in shared documentation systems (e.g., Confluence) and version-controlled design environments
  • Strong creative writing, storytelling, and technical design skills
  • Strong familiarity with Dungeons & Dragons and proficiency in the fifth edition rules
  • Strong collaboration and communication skills
  • A deep understanding of Dungeons & Dragons game mechanics, balance considerations, and modular design structures
  • Solid technical writing and editorial skills, including attention to detail and dedication to accuracy
  • Strong time/project management skills with ability to multitask and prioritize
  • Curiosity, enthusiasm, and genuine love of games, with a motivation to learn more
Nice to Have:
  • Experience crafting for or contributing to Unearthed Arcana or other public-facing playtest programs
  • Experience generating player-facing rules content and refining it through testing and review
  • Familiarity with D&D Beyond, VTTs, or digital-first content pipelines

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