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Game 3D Model Jobs (NOW HIRING)

Various Game mockups * Particles / Animations / Visual FXs for the game * 3D Models / Textures * Assisting creatives in drawing game elements. * Building out optimized game ready assets from concepts

3D Artist

New York, NY · Remote

$55/hr

The successful candidate will be responsible for creating high-quality 3D models, environments ... Experience with animation, game development, product visualization, or VFX is an advantage.

A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: * Unreal Engine 4 ( * 3D Modeling Software, be it 3DS Max, Maya, Blender or similar.

Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas: * 3D modeling, rendering, or environment creation for games ...

Design and model complex, one-off components from concept to production * Develop manufacturable ... People who invest in themselves and stay on top of their game * Team players who elevate those ...

Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas: * 3D modeling, rendering, or environment creation for games ...

We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR ... Create and optimize 3D assets (modeling, texturing, rigging) for real-time performance across ...

... a game engine like Playcanvas, Godot, or Unity. 2+ years' experience modeling in a 3D modeling program like Maya, Modo, or 3DS Max. Retopology and baking Texture and vector editing with Adobe ...

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How much do game 3d model jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for game 3d model in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

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Infographic showing various Game 3D Model job openings in the United States as of August 2026, with employment types broken down into 2% As Needed, 81% Full Time, 14% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Lead 3D Game Artist

Winston Salem, NC

Epoch Games
PC Games • 1 - 10 employees

Full-time

Re-posted 22 days ago


Key responsibilities

  • Manage and review the 3D work of a team of 3D Artists to ensure high-quality textured 3D assets for the game.

  • Communicate effectively with team members, provide constructive feedback on 3D models and textures, and facilitate a smooth workflow.

  • Follow team policies, attend meetings via Slack, and ensure adherence to project standards and guidelines.


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.

Qualifications
  • Good Communication and Team-collaboration skills is a must

  • Ability to manage others, especially 3D Game Artists

  • Ability to work with and provide constructive criticism and feedback to 3D Models and Textures

  • Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.

  • Knowledge of working with low-poly/game-ready assets required.

  • Knowledge of Texturing (Diffuse, Normal, Displacement etc).

  • A passion for game development

Additional Information

Recommended 3D Modeling Software (1 or more):

  • Autodesk 3DS Max / Maya

  • Blender

  • Pixologic ZBrush / Mudbox

Recommended 2D Image Software (either or both):

  • Photoshop (CS4 and up)
  • GIMP

If you are missing any, we can help provide you with software.

Also recommended experience with Unreal Engine