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Game Camera Engineer Jobs (NOW HIRING)

Basic game math fundamentals (vectors, matrices, physics, projections, camera space, tangent space ... Understanding of concurrent programming * Basic relational database abilities (SQL, Postgres or AWS ...

Basic game math fundamentals (vectors, matrices, physics, projections, camera space, tangent space ... Understanding of concurrent programming * Basic relational database abilities (SQL, Postgres or AWS ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... process effects, camera techniques, and other expressive visual systems Optimize rendering ...

Senior Gameplay Animator (CONTRACT)

OR ยท On-site +1

$105K - $120K/yr

... the game, supporting the creative, narrative vision, and technical requirements. The Senior ... Collaborate with Designers and Programmers to implement animations in engine using expert skills in ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... camera techniques, and other expressive visual systems โ€ข Optimize rendering performance across ...

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Game Camera Engineer information

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$52.5K

$141.9K

$179.5K

How much do game camera engineer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for game camera engineer in the United States is $141,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $167,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to Game Camera Engineer jobs?

For Game Camera Engineer jobs, the most frequently searched job titles are:

Infographic showing various Game Camera Engineer job openings in the United States as of August 2026, with employment types broken down into 92% Full Time, 2% Part Time, and 6% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $141,941 per year, or $68.2 per hour.

Senior Combat Designer - Unannounced Project

Seattle, WA โ€ข On-site

Lightfox Games
1 - 10 employees

$125 - $150/hr

Other

Dental, Vision, Retirement

Posted 7 days ago


Job description

Lightfox Games is seeking a talented and enthusiastic Senior Combat Designer to join our Seattle, Washington based team to work on an unannounced mobile game for a world-class IP and Publisher. This role is hybrid out of our downtown Seattle office, with approximately 50% of time expected in-person.

Responsibilities
  • Work with the Combat Lead and Combat Team to develop and iterate on player abilities, enemy behavior, encounter structure, and player feedback loops
  • Collaborate closely with Engineering, Level Design, and Art to bring combat from prototype to polished, shippable state
  • Define and iterate on the combat feel, tuning timing, pacing, responsiveness, and difficulty curves to deliver satisfying moment-to-moment gameplay
  • Build and maintain combat design documentation, standards, and best practices that scale with the team
  • Playtest and analyze combat extensively, using both qualitative feedback and player data to drive iteration
  • Partner with Systems Design to ensure combat integrates cohesively with progression, economy, and live ops frameworks
Requirements
  • 5+ years of professional game development experience, including senior-level ownership of combat design on at least one shipped title
  • Strong portfolio or shipped work demonstrating deep combat design craft: ability, encounter, and enemy design with clear design intent
  • Hands-on experience implementing and iterating on combat directly in a game engine, ideally Unity
  • Deep understanding of combat feel, player psychology, difficulty tuning, and how combat systems support broader game design goals
  • Strong communication and collaboration skills, comfortable working cross-functionally in small, fast-moving teams
  • Self-motivated and comfortable with ownership in an ambiguous, early-stage environment
Nice to Have
  • Experience designing combat for mobile free-to-play games
  • Experience with ARPG combat systems, including ability design, cooldown structures, and build diversity
  • Experience designing combat for isometric, top-down, or strategy game camera perspectives Yes, I have experience designing combat for isometric, top-down, or strategy game camera perspectives
  • Experience working within an established IP or licensed property
  • Experience leveraging AI tools to accelerate combat prototyping, tuning, or documentation workflows
Compensation

US$120,000 โ€“ US$145,000 depending on experience, plus health/vision/dental coverage, 401(k) matching, commuting benefits, and equity.

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