Ability to guide developers, set technical direction for an area, and enforce best practices ... Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
Ability to guide developers, set technical direction for an area, and enforce best practices ... Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
Gameplay Engineering Lead
Cary, NC · On-site
$95K - $125K/yr
Guide, mentor, and help build a highly effective engineering team * Work closely with product ... Deep understanding of the creator ecosystem, including game engines such as Unreal Editor for ...
Gameplay Engineering Lead
Cary, NC · On-site
$95K - $125K/yr
Guide, mentor, and help build a highly effective engineering team * Work closely with product ... Deep understanding of the creator ecosystem, including game engines such as Unreal Editor for ...
Director / Head of Game Capture
Los Angeles, CA · On-site
$145K - $185K/yr
Identify debug capabilities, write "What It Feels Like to Play" guides, and problem-solve build ... Work seamlessly with Creative Directors, Editors, Writers, and Account Leads to ensure capture ...
Director / Head of Game Capture
Los Angeles, CA · On-site
$145K - $185K/yr
Identify debug capabilities, write "What It Feels Like to Play" guides, and problem-solve build ... Work seamlessly with Creative Directors, Editors, Writers, and Account Leads to ensure capture ...
Coordinating Producer
Detroit, MI · On-site
Provide direct oversight of full production (pre-game, in-game, post-game), guiding the producer ... editing systems, graphics platforms, codecs, etc.) and Microsoft Office applications. • ...
Coordinating Producer
Detroit, MI · On-site
Provide direct oversight of full production (pre-game, in-game, post-game), guiding the producer ... editing systems, graphics platforms, codecs, etc.) and Microsoft Office applications. • ...
Coordinating Producer
Detroit, MI · On-site
Provide direct oversight of full production (pre-game, in-game, post-game), guiding the producer ... Technical proficiency with production tools (cameras, switchers, editing systems, graphics ...
Coordinating Producer
Detroit, MI · On-site
Provide direct oversight of full production (pre-game, in-game, post-game), guiding the producer ... Technical proficiency with production tools (cameras, switchers, editing systems, graphics ...
Provide direct oversight of full production (pre-game, in-game, post-game), guiding the producer ... Technical proficiency with production tools (cameras, switchers, editing systems, graphics ...
Provide direct oversight of full production (pre-game, in-game, post-game), guiding the producer ... Technical proficiency with production tools (cameras, switchers, editing systems, graphics ...
Coordinating Producer
Detroit, MI · On-site
Provide direct oversight of full production (pre-game, in-game, post-game), guiding the producer ... Technical proficiency with production tools (cameras, switchers, editing systems, graphics ...
Coordinating Producer
Detroit, MI · On-site
Provide direct oversight of full production (pre-game, in-game, post-game), guiding the producer ... Technical proficiency with production tools (cameras, switchers, editing systems, graphics ...
Coordinating Producer
Detroit, MI · On-site
Provide direct oversight of full production (pre-game, in-game, post-game), guiding the producer ... Technical proficiency with production tools (cameras, switchers, editing systems, graphics ...
Coordinating Producer
Detroit, MI · On-site
Provide direct oversight of full production (pre-game, in-game, post-game), guiding the producer ... Technical proficiency with production tools (cameras, switchers, editing systems, graphics ...
Senior Game Engine Engineer, Platform
$130K - $160K/yr
Ability to guide developers, set technical direction for an area, and enforce best practices ... Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
Quick apply
Senior Game Engine Engineer, Platform
$130K - $160K/yr
Ability to guide developers, set technical direction for an area, and enforce best practices ... Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
Hands‑on experience managing transcreation, subtitling, DTP, video rendering/editing and ... Game Publishing * Translation Memory Management * Terminology Management * ISO 17100 * ISO 9001 ...
Hands‑on experience managing transcreation, subtitling, DTP, video rendering/editing and ... Game Publishing * Translation Memory Management * Terminology Management * ISO 17100 * ISO 9001 ...
$103K - $109K/yr
... guides. * Work closely with 3D character artists, animators, and VFX artists to ensure the successful implementation of designs into the game. * Utilize the game engine editor (e.g., Unreal Engine ...
$103K - $109K/yr
... guides. * Work closely with 3D character artists, animators, and VFX artists to ensure the successful implementation of designs into the game. * Utilize the game engine editor (e.g., Unreal Engine ...
Moonbug brands extend far beyond the screen to include streaming music, toys, games, books, live ... Books: Work with existing licensees to guide audiobook development where necessary. Originate ...
Moonbug brands extend far beyond the screen to include streaming music, toys, games, books, live ... Books: Work with existing licensees to guide audiobook development where necessary. Originate ...
Moonbug brands extend far beyond the screen to include streaming music, toys, games, books, live ... Books: Work with existing licensees to guide audiobook development where necessary. Originate ...
Moonbug brands extend far beyond the screen to include streaming music, toys, games, books, live ... Books: Work with existing licensees to guide audiobook development where necessary. Originate ...
Lead STEM Teacher for After School
$21 - $26/hr
Lead instructors guide students through our world class, project based learning curriculum to discover new technology skills in coding, Minecraft, ROBLOX, video editing, game design and more! * Full ...
Quick apply
Lead STEM Teacher for After School
$21 - $26/hr
Lead instructors guide students through our world class, project based learning curriculum to discover new technology skills in coding, Minecraft, ROBLOX, video editing, game design and more! * Full ...
Lead STEM Teacher for After School
$21 - $26/hr
Lead instructors guide students through our world class, project based learning curriculum to discover new technology skills in coding, Minecraft, ROBLOX, video editing, game design and more! * Full ...
Quick apply
Lead STEM Teacher for After School
$21 - $26/hr
Lead instructors guide students through our world class, project based learning curriculum to discover new technology skills in coding, Minecraft, ROBLOX, video editing, game design and more! * Full ...
MLV - Intern, Public Relations (Full-Time, Seasonal)
Saint Paul, MN · On-site
$16.37/hr
... guides, and broadcast booth information. * Produce and distribute official game-day lineup sheets ... Strong writing, editing, organizational, and interpersonal communication skills. * Proficient ...
MLV - Intern, Public Relations (Full-Time, Seasonal)
Saint Paul, MN · On-site
$16.37/hr
... guides, and broadcast booth information. * Produce and distribute official game-day lineup sheets ... Strong writing, editing, organizational, and interpersonal communication skills. * Proficient ...
MLV - Intern, Public Relations (Full-Time, Seasonal)
Saint Paul, MN · On-site
$16.37/hr
... guides, and broadcast booth information. * Produce and distribute official game-day lineup sheets ... Strong writing, editing, organizational, and interpersonal communication skills. * Proficient ...
MLV - Intern, Public Relations (Full-Time, Seasonal)
Saint Paul, MN · On-site
$16.37/hr
... guides, and broadcast booth information. * Produce and distribute official game-day lineup sheets ... Strong writing, editing, organizational, and interpersonal communication skills. * Proficient ...
STEM After School Instructor K-6
Santa Clarita, CA · On-site
$20 - $28/hr
Lead instructors guide students through our world class project based learning curriculum to learn new technology skills in coding, Minecraft, ROBLOX, video editing, game design and more! * Full ...
Quick apply
STEM After School Instructor K-6
Santa Clarita, CA · On-site
$20 - $28/hr
Lead instructors guide students through our world class project based learning curriculum to learn new technology skills in coding, Minecraft, ROBLOX, video editing, game design and more! * Full ...
After School STEM Instructor
Santa Clarita, CA · On-site
$20 - $28/hr
Lead instructors guide students through our world class project based learning curriculum to learn new technology skills in coding, Minecraft, ROBLOX, video editing, game design and more! * Full ...
Quick apply
After School STEM Instructor
Santa Clarita, CA · On-site
$20 - $28/hr
Lead instructors guide students through our world class project based learning curriculum to learn new technology skills in coding, Minecraft, ROBLOX, video editing, game design and more! * Full ...
After School STEM / Technology Instructor
Saugus, CA · On-site
$20 - $28/hr
Lead instructors guide students through our world class project based learning curriculum to learn new technology skills in coding, Minecraft, ROBLOX, video editing, game design and more! * Full ...
Quick apply
After School STEM / Technology Instructor
Saugus, CA · On-site
$20 - $28/hr
Lead instructors guide students through our world class project based learning curriculum to learn new technology skills in coding, Minecraft, ROBLOX, video editing, game design and more! * Full ...
Game Guide Editor information
See salary details
$11.30 - $15.52
4% of jobs
$15.52 - $19.73
14% of jobs
$21.28 is the 25th percentile. Wages below this are outliers.
$19.73 - $23.95
18% of jobs
The median wage is $28.01 / hr.
$23.95 - $28.17
14% of jobs
$28.17 - $32.39
14% of jobs
$32.39 - $36.60
10% of jobs
$37 is the 75th percentile. Wages above this are outliers.
$36.60 - $40.82
9% of jobs
$40.82 - $45.04
8% of jobs
$45.04 - $49.26
6% of jobs
$49.26 - $53.47
2% of jobs
$53.47 - $57.69
1% of jobs
$11
$31
$57
How much do game guide editor jobs pay per hour?
What are popular job titles related to Game Guide Editor jobs?
For Game Guide Editor jobs, the most frequently searched job titles are:

Principal Game Engine Engineer, Platform
Redmond, WA • On-site
Other
Medical, Dental, Vision, Life, Retirement
Re-posted 22 days ago
Job description
Worldscape is seeking an experienced Principal Game Engine Engineer to join our fast‑moving, innovative Platform team. The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will architect scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics‑led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets. As a Principal Engineer you will set technical directions, mentor engineers, and partner with Platform and Product Management to turn creative vision into performant, shippable features and customer applications.
This is an onsite role located in Redmond, WA.
Key Attributes- Innovation Mindset: Passion for pushing the boundaries of real‑time physics in interactive simulation.
- Leadership & Mentorship: Ability to guide developers, set technical direction for an area, and enforce best practices.
- Problem‑Solving: Creative and analytical approach to complex simulation challenges.
- Communication: Clear articulation of technical concepts to non‑technical stakeholders.
- Own the physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
- Deliver core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
- Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
- Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi‑threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
- Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
- Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
- Cross‑functional leadership: Partner with back‑end, AI, data pipeline, and platform teams; communicate constraints/trade‑offs; align milestones with production.
- Mentorship & standards: Guide engineers via reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility.
- Quality & live support: Own crash triage and regression control for physics; support content changes post‑launch without destabilizing the simulation.
- Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
- Experience: 10+ years in real‑time/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).
- Programming: Expert C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
- Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/TOI), integration schemes (semi‑implicit Euler, RK, constraint solvers).
- Numerical stability, error control, and performance trade‑offs under real‑time constraints.
- Engine integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
- Performance: Multi‑threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
- Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly.
- 15+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
- 10+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
- Experience with existing physics models and systems integration.
- Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
- Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
- Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
- Optimization Expertise: Broad‑phase structures (sweep‑and‑prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
- Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.
$160,000 - $200,000 a year
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance‑based bonuses and equity awards.
Benefits- Competitive salary and meaningful equity
- Attractive benefits package
- Flexible time off policy
- Medical, Dental and Vision insurance
- HSA health insurance options
- 401k plan
- Basic and Voluntary Life Insurance
- Fast‑paced environment with flexibility and ownership
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.
Employment is contingent upon successful completion of a background check.