Hybrid / Remote - Montreal, QC Preferred Employment Type: Full-Time Reports To : CTO Role Overview ... Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions ...
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Hybrid / Remote - Montreal, QC Preferred Employment Type: Full-Time Reports To : CTO Role Overview ... Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions ...
Quick apply
Hybrid / Remote - Montreal, QC Preferred Employment Type: Full-Time Reports To : CTO Role Overview ... Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions ...
Hybrid / Remote - Montreal QC Preferred Employment Type: Full-Time Reports To : CTO Role Overview ... Required Qualifications * 5 + years professional experience in physics or gameplay engineering for ...
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Hybrid / Remote - Montreal QC Preferred Employment Type: Full-Time Reports To : CTO Role Overview ... Required Qualifications * 5 + years professional experience in physics or gameplay engineering for ...
Hybrid / Remote - Montreal, QC Preferred Employment Type: Full-Time Reports To : CTO Role Overview ... Collaborate with QA and DevOps for automated testing, performance tracking, and telemetry. Required ...
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Hybrid / Remote - Montreal, QC Preferred Employment Type: Full-Time Reports To : CTO Role Overview ... Collaborate with QA and DevOps for automated testing, performance tracking, and telemetry. Required ...
Hybrid / Remote - Montreal, QC Preferred Employment Type : Full-Time Reports To : CTO Role Overview ... You'll collaborate closely with art, animation, physics, and engineering teams to ensure that every ...
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Hybrid / Remote - Montreal, QC Preferred Employment Type : Full-Time Reports To : CTO Role Overview ... You'll collaborate closely with art, animation, physics, and engineering teams to ensure that every ...
Quebec, QC · Hybrid
CA$120K - CA$140K/yr
At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high ... Create Employment Type: Full Time, Permanent Working Pattern: Hybrid Keywords Studios is dedicated ...
Quebec, QC · Hybrid
CA$120K - CA$140K/yr
At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high ... Create Employment Type: Full Time, Permanent Working Pattern: Hybrid Keywords Studios is dedicated ...
Quebec, QC · Hybrid
CA$120K - CA$140K/yr
At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high ... Create Employment Type: Full Time, Permanent Working Pattern: Hybrid Keywords Studios is dedicated ...
Quebec, QC · Hybrid
CA$120K - CA$140K/yr
At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high ... Create Employment Type: Full Time, Permanent Working Pattern: Hybrid Keywords Studios is dedicated ...
We are looking for a full-time intern for Autumn 2026 to join our Wwise Acoustics team. This person ... Knowledge of the C++ programming language. * Experience with a game engine such as Unreal, Unity or ...
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We are looking for a full-time intern for Autumn 2026 to join our Wwise Acoustics team. This person ... Knowledge of the C++ programming language. * Experience with a game engine such as Unreal, Unity or ...
| Aspect | Fulltime Game Developer | Part-time Game Developer |
|---|---|---|
| Work Hours | Typically 35-40 hours per week | Fewer hours, often less than 20 hours per week |
| Employment Status | Full-time employment with benefits | Part-time employment, limited or no benefits |
| Project Involvement | Long-term projects, consistent team collaboration | Short-term or freelance projects, flexible schedule |
| Required Credentials | Usually a degree in computer science or related field, portfolio | Similar credentials, but often more flexible in experience |
Fulltime Game Developers work regular hours, often with benefits, focusing on long-term projects within a team environment. Part-time Game Developers have flexible schedules, typically work fewer hours, and may take on freelance or short-term projects. Both roles require similar skills and credentials, but differ mainly in hours, benefits, and project scope.
Montreal, QC • On-site, Remote
Full-time
This job post has expired 1 day ago. Applications are no longer accepted.
Location: Hybrid / Remote – Montreal, QC Preferred
Employment Type: Full-Time
Reports To: CTO
We’re seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. You’ll own the integration of motion-capture data, procedural blending, and next-gen animation technology (Motion Matching, Control Rig, and AI-driven blending).
You’ll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high-impact character motion that defines the moment-to-moment feel of the fight.
Core Responsibilities
Animation Systems DevelopmentSuccess Indicators (First 6-12 Months)