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Game Animator Artist Jobs (NOW HIRING)

Senior Technical Animator

Las Vegas, NV ยท On-site +1

$101K - $115K/yr

You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in ...

At Design Works Gaming, you will be a part of a close-knit team of artists and animators. You will create and grow games in numerous locations with millions of users. Be part of our innovative ...

Lightfold Games ยท Atlanta, GALightfold is a creator-first entertainment studio bringing fans and ... Ability to collaborate effectively with artists, technical staff, and production, with clear ...

The Game Artist III sets the visual direction for slot game development from concept, design, illustration, animation, UI and interface visuals, symbols, backgrounds, characters, and marketing assets ...

Animator

Reno, NV ยท On-site +1

Create high-impact animations and visual effects for real-time and pre-rendered gameplay * Craft ... artists to define and execute creative vision * Bring complex game mechanics to life (bonuses ...

At Design Works Gaming, you will be a part of a close-knit team of artists and animators. You will create and grow games in numerous locations with millions of users. Be part of our innovative ...

Collaborate with the game artist to conceptualize and create compelling 2D/3D animations, visual effects, and motion graphics for game logos, symbols, backgrounds, and features * Work closely with ...

Collaborate with the game artist to conceptualize and create compelling 2D/3D animations, visual effects, and motion graphics for game logos, symbols, backgrounds, and features * Work closely with ...

Technical Artist (VFX / Shaders)

Atlanta, GA ยท On-site

$122K - $146K/yr

... across animation, comics, games, and more. We believe great stories come from giving talented ... Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta ...

Senior Cinematic Animator (CONTRACT)

OR ยท On-site +1

$105K - $120K/yr

Insomniac Games is looking for a new Senior Cinematic Animator. In this role, the Senior Cinematic ... This job has no supervisory responsibilities, however this role mentors more junior artists.

Game Designer

Las Vegas, NV ยท On-site

$148K/yr

This role is responsible for directing the execution of the vision by game artists, animators and developers. The Game Designer works in a collaborative small team environment with a group of ...

Game Designer

Las Vegas, NV

$148K/yr

This role is responsible for directing the execution of the vision by game artists, animators and developers. The Game Designer works in a collaborative small team environment with a group of ...

We are looking for a Sr. Game Artist whose style and sensibility are right at home in the world of ... Experience with character animation.Experience optimizing assets to perform well across a range of ...

New

We are looking for a Sr. Game Artist whose style and sensibility are right at home in the world of ... Experience with character animation. Experience optimizing assets to perform well across a range of ...

... and game development. ART What We Do Push your artistic talent to the limit on a team of world ... As a TDiA, you will use your animation sense and technical understanding of character animation to ...

... and game development. ART What We Do Push your artistic talent to the limit on a team of world ... Build animation behavior tools, techniques, and frameworks that enable complex systems and ...

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Game Animator Artist information

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How much do game animator artist jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for game animator artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

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Infographic showing various Game Animator Artist job openings in the United States as of June 2026, with employment types broken down into 1% Internship, and 99% Part Time. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.

Senior Technical Animator

Las Vegas, NV โ€ข On-site, Remote

$101K - $115K/yr

Full-time

Re-posted 7 days ago


Job description

Description
Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time.  Relocation assistance is available.
SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as much as creating exceptional animation. This role sits at the intersection of art, design, and engineering, helping transform game concepts into polished, optimized player experiences.
You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in this role requires strong technical animation skills, attention to detail, and the ability to identify potential issues before they reach production.

Key Responsibilities
  • Build, rig, and maintain high-quality Spine animation files for production.
  • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups. 
  • Optimize animations for performance while maintaining visual quality. 
  • Manage animation assets, project structure, and technical workflows throughout development. 
  • Coordinate technical handoffs between art and engineering teams. 
  • Review game design documentation to understand feature requirements and identify technical considerations before implementation. 
  • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them. 
  • Conduct technical reviews of animation files to ensure they meet team standards before export. 
  • Continuously improve animation workflows and production efficiency.

Skills, Knowledge and Expertise
  • Minimum 6 years experience using Spine, ideally without use of the mesh tool
  • Minimum 6 years experience in 2D animation, drawing and illustration
  • Experience in slot machine games (mobile platform) is a plus.
  • Strong understanding of rigging, animation workflows, and optimization.
  • Excellent organizational skills and attention to detail. 
  • Ability to work independently while collaborating effectively across disciplines. 
  • Strong problem-solving skills with the ability to anticipate technical challenges before they become production issues. 
  • Comfortable reading and understanding detailed game design and technical documentation.
  • Applications without a 2D animation portfolio will not be considered.