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Fulltime Audio Programmer Jobs in Elgin, IL (NOW HIRING)

Audio DSP Engineering Intern

Niles, IL · On-site +1

$16.75 - $21.75/hr

... full-time basis. Shure will not sponsor applicants for this position for work visas. WHO WE ARE ... We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And ...

Audio DSP Engineering Intern

Niles, IL · On-site +1

$16.75 - $21.75/hr

... full-time basis. Shure will not sponsor applicants for this position for work visas. WHO WE ARE ... We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And ...

Audio DSP Engineering Intern

Niles, IL · On-site +1

$16.75 - $21.75/hr

... full-time basis. Shure will not sponsor applicants for this position for work visas. WHO WE ARE ... We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And ...

As an Engineer II, Audio Electronics Design , you will contribute to the design, development ... We offer competitive rewards packages to full-time and part-time Associates working 24 or more ...

As an Engineer II, Audio Electronics Design , you will contribute to the design, development ... We offer competitive rewards packages to full-time and part-time Associates working 24 or more ...

Applying modern machine learning engineering practices, including shared codebases, reusable ... full-time basis. Shure will not sponsor applicants for this position for work visas. WHO WE ARE ...

Applying modern machine learning engineering practices, including shared codebases, reusable ... full-time basis. Shure will not sponsor applicants for this position for work visas. WHO WE ARE ...

Applying modern machine learning engineering practices, including shared codebases, reusable ... full-time basis. Shure will not sponsor applicants for this position for work visas. WHO WE ARE ...

Be Seen First

Audio Video Consultant

Downers Grove, IL · On-site

$30K - $150K/yr

... engineering, and field teams. * Follow up with leads, maintain client communication, and keep ... Job Type: Full-time Experience: * Sales Occupations: 3 years (Preferred) License/Certification:

... full-time basis. Shure will not sponsor applicants for this position for work visas. WHO WE ARE ... We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And ...

... full-time basis. Shure will not sponsor applicants for this position for work visas. WHO WE ARE ... We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And ...

... full-time basis. Shure will not sponsor applicants for this position for work visas. WHO WE ARE ... We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And ...

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Showing results 1-20

Fulltime Audio Programmer information

See Elgin, IL salary details

$11

$39

$67

How much do fulltime audio programmer jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for fulltime audio programmer in Elgin, IL is $39.08, according to ZipRecruiter salary data. Most workers in this role earn between $25.43 and $50.87 per hour, depending on experience, location, and employer.

What is the difference between Fulltime Audio Programmer vs Audio Software Engineer?

AspectFulltime Audio ProgrammerAudio Software Engineer
Required CredentialsBachelor's in Computer Science, Audio Engineering, or related field; experience with audio middlewareBachelor's or higher in Computer Science, Software Engineering, or related; strong programming skills in C++/C#
Work EnvironmentGame studios, multimedia companies, or audio-focused tech firmsSoftware development companies, audio technology firms, or gaming industry
Employer & Industry UsagePrimarily in gaming, VR/AR, and multimedia projectsIn audio software development, digital audio workstations, and audio plugin companies

The main difference is that a Fulltime Audio Programmer focuses on integrating and optimizing audio within interactive applications like games, while an Audio Software Engineer develops audio software tools and plugins. Both roles require strong programming skills and audio knowledge but differ in their primary focus and application environment.

What are popular job titles related to Fulltime Audio Programmer jobs in Elgin, IL?

For Fulltime Audio Programmer jobs in Elgin, IL, the most frequently searched job titles are:

What job categories do people searching Fulltime Audio Programmer jobs in Elgin, IL look for?

The top searched job categories for Fulltime Audio Programmer jobs in Elgin, IL are:

What cities near Elgin, IL are hiring for Fulltime Audio Programmer jobs?

Cities near Elgin, IL with the most Fulltime Audio Programmer job openings:

Infographic showing various Fulltime Audio Programmer job openings in Elgin, IL as of August 2026, with employment types broken down into 76% Full Time, 20% Part Time, 1% Temporary, and 3% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $81,290 per year, or $39.1 per hour.

Audio DSP Engineering Intern

Shure

Niles, IL • On-site, Remote

$16.75 - $21.75/hr

Full-time, Internship

Posted 4 days ago


Job description

SUMMER 2027


Shure offers a challenging, fun, and rewarding summer internship program. The twelve-week program is offered to undergraduate and graduate students. We offer internships with a variety of work arrangements from onsite interns to fully remote in US. Each intern will receive a competitive salary. Additionally, Interns who are asked to relocate to Illinois for onsite internships will receive a housing stipend to cover living expenses. Applications will be collected, reviewed, and selected candidates will be contacted in late fall/early winter.


Join Shure’s DSP Software team as a Audio DSP Engineering Intern to develop the next generation of intelligent audio products tailored for the live performer, the content creator, and the A/V conference participant! Contribute to projects that may include modeling, collecting data & evaluating, developing, and optimizing digital audio processing and machine learning algorithms for various audio products.You will work closely with your mentor and teammates on projects that typically focus on advanced development projects in support of future DSP based audio features and processing for conferencing products like the MXA line. 


This Internship is Onsite in Niles, IL.


  • Deliver digital signal processing and Machine Learning features into a variety of intelligent products to provide best-in-class audio experience to end user 
  • Simulate algorithms using Python, Matlab, and other prototyping tools; perform objective audio testing and conduct subjective listening validation; collect and evaluate algorithm performance data. 
  • Translate real time audio signal processing and machine learning algorithms from simulation model to floating- point DSPs, ARMs, or PC platforms in C/C++ 
  • Optimize, test, and debug algorithm operation on real-time target platform to meet product constraints (MIPS, memory) and requirements (latency, fidelity) 
  • Document algorithm design and performance 
  • Collaborate with members of larger cross-functional development team including acoustics, analog / digital / RF hardware, mechanical, systems, and product management 
  • Work with technical mentor to estimate, organize, and plan work tasks 
  • Present personal contributions to product stakeholders and executive management 

  • Completed at least three years of coursework in Electrical or Computer Engineering, Computer Science, Software Engineering, data science, AI/ML or audio related major with an emphasis in Digital Signal Processing 
  • Experience with Matlab or Python required  
  • Experience with C, C++ or Assembly language programming 
  • Experience designing any audio DSP software or hardware, preferably embedded implementations but can also include Matlab / Python simulations 
  • Experience with software development tools such as Integrated Development Environments, compilers/linkers, and debugging tools (emulator, profiler, etc.) 

Experience with any of the following considered a plus:

  • Graduate students, or undergraduates with at least one year of DSP coursework 
  • Understanding of embedded platform development 
  • Project work with AI/ML algorithms 
  • Psychoacoustics 
  • A/V conferencing products and features 
  • Algorithm research via survey of technical literature 
  • Microphone arrays 
  • HRTF’s and other binaural audio recording, rendering concepts 
  • 3-D Audio, Immersive Audio, Augmented Reality 
  • Test and measurement equipment including audio analyzers, oscilloscopes, etc. 

Applicants for this position must be currently authorized to work in the United States on a full-time basis. Shure will not sponsor applicants for this position for work visas.

WHO WE ARE

Shure’s mission is to be the most trusted audio brand worldwide – and for over a century, our Core Values have aligned us to be just that. Founded in 1925, we are a leading global manufacturer of audio equipment known for quality, reliability, and durability. We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And quality doesn’t stop at our products. Our talented teams strive for perfection and innovate every chance they get. We offer an Associate-first culture, flexible work arrangements, and opportunity for all.

Shure is headquartered in United States. We have more than 35 regional sales offices, engineering hubs, distribution centers and manufacturing facilities throughout the Americas, EMEA, and Asia.

Join Shure and Amplify Your Impact. Explore our unique culture and learn the key pillars that define our legacy of excellence.

THE MIX MATTERS
Don’t check off every box in the job requirements? No problem! We recognize that every professional journey is unique and are committed to providing an equitable candidate experience for all prospective Shure Associates. If you’re excited about this role, believe you’ve got the skills to be successful, and share our passion for creating an inclusive, diverse, equitable, and accessible work environment, then apply!

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