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Game Localization Jobs in Massachusetts (NOW HIRING)

Game Localization information

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$6

$16

$30

How much do game localization jobs pay per hour?

As of Jun 17, 2026, the average hourly pay for game localization in Massachusetts is $16.68, according to ZipRecruiter salary data. Most workers in this role earn between $14.71 and $19.95 per hour, depending on experience, location, and employer.

What are the typical challenges faced by game localization professionals?

Game localization professionals often encounter challenges such as adapting humor, idioms, or region-specific references to make sense in the target culture, as well as working with technical limitations like text length or script constraints. Another common challenge is ensuring consistency and accuracy across large volumes of in-game text, dialogue, and user interfaces under tight deadlines. Collaboration with developers, writers, and QA testers is essential to address these issues and ensure localization quality. With effective communication and problem-solving, these challenges become rewarding opportunities to enhance the gaming experience for international players.

What is a Game Localization job?

A Game Localization job involves adapting a video game for different languages and cultures to ensure an engaging experience for players worldwide. This includes translating text, adjusting UI elements, localizing voice-overs, and ensuring cultural relevance while preserving the game's original intent. Professionals in this role work closely with translators, writers, and developers to maintain consistency and accuracy. They may also test the localized versions to catch errors and improve overall quality. Effective localization enhances player immersion and helps games reach a global audience.

What are the key skills and qualifications needed to thrive in the Game Localization position, and why are they important?

To thrive in Game Localization, you need fluency in both the source and target languages, deep cultural understanding, and experience with translation or linguistics—often supported by a related degree. Familiarity with localization tools such as CAT (Computer-Assisted Translation) software, terminology databases, and content management systems is highly valued. Outstanding attention to detail, proactive communication, and strong teamwork skills help professionals excel in this collaborative, fast-paced field. These competencies are crucial for delivering high-quality, culturally relevant game experiences to global audiences while meeting tight deadlines.

What are the most commonly searched types of Game Localization jobs in Massachusetts? The most popular types of Game Localization jobs in Massachusetts are:
What are popular job titles related to Game Localization jobs in Massachusetts? For Game Localization jobs in Massachusetts, the most frequently searched job titles are:
What job categories do people searching Game Localization jobs in Massachusetts look for? The top searched job categories for Game Localization jobs in Massachusetts are:
Infographic showing various Game Localization job openings in Massachusetts as of June 2026, with employment types broken down into 3% Internship, 91% Full Time, and 6% Contract. Highlights an 75% In-person, 7% Hybrid, and 18% Remote job distribution, with an average salary of $34,695 per year, or $16.7 per hour.
Staff Software Engineer- Virtual Warehouse Simulation

Staff Software Engineer- Virtual Warehouse Simulation

Boston Dynamics

Waltham, MA • On-site

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Summary:
Boston Dynamics is a leader in robotics technology, and they are seeking a Staff Software Engineer to develop and scale their virtual warehouse simulation infrastructure. The role involves owning the technical vision and architecture for simulation, designing warehouse-scale environments, and integrating simulation into CI for regression testing.
Responsibilities:
• Own the technical vision, architecture, and roadmap for the virtual warehouse simulation platform, aligned with Boston Dynamics' broader simulation investments. Be a primary hands-on developer of the system, not just its architect.
• Design and implement warehouse-scale simulation environments with thousands of static assets (racking bays, pallets, obstacles) supporting the full range of customer site configurations.
• Drive requirements for developing and integrating sensor simulation (2D lidar, RGB cameras, depth cameras, odometry with drift modeling) at sufficient fidelity to run the same localization, navigation, and perception algorithms used on hardware.
• Build tooling for scenario authoring, dynamic obstacle scripting, multi-agent coordination testing, and "jump to situation" capabilities that accelerate developer iteration.
• Integrate simulation with the on-robot software stack (navigation, localization, perception pipelines) and fleet management systems, enabling end-to-end virtual validation.
• Drive simulation into CI/CD pipelines — automated regression testing, capability progression tracking, and dashboards that give stakeholders visibility into development progress.
• Lead evaluation of simulation technology options and make defensible build-vs-integrate decisions based on focused evaluation sprints.
• Develop and maintain sim-to-real transfer validation practices: system identification, domain randomization, sim-to-sim cross-validation, and correlation tracking against hardware test results.
• Influence and technically guide other engineers contributing to simulation across teams; set technical standards for simulation code, test design, and scenario coverage.
• Collaborate with navigation, localization, perception, manipulation, and fleet software teams to understand their highest-priority development and testing needs and translate those into simulation capabilities.
Qualifications:
Required:
• Bachelor's degree (or higher) in Computer Science, Robotics, or a related field.
• 8+ years of experience developing software in a professional environment, with significant depth in simulation, real-time 3D environments, rendering, or robotics infrastructure.
• Demonstrated experience building or significantly extending simulation infrastructure — not just using simulators, but designing the environments, rendering pipelines, tools, and integrations that make them useful for development teams.
• Strong proficiency in C++ and Python within a Linux environment.
• Experience with large-scale 3D environment creation, asset pipelines (e.g., Blender, USD), and/or game engine or rendering frameworks (e.g., Unreal, Unity, Filament, Omniverse).
• Experience with one or more simulation frameworks relevant to robotics or autonomous systems (e.g., Isaac Sim, Gazebo, MuJoCo, O3DE).
• Depth in sensor simulation — particularly lidar modeling and camera rendering pipelines. Understands the tradeoffs between rendering fidelity, simulation speed, and sim-to-real transfer for perception and localization workloads.
• Familiarity with robotics system architecture and integrating simulation with real robot software stacks.
• Experience building simulation into CI/CD pipelines for automated regression testing.
• Track record of making pragmatic technical decisions — knowing when to build from scratch, when to integrate an external tool, and when 'good enough' fidelity unlocks development velocity.
• Strong technical communication skills; ability to work cross-functionally with perception, navigation, and product teams.
Preferred:
• Experience with GPU-accelerated simulation or rendering (CUDA, XLA/MJX, Omniverse/USD).
• Experience with synthetic data generation for training perception or ML models.
• Understanding of navigation and localization concepts (SLAM, path planning, odometry, loop closure) sufficient to build simulation tools that meaningfully exercise these systems.
• Experience with large-scale environment simulation — warehouses, factories, or other industrial settings with thousands of objects and long travel distances.
• Familiarity with fleet simulation, multi-agent coordination, or discrete-event simulation.
• Experience with warehouse automation or logistics applications.
• Experience with safety system simulation and validation.
Company:
Boston Dynamics is an engineering company that specializes in building dynamic robots and software for human simulation. It is a sub-organization of Hyundai Motor Company. Founded in 1992, the company is headquartered in Waltham, USA, with a team of 501-1000 employees. The company is currently Late Stage.