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Game Level Designer Jobs in Seattle, WA (NOW HIRING)

Product Designer (Mid-Level)

Seattle, WA · On-site

$90K - $125K/yr

On Sleeper, fans can check scores, play games, chat, share memes, and more. We have over 10 million ... Collaborate frequently with other designers in ideation sessions and provide feedback and ...

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

Collaborate with the level designer to support and enhance gameplay * Serve as a major stakeholder in rendering pipeline discussions * Build and own asset pipelines that empower other team members ...

Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers * Join the mastermind group and learn from top game developers * Volunteer ...

Work directly with game designers, animators, and other engineers to deliver state-of-the-art ... Advanced software engineering skills, including the ability to write expert-level, maintainable ...

Senior Game Networking Engineer

Bellevue, WA · Remote

$107K - $146K/yr

You will work closely with gameplay engineers and designers to align networking systems with ... Mentor junior or mid-level engineers and contribute to technical growth of the team * Support early ...

Staff Environment Artist

Seattle, WA · On-site

$150K - $170K/yr

Collaborate with the level designer to support and enhance gameplay * Serve as a major stakeholder in rendering pipeline discussions * Build and own asset pipelines that empower other team members ...

Sr. Product Designer

Seattle, WA · On-site

$90K - $125K/yr

On Sleeper, fans can check scores, play games, chat, share memes, and more. We have over 10 million ... help other designers level up in areas of your domain * Expertise with or strong knowledge of ...

Senior level software engineering experience * Experience with Unity and game development ... Experience designing and building test automation tools/systems using open source test automation ...

Senior Environment Artist

Bellevue, WA · On-site

$143K - $171K/yr

Work with engineers and level designers to ensure seamless asset integration into the game engine. * Stay up to date with industry trends and push the boundaries of game environment art. A Typical ...

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Game Level Designer information

See Seattle, WA salary details

$53.5K

$177.5K

How much do game level designer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for game level designer in Seattle, WA is $169,700.00, according to ZipRecruiter salary data. Most workers in this role earn between $176,400.00 and $176,400.00 per year, depending on experience, location, and employer.

What is a game level designer?

A Game Level Designer is responsible for creating engaging, well-balanced, and immersive levels or environments within a video game. They design the layout, pacing, and challenges, ensuring that gameplay flows smoothly and remains enjoyable for players. This role requires collaboration with artists, programmers, and other designers to bring the vision to life while considering technical constraints. A level designer often works with game engines and scripting tools to implement interactive elements. Their goal is to enhance player experience through thoughtful spatial design and mechanics.

What are some typical daily responsibilities for a game level designer?

As a Game Level Designer, your daily tasks often include creating, prototyping, and refining in-game environments, puzzles, and encounters to ensure engaging and balanced player experiences. You'll collaborate closely with artists, programmers, and other designers to integrate assets, test mechanics, and address technical or gameplay challenges. Playtesting and iterating on levels based on feedback is also a routine part of the job. Additionally, documenting your design decisions and maintaining clear communication within the team are important for keeping projects on track and ensuring a cohesive game world.

What are the key skills and qualifications needed to thrive as a game level designer?

To thrive as a Game Level Designer, you need strong spatial reasoning, creativity, and a solid understanding of game mechanics, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and 3D modeling software (e.g., Blender, Maya), as well as a solid grasp of scripting or visual programming, is typically expected. Strong collaboration, communication, and problem-solving abilities help you contribute effectively within multidisciplinary development teams. These competencies are crucial to creating engaging, balanced, and technically sound gameplay experiences that align with the overall game vision.

What are the most commonly searched types of Game Level Designer jobs in Seattle, WA?

The most popular types of Game Level Designer jobs in Seattle, WA are:

What are popular job titles related to Game Level Designer jobs in Seattle, WA?

For Game Level Designer jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Game Level Designer jobs in Seattle, WA look for?

The top searched job categories for Game Level Designer jobs in Seattle, WA are:

Infographic showing various Game Level Designer job openings in Seattle, WA as of August 2026, with employment types broken down into 67% Full Time, 22% Part Time, 1% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $169,700 per year, or $81.6 per hour.

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted 29 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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