1

Game Design Director Jobs in Utah (NOW HIRING)

Art Director

Lehi, UT · On-site

$113K - $119K/yr

Are you obsessed with data, partner success, taking action, and changing the game? If you have a ... Oversee and help design awesome visual content within client's style guides * Direct a team of ...

Art Director

Lehi, UT · Hybrid

$113K - $119K/yr

Are you obsessed with data, partner success, taking action, and changing the game? If you have a ... Oversee and help design awesome visual content within client's style guides * Direct a team of ...

Art Director

Lehi, UT · Hybrid

$113K - $119K/yr

Are you obsessed with data, partner success, taking action, and changing the game? If you have a ... Oversee and help design awesome visual content within client's style guides * Direct a team of ...

Gaming Software Engineer: 25-05356

Lehi, UT · On-site +1

$101.34 - $105.63/hr

Independently design and implement systems and gameplay features. * Collaborate closely with principal/director level engineers on technical specifications. * Drive the integration of third-party ...

Principal Product Designer

Lehi, UT · On-site

$175K - $225K/yr

... direct, and productive feedback * Help establish design processes that allow a small team to move ... Bonus: experience with consumer education, social, gaming, or other highly engaging products Salary ...

Working closely with the Director of Athletics, this position coordinates administrative tasks ... graphic design, photography, video production, printing, signage, digital displays, or game-day ...

Are you obsessed with data, partner success, taking action, and changing the game? If you have a ... If you are interested in data driven marketing, systems design, image generation, and pushing the ...

Athletics Operations Aide

Price, UT · On-site

$14 - $21/hr

... graphic design, photography, video production, printing, signage, digital displays, or game-day ... Executive Director of the Office of Equity Matthew Pinner, discrimination@usu.edu, Distance ...

Are you obsessed with data, partner success, taking action, and changing the game? If you have a ... If you are interested in data driven marketing, systems design, image generation, and pushing the ...

Are you obsessed with data, partner success, taking action, and changing the game? If you have a ... If you are interested in data driven marketing, systems design, image generation, and pushing the ...

next page

Showing results 1-20

Game Design Director information

See Utah salary details

$33.7K

$123.6K

$221.2K

How much do game design director jobs pay per year?

As of Aug 27, 2026, the average yearly pay for game design director in Utah is $123,595.00, according to ZipRecruiter salary data. Most workers in this role earn between $99,700.00 and $148,400.00 per year, depending on experience, location, and employer.

What does a Game Design Director do?

A Game Design Director is responsible for overseeing the creative vision and design strategy of a video game project. They lead the design team, ensure cohesion between gameplay, narrative, and visual elements, and make high-level decisions about game mechanics and player experience. The Game Design Director collaborates closely with producers, artists, and engineers to ensure the final product meets both creative and commercial goals. Their role is pivotal in shaping the direction of the game from concept to release.

What are the key skills and qualifications needed to thrive as a Game Design Director, and why are they important?

To thrive as a Game Design Director, you need deep expertise in game mechanics, storytelling, project management, and a strong portfolio of shipped titles, often supported by a degree in game design or a related field. Familiarity with industry-standard engines like Unity or Unreal, as well as proficiency in prototyping tools and knowledge of development pipelines, is essential. Exceptional leadership, creative vision, and communication skills help guide teams and inspire innovative gameplay experiences. These abilities ensure that complex projects are delivered on time and meet both creative and commercial goals.

How does a Game Design Director typically collaborate with other departments during the development process?

A Game Design Director works closely with departments such as art, programming, audio, and production to ensure the game vision is clearly communicated and executed. They often facilitate alignment meetings, provide feedback on design elements, and resolve cross-functional challenges to maintain consistency in gameplay and storytelling. Effective collaboration is key, as the director must balance creative ideas with technical constraints and business goals. This role also involves mentoring designers and representing the design team in high-level discussions with studio leadership.

What is the difference between Game Design Director vs Game Producer?

AspectGame Design DirectorGame Producer
Primary FocusOversees game design vision, mechanics, and creative directionManages project timelines, budgets, and overall production process
Required SkillsGame design, creative leadership, storytellingProject management, communication, resource allocation
Work EnvironmentCreative teams, design departmentsProduction teams, cross-department coordination
Industry UsageUsed in game development studios to define design visionUsed to ensure project delivery and operational success

The Game Design Director focuses on the creative and design aspects of a game, shaping its vision and mechanics. In contrast, the Game Producer manages the project's logistics, schedules, and resources to ensure timely delivery. Both roles are essential but serve different functions within game development teams.

What are the most commonly searched types of Game Design jobs in Utah?

The most popular types of Game Design jobs in Utah are:

What are popular job titles related to Game Design Director jobs in Utah?

For Game Design Director jobs in Utah, the most frequently searched job titles are:

Infographic showing various Game Design Director job openings in Utah as of August 2026, with employment types broken down into 86% Full Time, 10% Part Time, and 4% Contract. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $123,595 per year, or $59.4 per hour.

VFX Director - Infinity Ward

Woodland Hills, UT • On-site


Activision Blizzard, Inc.
Arts, Entertainment, and Recreation • 5 - 10K employees

8.3

Company rating: 8.3 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

16th of 78 rated media

People enjoy working here

Good employer

Paid breaks


Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 26 days ago


Job description

Job Title:VFX Director - Infinity WardRequisition ID:R027119Job Description:

Founded in 2002, Infinity Ward is the original studio behind theCall of Dutyfranchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include:Call of Duty: Ghosts,Call of Duty: Infinite Warfareand most recently,Call of Duty: Modern Warfare.Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.

A critically acclaimed studio, Infinity Ward is proud to have one of the hardest-working and versatile development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us athttps://www.infinityward.com/, on Facebook athttps://www.facebook.com/InfinityWard/, and@InfinityWardon X.

Your Mission

Our team is currently looking for a talented Director, VFX Supervisor.

This role is based in our Woodland Hills office and follows an onsite work schedule of five days per week. Work arrangements may change at the company's discretion to meet business needs.

What You Bring to the Table

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Collaborate with the project director, production staff, and department leads to help achieve the creative vision of the project while staying within the technical, resource, and budget limitations.
  • Be aware of, and communicate to leadership and game team leadership any blocking issues or potential technical problems before they negatively affect production schedules
  • Be an envoy for any technology transfer requested by the game teams
  • Define the visual effects style and quality bar for in-game cinematics and narrative sequences.
  • Partner with the Cinematics Director, Art Director, and Narrative team to ensure all VFX align with IW's artistic vision and emotional tone.
  • Work within the established art styles of our wide-ranging IPs
  • Lead creative reviews and provide actionable feedback to internal and external artists to maintain consistency.
  • Drive innovation in real-time effects, blending traditional cinematic techniques with the latest engine technology.
  • Oversee the creation and integration of VFX in real-time engines (Unreal Engine, proprietary tools, etc.).
  • Collaborate with engineering and tools teams to develop efficient, scalable VFX pipelines for both pre-rendered and in-engine cinematics.
  • Partner with gameplay design, animation, and level design teams to ensure that cinematic effects integrate seamlessly with real-time gameplay experiences.
  • Partner with production to scope workloads, maintain schedules, and manage milestones.

Minimum Requirements

Experience

  • 12+ years' experience creating real-time and pre-rendered cinematics

Knowledge & Skills

  • An intimate knowledge of Call of Duty, their associated lore, characters, and history
  • An intimate working knowledge of the Pre-Render and In-Game Cinematics core pipeline
  • A basic understanding of IW's proprietary engine
  • Ability to adapt to various art styles
  • Strong communication, negotiation, and leadership skills
  • Strong Knowledge of multiple scripting languages, development practices, and asset deliverable pipeline architecture
  • Expert knowledge of real-time VFX workflows and tools (e.g., Unreal Engine Niagara, Houdini, Maya, EmberGen, or proprietary tech).

Extra Points

  • Familiarity with game engine optimization, scripting (Python, MEL, Blueprint), and VFX pipeline automation.
  • Experience working on AAA game franchises or high-end cinematics.
  • Familiarity with Call of Duty and their visual tone.

Application Materials

  • Demo Reel/Portfolio of work in digital format (website, blog, online album, Dropbox, etc.). Physical media will not be accepted
  • Resume
  • Cover letter (optional)

Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.

Ready to Activate Your Future?

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $136,880.00 - $253,260.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Activision Blizzard logo

About Activision Blizzard

Sourced by ZipRecruiter

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Santa Monica, CA, US

Year founded

2008

Social media


What Activision Blizzard employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom