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Game Designer Jobs in Montclair, NJ (NOW HIRING)

Game Developer

New York, NY ยท On-site

$38 - $40/hr

As the Game Developer for Hellbreak TCG, you will analyze card designs and manage our external playtest networks to ensure the game remains balanced, engaging, and mechanically sound. You will ...

UX Designer

Manhattan, NY ยท On-site

$95 - $120/hr

You will collaborate with crossโ€‘functional teams, including Game Designers, Developers, and Artists, to deliver visually engaging and playerโ€‘friendly interfaces. Our environment is fastโ€‘paced ...

Game Guide

Manhattan, NY ยท On-site

$17/hr

Game Guides are world-class hospitality experts who are genuinely delighted to anticipate each individual guest's needs, enthusiastically serve them, and do whatever it takes to make their day ! Game ...

Designer

Manhattan, NY ยท On-site

About Designer Brands At Designer Brands, we are the proud parent company of DSW Designer Shoe Warehouse, The Shoe Company, and Rubino, operating nearly 675 stores across North America and a billion ...

Product Designer

New York, NY ยท On-site

$180K - $220K/yr

... gaming clips, where millions of gamers capture, share, and discover new games every year. We ... Designing across both desktop and mobile, you'll shape polished, accessible experiences seen by ...

Rockstar Games is seeking a Visual Product Designer to join our Digital Marketing Team. The ideal candidate is a multi-disciplinary designer with strong visual design and UX skills and a deep ...

With our game based training platform companies convert boring training material into competitive ... Develop illustrations, logos and other designs to support all business efforts (sales, marketing ...

With our game based training platform companies convert boring training material into competitive ... Develop illustrations, logos and other designs to support all business efforts (sales, marketing ...

With our game based training platform companies convert boring training material into competitive ... Develop illustrations, logos and other designs to support all business efforts (sales, marketing ...

Instructional Designer

Newark, NJ

$68K - $92K/yr

With our game based training platform companies convert boring training material into competitive ... designer to assist in the following: * Converting content (book summaries, lecture notes) into our ...

Instructional Designer

Newark, NJ ยท On-site

$68K - $92K/yr

With our game based training platform companies convert boring training material into competitive ... designer to assist in the following: * Converting content (book summaries, lecture notes) into our ...

With our game based training platform companies convert boring training material into competitive ... Develop illustrations, logos and other designs to support all business efforts (sales, marketing ...

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

Instead of random designs, your software will use real-world data, such as maps or object details ... Solve technical challenges to balance visual quality, realism, and performance in modern game ...

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Game Designer information

See Montclair, NJ salary details

$47.9K

$159K

How much do game designer jobs pay per year?

As of Aug 30, 2026, the average yearly pay for game designer in Montclair, NJ is $151,955.00, according to ZipRecruiter salary data. Most workers in this role earn between $157,900.00 and $157,900.00 per year, depending on experience, location, and employer.

What is a game designer?

A Video Game Designer works closely with a video game design team to create computer and video games for specific gaming consoles. The Game Designer is the creative driving force behind the game and conceives the mechanics and layout. This can include the story, characters, levels, and scenarios of the game. Depending on the size of the project, the Game Designer may work on their own or with a large team. Some Game Designers may have a niche or specialty within the industry such as the type of game they like to make or a certain creative style.

What does a game designer do?

A Game Designer is responsible for creating the concepts, mechanics, storylines, and rules of video games. They work closely with other team members like artists, programmers, and writers to shape the gameplay experience and ensure it is engaging and balanced. Game Designers often create detailed documentation, prototypes, and playtests to refine their ideas throughout the development process. Their goal is to craft enjoyable, immersive, and interactive experiences that appeal to players.

What are the key skills and qualifications needed to thrive as a game designer, and why are they important?

To thrive as a Game Designer, you need a strong grasp of game mechanics, storytelling, and user experience, often supported by a degree in game design or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, and Adobe Creative Suite, as well as prototyping and scripting languages, is typically required. Creativity, collaboration, and effective communication are crucial soft skills for iterating ideas and working across multidisciplinary teams. These skills ensure the creation of engaging, playable games that resonate with players and meet project goals.

How do game designers typically collaborate with other departments during the development process?

Game Designers work closely with a variety of teams, including artists, programmers, sound designers, and producers, to bring a game concept to life. They are responsible for clearly communicating gameplay mechanics, story elements, and level design through detailed documentation and regular meetings. Collaboration often involves iterative feedback cycles, where designers must adapt their ideas based on technical constraints and creative input from colleagues. This teamwork ensures that the final product is cohesive and engaging, making strong communication and flexibility essential skills for success in this role.

What is the difference between Game Designer vs Level Designer?

AspectGame DesignerLevel Designer
Primary FocusOverall game concept, mechanics, story, and player experienceDesign and layout of specific game levels or environments
Required SkillsCreative thinking, game mechanics, storytelling, scriptingLevel layout, environment design, spatial awareness, scripting
Work EnvironmentCollaborates with artists, programmers, writers across entire game developmentWorks closely with artists and programmers to craft individual levels
Common UsageUsed in game development teams across all genresPrimarily in level-based or environment-rich games

Game Designers focus on the overall game concept, mechanics, and player experience, while Level Designers specialize in creating specific game environments and levels. Both roles require collaboration and creative skills, but their scope and focus differ significantly.

Is it hard to get a game designer job?

Getting a game designer job can be competitive, as it often requires a strong portfolio, relevant skills in game development tools, and sometimes formal education in design or related fields. Building experience through internships, personal projects, or certifications can improve chances of employment in this field.

Is there a high demand for game designers?

The demand for game designers remains strong due to the growth of the gaming industry and increasing investment in new projects. Skills in programming, storytelling, and familiarity with design tools like Unity or Unreal Engine are highly valued, and opportunities are available across various platforms including mobile, PC, and consoles.

What jobs are in game design?

Jobs in game design include roles such as game designer, level designer, narrative designer, and systems designer. These positions involve creating game concepts, mechanics, storylines, and user experiences, often requiring skills in programming, art, or storytelling. Additional roles include game artist, animator, and quality assurance tester, all contributing to the development process.

What are the most commonly searched types of Game Designer jobs in Montclair, NJ?

The most popular types of Game Designer jobs in Montclair, NJ are:

What are popular job titles related to Game Designer jobs in Montclair, NJ?

For Game Designer jobs in Montclair, NJ, the most frequently searched job titles are:

What cities near Montclair, NJ are hiring for Game Designer jobs?

Cities near Montclair, NJ with the most Game Designer job openings:

Infographic showing various Game Designer job openings in Montclair, NJ as of August 2026, with employment types broken down into 90% Full Time, 4% Part Time, 1% Temporary, and 5% Contract. Highlights an 84% In-person, 2% Hybrid, and 14% Remote job distribution, with an average salary of $151,955 per year, or $73.1 per hour.

Game Designer - Cofounder

New York, NY โ€ข On-site

$180K - $200K/yr

Full-time

Re-posted 5 days ago


Job description

About the role
At General Intelligence, we're building highly-capable autonomous agents for startups. Our goal is to enable the one-person, one-billion-dollar company.
Our product, Cofounder, enables entrepreneurs to start and run companies. Using it should feel more like a company-building game where users coordinate agents, unlock roadmap nodes, run missions, build artifacts, grow departments, and make revenue go up.
We're looking for a game designer to make Cofounder more fun, intuitive, and strategically deep.
This is a game designer role for someone with real strategy game taste. You should be familiar with the grand strategy genre as well as gameplay loops involving the genre. You understand why games like Civilization, Stellaris, Factorio, StarCraft, RimWorld, XCOM, or EVE become addictive: macro loops, micro loops, compounding strategy, progression, complexity, constraints, feedback, and reward.
Your job is to translate those instincts into product.
What you'll do
  • Design gameplay loops for Cofounder: missions, goals, departments, progression, maps, unlocks, rewards, and recurring user actions. Translate these gameplay loops into actual direct product surface for our users.
  • Turn "run your company" into clear, intuitive game mechanics users understand.
  • Build compounding strategy into the product: decisions should matter, systems should interact, and progress should create new options.
  • Make agent workflows feel fun, fast, and rewarding instead of abstract or confusing.
  • Work with design and engineering to spec, ship, measure, and improve gameplay-driven product experiences.
  • Study user behavior to optimize and identify loops.
  • Push Cofounder toward the feeling of a great strategy game while keeping it useful for real companies.
Who you are
  • You have 5+ years of experience in game design, game systems design, or gameplay design.
  • You have worked in the gaming industry, ideally on strategy games, simulation games, live-service games, management games, MMOs, RPGs, or other systems-heavy products.
  • You have shipped player-facing gameplay systems, not just managed tasks or roadmaps.
  • You deeply understand strategy games: macro loops, micro loops, progression, pacing, compounding systems, tutorials, rewards, and retention.
  • You know how to balance fun, clarity, pacing, and utility.
  • You care about product quality and craft.
  • You are high agency.
  • You have aura. If you don't know what this means, it's not a fit.
How we work
In-person only in New York. You'll be in the room with founders daily. Relocation assistance is available.
High agency. We hire smart people and get out of their way.
Outcomes over inputs. You're measured on what ships and what gets better.
Direct feedback. You'll hear what's working and what's not; same applies in reverse.
Ship fast, iterate daily. Taste matters, but perfection is the enemy of progress.
What's different about General Intelligence?
Real leverage. You will have a legitimately unlimited token budget for AI tools.
No bureaucracy. You'll be frustrated by red tape everywhere else after working here.
Small, elite team. You work directly with founders and engineers building agents.
Craft matters. Speed is key, but sloppiness isn't tolerated.