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Game Design Director Jobs in Texas (NOW HIRING)

Bachelor's degree in Business, Game Design, Marketing, or a related field; MBA a plus * 12 + years of experience in marketing or public relations within the video game industry * 5 + years of ...

Level Designer

Frisco, TX · Remote

$102K/yr

This role involves working with the Lead Level Designer and Creative Director to pitch, build ... Develop single player and cooperative levels based on existing game design documents, direction ...

New

Director of Monetization

Austin, TX · On-site

$180 - $240/hr

The Director, Monetization will be responsible for the game's Live Ops, from scheduling, conception & planning, through design, development and operation and finally following through with long-term ...

As we continue expanding our portfolio and investing in the future of game development, we are ... Partner with Product Managers, Producers, Design, Engineering, and Technical Art throughout the ...

As we continue expanding our portfolio and investing in the future of game development, we are ... Partner with Product Managers, Producers, Design, Engineering, and Technical Art throughout the ...

New

Oversee the design and production of marketing materials, including website assets, email campaigns ... Passion for gaming, pop culture, and the GameStop brand is highly desirable. Equal Opportunity ...

Fliff Pick'Em provides another vertical for our players to engage with the games they enjoy. The Role: We are seeking an experienced Director of Compliance to join our Legal Team and help design ...

Showing results 21-40

Game Design Director information

See Texas salary details

$34.5K

$126.5K

$226.4K

How much do game design director jobs pay per year?

As of Sep 4, 2026, the average yearly pay for game design director in Texas is $126,484.00, according to ZipRecruiter salary data. Most workers in this role earn between $102,000.00 and $151,900.00 per year, depending on experience, location, and employer.

What does a Game Design Director do?

A Game Design Director is responsible for overseeing the creative vision and design strategy of a video game project. They lead the design team, ensure cohesion between gameplay, narrative, and visual elements, and make high-level decisions about game mechanics and player experience. The Game Design Director collaborates closely with producers, artists, and engineers to ensure the final product meets both creative and commercial goals. Their role is pivotal in shaping the direction of the game from concept to release.

What are the key skills and qualifications needed to thrive as a Game Design Director, and why are they important?

To thrive as a Game Design Director, you need deep expertise in game mechanics, storytelling, project management, and a strong portfolio of shipped titles, often supported by a degree in game design or a related field. Familiarity with industry-standard engines like Unity or Unreal, as well as proficiency in prototyping tools and knowledge of development pipelines, is essential. Exceptional leadership, creative vision, and communication skills help guide teams and inspire innovative gameplay experiences. These abilities ensure that complex projects are delivered on time and meet both creative and commercial goals.

How does a Game Design Director typically collaborate with other departments during the development process?

A Game Design Director works closely with departments such as art, programming, audio, and production to ensure the game vision is clearly communicated and executed. They often facilitate alignment meetings, provide feedback on design elements, and resolve cross-functional challenges to maintain consistency in gameplay and storytelling. Effective collaboration is key, as the director must balance creative ideas with technical constraints and business goals. This role also involves mentoring designers and representing the design team in high-level discussions with studio leadership.

What is the difference between Game Design Director vs Game Producer?

AspectGame Design DirectorGame Producer
Primary FocusOversees game design vision, mechanics, and creative directionManages project timelines, budgets, and overall production process
Required SkillsGame design, creative leadership, storytellingProject management, communication, resource allocation
Work EnvironmentCreative teams, design departmentsProduction teams, cross-department coordination
Industry UsageUsed in game development studios to define design visionUsed to ensure project delivery and operational success

The Game Design Director focuses on the creative and design aspects of a game, shaping its vision and mechanics. In contrast, the Game Producer manages the project's logistics, schedules, and resources to ensure timely delivery. Both roles are essential but serve different functions within game development teams.

What are the most commonly searched types of Game Design jobs in Texas?

The most popular types of Game Design jobs in Texas are:

What are popular job titles related to Game Design Director jobs in Texas?

For Game Design Director jobs in Texas, the most frequently searched job titles are:

What cities in Texas are hiring for Game Design Director jobs?

Cities in Texas with the most Game Design Director job openings:

Infographic showing various Game Design Director job openings in Texas as of August 2026, with employment types broken down into 90% Full Time, 7% Part Time, and 3% Contract. Highlights an 82% Physical, 5% Hybrid, and 13% Remote job distribution, with an average salary of $126,484 per year, or $60.8 per hour.

Head of Marketing

Aspyr Media, Inc.

Austin, TX • On-site

Full-time

Re-posted 5 days ago


Job description

**Please note that all positions posted for Aspyr Media, Inc. are in-person/in-office only; remote positions are not available.**
Aspyr is a leading game publisher and developer, bringing the world's biggest franchises and bold new projects to players everywhere. Since 1996, we've published over 200 games and our team is dedicated to bringing beloved franchises like Tomb Raider and Star Wars to new and familiar audiences across all platforms. We focus on collaboration and creativity, crafting high-quality, engaging games that leave a lasting impact on players worldwide.
Responsibilities:
Reporting to the Co-CEO, the Head of Marketing is responsible for maximizing the commercial success of Aspyr's game portfolio by driving demand, shaping go to market (GTM) strategy, and ensuring each title reaches its full market potential. This role leads the development and execution of integrated marketing strategies across all titles, aligning closely with Product Management, Business Development, and Sales to deliver predictable, high impact results.
This leader balances creativity with operational discipline leveraging data, player insights, and experimentation to grow awareness, engagement, and revenue while maintaining alignment with company financial and lifecycle objectives.
Essential Functions:
Marketing Strategy & Go-To-Market
  • Define and lead global go to market (GTM) strategies across all titles
  • Partner with Product Management to influence product definition, positioning, and audience targeting early in the lifecycle
  • Establish clear success metrics and KPIs for each title, aligned to revenue and ROI targets
  • Ensure marketing strategies align with Aspyr's midmarket AAA positioning and IP driven approach
  • Own the marketing budget across all titles, allocating resources against portfolio priorities and performance expectations.

Demand Generation & Campaign Execution
  • Lead execution of integrated marketing campaigns across PR, digital, paid media, influencer, and social channels
  • Drive awareness, engagement, and conversion through innovative and scalable campaign strategies
  • Optimize marketing mix and channel strategy based on performance data and audience insights
  • Continuously test and scale new marketing approaches to improve reach and efficiency

Data, Insights & Performance Optimization
  • Partner with Business Intelligence to build robust reporting and attribution models
  • Track campaign performance across defined data points (organic, paid, conversion, sentiment, etc.)
  • Translate insights into actionable improvements across campaigns and future titles
  • Drive forecasting accuracy and marketing ROI discipline

Partnerships & External Relationships
  • Serve as lead marketing point of contact with licensors, IP holders, and brand partners
  • Collaborate with licensors, platform partners (PlayStation, Xbox, Nintendo, Steam) , and agencies to amplify reach and comarketing opportunities
  • Manage external marketing vendors and ensure quality and performance standards
  • Align with Business Development and Sales to maximize distribution impact and promotional effectiveness

Leadership & Team Development
  • Build, lead, and develop a high performing marketing team across key functions (brand, digital, PR, lifecycle, etc.)
  • Establish clear roles, accountability, and performance expectations
  • Foster a culture of experimentation, accountability, and continuous improvement
  • Ensure alignment with cross-functional teams (Product, Production, Creative, Sales)
Preferred Qualifications:
  • Bachelor's degree in Business, Game Design, Marketing, or a related field; MBA a plus
  • 12 + years of experience in marketing or public relations within the video game industry
  • 5 + years of experience managing and mentoring high performing teams
  • Proven success leading GTM strategies for premium products
  • Strong understanding of player behavior, gaming audiences, and platform ecosystems
  • Experience managing multichannel campaigns (digital, influencer, PR, paid media)
  • Demonstrated ability to use data and insights to drive decision making
  • Experience working with external partners, licensors, and agencies
  • Proven success delivering and growing commercially successful video game franchises
  • Strong strategic thinking with the ability to synthesize complex market, product, and partner inputs into actionable roadmaps
  • Exceptional collaboration and communication skills across creative, technical, and executive teams
  • Experience working with licensed IPs and external stakeholders
  • Familiarity with console and PC game markets, platform holder expectations, and evolving monetization models
  • Passion for gaming and a deep respect for both the art and business of making games

Aspyr is committed to the principle of equal employment opportunity for all employees and to providing employees with a work environment free of discrimination and harassment. All employment decisions at Aspyr are based on business needs, job requirements and individual qualifications, without regard to race, color, religion or belief, national, social or ethnic origin, sex (including pregnancy), age, physical, mental or sensory disability, HIV Status, sexual orientation, gender identity and/or expression, marital, civil union or domestic partnership status, past or present military service, family medical history or genetic information, family or parental status, or any other status protected by the laws or regulations in the locations where we operate. Aspyr will not tolerate discrimination or harassment based on any of these characteristics. Aspyr encourages applicants of all ages.