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Game Cinematic Editor Jobs (NOW HIRING)

Ability to compose across multiple genres including orchestral, cinematic, electronic, pop, hip-hop ... Links to any film, television, game, or interactive media projects you've scored or edited * A ...

They can seamlessly move between game-day hype, cinematic storytelling, fashion-forward content, lifestyle features, and social-first storytelling. The ideal candidate is an intuitive editor with a ...

... cinematic camera movement. * Experience with AI image and video generation platforms. * Proficiency with professional video editing software. * Excellent prompt engineering skills. * Ability to ...

Sports Producer/ MMJ

Reno, NV · On-site

$123K - $125K/yr

Edit highlights, packages and features using non-linear editing systems * Assist with live shots ... Help plan coverage around games, tournaments and major sports events * Perform other duties as ...

Sports Producer/ MMJ

Reno, NV · On-site

$123K - $125K/yr

Edit highlights, packages and features using non-linear editing systems * Assist with live shots ... Help plan coverage around games, tournaments and major sports events * Perform other duties as ...

AI Story Producer / AI Filmmaker

TX · Remote

$70K - $80K/yr

... cinematic camera movement. * Experience with AI image and video generation platforms. * Proficiency with professional video editing software. * Excellent prompt engineering skills. * Ability to ...

Sports Producer/ MMJ

Reno, NV · On-site

$123K - $125K/yr

Edit highlights, packages and features using non-linear editing systems * Assist with live shots ... Help plan coverage around games, tournaments and major sports events * Perform other duties as ...

In 2023, AGBO welcomed Donald Mustard--former Chief Creative Officer at Epic Games and co‑creator ... Contribute to engine‑level tooling and editor workflows, building or extending rendering tools ...

Showing results 21-40

Game Cinematic Editor information

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$11

$31

$57

How much do game cinematic editor jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for game cinematic editor in the United States is $31.60, according to ZipRecruiter salary data. Most workers in this role earn between $21.39 and $39.66 per hour, depending on experience, location, and employer.

What does a game cinematic editor do?

A Game Cinematic Editor is responsible for assembling and editing the visual and audio components of cinematic sequences in video games. They work closely with directors, animators, and sound designers to create engaging cutscenes that enhance storytelling and player immersion. Their tasks include selecting the best shots, synchronizing audio, adding visual effects, and ensuring the overall flow and pacing of the cinematic matches the game's tone and narrative. Game Cinematic Editors use specialized software such as Adobe Premiere, After Effects, and game engines to execute their work.

How does a game cinematic editor typically collaborate with other departments during a project?

Game Cinematic Editors work closely with narrative designers, animators, audio engineers, and game directors to ensure that cinematic sequences align with the game's story and tone. They often participate in regular meetings to review draft edits, receive feedback, and integrate changes from various teams. Effective communication and adaptability are essential, as priorities can shift rapidly during development. This collaborative environment fosters creativity but also requires editors to manage tight deadlines and balance multiple perspectives to deliver compelling in-game cinematics.

What are the key skills and qualifications needed to thrive as a game cinematic editor, and why are they important?

To thrive as a Game Cinematic Editor, you need expertise in video editing, a keen sense of visual storytelling, and proficiency with industry-standard editing software, often supported by a degree in film, animation, or a related field. Familiarity with tools such as Adobe Premiere Pro, After Effects, and game engines like Unreal Engine is typically required. Strong collaboration, creativity, and attention to detail are crucial soft skills for crafting compelling narratives and working within creative teams. These abilities ensure the delivery of high-quality cinematic sequences that enhance game immersion and storytelling.

What is the difference between Game Cinematic Editor vs Game Video Editor?

AspectGame Cinematic EditorGame Video Editor
CredentialsExperience in video editing, knowledge of game engines, storytelling skillsVideo editing experience, familiarity with gaming content
Work EnvironmentGame development studios, post-production teamsMarketing agencies, gaming companies, content creation teams
Industry UsageUsed for in-game cutscenes and cinematic sequencesUsed for trailers, gameplay videos, and promotional content

The main difference is that a Game Cinematic Editor focuses on creating in-game cinematic sequences and cutscenes, often working closely with game developers to craft storytelling moments. In contrast, a Game Video Editor primarily produces trailers, gameplay videos, and promotional content for marketing purposes. Both roles require strong editing skills, but their focus and end products differ within the gaming industry.

What are popular job titles related to Game Cinematic Editor jobs?

For Game Cinematic Editor jobs, the most frequently searched job titles are:

Infographic showing various Game Cinematic Editor job openings in the United States as of September 2026, with employment types broken down into 3% Internship, 60% Full Time, 25% Part Time, 1% Temporary, and 11% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $65,728 per year, or $31.6 per hour.

Artist, Game Capture, Marketing Creative - Activision

Santa Monica, CA • On-site

Activision Blizzard, Inc.
Arts, Entertainment, and Recreation • 5 - 10K employees

$30.47 - $56.35/hr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 9 days ago


Key responsibilities

  • Lead and direct live gameplay capture sessions from preparation through execution.

  • Utilize development tools, game engines, and editor toolsets to build custom scenes and cinematic gameplay setups for marketing assets.

  • Partner with creative leadership during pre-production to develop visual approaches, ideate concepts, and create shot lists supporting campaign goals.


Activision Blizzard rating

8.3

Company rating: 8.3 out of 10

Based on 11 frontline employees who took The Breakroom Quiz


Job description

Job Title:Artist, Game Capture, Marketing Creative - ActivisionRequisition ID:R027885Job Description:YOUR MISSION

As an Artist, Game Capture, you will create high-quality gameplay capture and visual assets that support Activision's marketing, social, and campaign needs. This is a hands-on creative role for an experienced capture artist who can lead live capture sessions, build custom scenes using development tools, shape shot design in pre-production, and execute polished in-game visuals with a strong eye for storytelling.

You will partner closely with creative leads and cross-functional teams to translate campaign goals into compelling gameplay moments and sequences. Success in this role means being able to jump into active projects, direct capture with confidence, solve technical problems quickly, and consistently deliver work that is visually strong, on brand, and production ready.

This role is based in our Los Angeles (Pen Factory) office and follows an onsite work schedule of Monday through Thursday. Work arrangements may change at the company's discretion to meet business needs.

We are looking for unique creative voices from varied backgrounds to help our work truly stand out. Priorities for this role include, but are not limited to, the following responsibilities:

  • Lead and direct live gameplay capture sessions from prep through execution.
  • Utilize proprietary development tools, game engines, and editor toolsets to build custom scenes, moments, and cinematic gameplay setups for marketing assets.
  • Partner with creative leadership during pre-production to develop visual approaches, ideate concepts, and create shot lists that support campaign goals.
  • Capture high-quality gameplay footage and screenshots with a strong command of composition, lighting, camera movement, pacing, and visual storytelling.
  • Own capture workflows with a high level of autonomy, balancing creative quality, efficiency, and production needs.
  • Research and help develop new capture techniques, processes, tools, and workflows that improve creative output and team efficiency.
  • Troubleshoot technical issues across game builds, capture environments, and workstations to keep productions moving.
  • Work with debug systems and in-engine controls to achieve specific creative beats and shot requirements.
  • Collaborate with editors, producers, the music team, and creative stakeholders to ensure captured assets are organized, usable, and aligned to deliverable needs.
  • Maintain a high bar for craft, consistency, and execution across a wide range of marketing content.

Player Profile

Minimum Requirements

Experience
  • 3-5 years of professional game capture experience creating gameplay-driven marketing or promotional assets, or real-time cinematics. Equivalent experience demonstrating exceptional game capture capability will also be considered.
  • Experience leading capture sessions or independently owning capture assignments from planning through final delivery.
  • Experience working in fast-paced creative, agency, entertainment, or game production environments with shifting priorities and deadlines.
Knowledge and Skills
  • Strong understanding of cinematography, including composition, lighting, camera movement, framing, and visual storytelling.
  • Real-world knowledge of lighting, lenses, camera systems, and on-set shooting principles.
  • Knowledge of game engine animation and/or camera sequencing tools such as Unreal Sequencer, Unity Cinemachine, or similar proprietary systems.
  • Experience working in Adobe Premiere Pro or other professional video editing software.
  • Strong technical troubleshooting skills with the ability to solve issues related to game builds, tools, capture setups, and hardware.
  • Clear communication skills and the ability to collaborate effectively with creative, production, and cross-functional partners.
Key Attributes
  • Self-directed and proactive, with the judgment to take ownership of projects and move work forward.
  • Strong creative instincts with the ability to translate direction into compelling visual execution.
  • Calm, resourceful, and detail-oriented under pressure.

Extra Points

  • Experience with Call of Duty game capture.
  • Experience capturing first-person shooter gameplay.
  • Real-world background in cinematography or photography.
  • Knowledge of color theory and image finishing fundamentals.
  • Familiarity with 3D software such as Blender or Maya.
  • Experience with screenshot capture workflows and still-image composition.
  • Familiarity with Photoshop, Unreal, and Unity.
  • Understanding of game development pipelines and how in-progress builds are used in creative production.
  • Passion for games and interactive entertainment.
OUR WORLD

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!. More information about Activision Blizzard and its products and services can be found on the company's website, www.activisionblizzard.com

Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment.

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Activision is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $30.47 - $56.35 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

What Activision Blizzard employees say

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Activision Blizzard logo

About Activision Blizzard

Sourced by ZipRecruiter

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Santa Monica, CA, US

Year founded

2008

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