1

Game Audio Programmer Jobs (NOW HIRING)

Game Audio Engineer (Oculus) Duration: 6+ Months (possibility of extension) Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate ...

The Game Developer will act in both a project owner and project support role, working across ... Familiarity with game audio systems (e.g. Howler.js or similar) * Experience with TypeScript-based ...

Do you want to craft the future of game audio? Are you the type of person who gets excited when ... Our Platform Audio team seeks an enthusiastic software engineer who can build and implement ...

We are recruiting for part-time, game night staff for the Orlando Magic, Osceola Magic, and Orlando ... Work with Lead Audio Engineer A1 and or SFT Audio Engineer to quickly troubleshoot problems that ...

We are recruiting for part-time, game night staff for the Orlando Magic, Osceola Magic, and Orlando ... Work with Lead Audio Engineer A1 and or SFT Audio Engineer to quickly troubleshoot problems that ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

... engineers, artists, and sound designers Exceptional organizational and project management abilities, capable of overseeing the audio production process from concept to in-game implementation ...

Audio Lead, Games Studio

$200K - $280K/yr

... engineers, artists, and sound designers * Exceptional organizational and project management abilities, capable of overseeing the audio production process from concept to in-game implementation

next page

Showing results 1-20

Game Audio Programmer information

See salary details

$11K

$92.6K

$173.5K

How much do game audio programmer jobs pay per year?

As of Jul 7, 2026, the average yearly pay for game audio programmer in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Audio Programmer, and why are they important?

To thrive as a Game Audio Programmer, you need strong programming skills in languages like C++ or C#, a solid understanding of digital audio concepts, and often a degree in computer science, audio engineering, or a related field. Familiarity with game engines (such as Unity or Unreal Engine), middleware tools like FMOD or Wwise, and version control systems is typically required. Collaboration, creativity, and strong problem-solving abilities are important soft skills for integrating audio seamlessly into gameplay. These skills ensure immersive sound experiences, efficient audio implementation, and effective teamwork within game development projects.

How do Game Audio Programmers typically collaborate with sound designers and other development teams during a game's production?

Game Audio Programmers work closely with sound designers to implement and fine-tune audio assets within the game engine, ensuring the audio experience aligns with creative vision and technical requirements. They often collaborate with gameplay programmers and designers to integrate dynamic sound effects that respond to in-game events and player actions. Regular communication and iterative testing are key, as audio programmers may need to optimize sound performance, troubleshoot issues, and adapt to evolving gameplay features throughout the development cycle.

What does a Game Audio Programmer do?

A Game Audio Programmer is responsible for implementing and optimizing audio features in video games. They write code to integrate sound effects, music, and voiceovers into the game's engine, ensuring that audio elements are synchronized with gameplay. They also develop tools for audio designers, manage performance issues related to sound, and may work closely with both the audio and programming teams. Their work is crucial for creating an immersive gaming experience that responds dynamically to player actions.
Infographic showing various Game Audio Programmer job openings in the United States as of July 2026, with employment types broken down into 77% Full Time, 20% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $92,636 per year, or $44.5 per hour.

Contractor

Posted 15 days ago


Job description

Company Description

Job Title: Game Audio Engineer (Oculus) 

Duration: 6+ Months (possibility of extension)

Job Description


Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines  • Maintain, test and debug existing software codebase, as well as adding new features.Work alongside art team to prototype new game demos and experiences Skills:
  • 5+ years of experience in C/C++ programming.
  • 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.
  • 3+ years of experience in Unity and Unreal 
  • 3+ years of experience in game audio software development 
  • In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration
  • Prior experience in MATLAB programming preferred but not required

Additional Information

If you are interested, please send me your updated resume with the following details.

Thanks,
Saradhi
padmast(at)aditistaffing.com