2

Full Time Visual Effects Animator Jobs (NOW HIRING)

Vfx Artist

Tulsa, OK

$85K - $95K/yr

Create high-quality visual effects for marketing materials, including videos, animations, and graphics. * Collaborate with the creative team to understand project requirements and deliver results ...

Skydance Animation is seeking an experienced Visual Development Artist to join our team on an upcoming feature film. In this role, you will help shape the worlds our story takes place in by ...

Skydance Animation is seeking an experienced Visual Development Artist to join our team on an upcoming feature film. In this role, you will help shape the worlds our story takes place in by ...

... time visual effects or animation for games or interactive mediaExperience working in Unity or ... Regular, full time: Team members who are not in a temporary status and work a minimum of 30 hours ...

Technical Artist II

Austin, TX · On-site

$122K - $146K/yr

... time visual effects or animation for games or interactive media * Experience working in Unity or ... Regular, full time: Team members who are not in a temporary status and work a minimum of 30 hours ...

The ideal candidate blends strong visual storytelling with technical execution, works efficiently ... Proficiency in tools such as After Effects, Premiere Pro, Illustrator, Photoshop, and/or Cinema 4D ...

Apply a strong understanding of design principles, particularly in stylized animation imagery ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

Apply a strong understanding of design principles, particularly in stylized animation imagery ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

Apply a strong understanding of design principles, particularly in stylized animation imagery ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

next page

Showing results 1-20

Full Time Visual Effects Animator information

See salary details

$10

$39

$70

How much do full time visual effects animator jobs pay per hour?

As of Jun 23, 2026, the average hourly pay for full time visual effects animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Full Time Visual Effects Animator vs 3D Modeler?

AspectFull Time Visual Effects Animator3D Modeler
Required SkillsAnimation, compositing, visual effects software (After Effects, Nuke)Modeling, texturing, 3D software (Maya, Blender)
Work EnvironmentFilm, TV, gaming, advertising studiosGame development, film, product visualization
Industry UsageCreating visual effects and animations for mediaBuilding 3D assets and models for various projects

While both roles involve 3D software and creative skills, Full Time Visual Effects Animators focus on integrating effects and animations into media projects, whereas 3D Modelers specialize in creating detailed 3D assets. Both roles often collaborate but serve different stages of the production process.

What cities are hiring for Full Time Visual Effects Animator jobs? Cities with the most Full Time Visual Effects Animator job openings:
What are the most commonly searched types of Visual Effects Animator jobs? The most popular types of Visual Effects Animator jobs are:
What states have the most Full Time Visual Effects Animator jobs? States with the most job openings for Full Time Visual Effects Animator jobs include:

Principal Visual Artist

Fanatics Collectibles

New York, NY • On-site

Full-time

Posted 14 days ago


Job description

About Us
Fanatics is building a leading global digital sports platform. We ignite the passions of global sports fans and maximize the presence and reach for our hundreds of sports partners globally by offering products and services across Fanatics Commerce, Fanatics Collectibles, and Fanatics Betting & Gaming, allowing sports fans to Buy, Collect, and Bet. Through the Fanatics platform, sports fans can buy licensed fan gear, jerseys, lifestyle and streetwear products, headwear, and hardgoods; collect physical and digital trading cards, sports memorabilia, and other digital assets; and bet as the company builds its Sportsbook and iGaming platform. Fanatics has an established database of over 100 million global sports fans; a global partner network with approximately 900 sports properties, including major national and international professional sports leagues, players associations, teams, colleges, college conferences and retail partners, 2,500 athletes and celebrities, and 200 exclusive athletes; and over 2,000 retail locations, including its Lids retail stores. Our more than 22,000 employees are committed to relentlessly enhancing the fan experience and delighting sports fans globally.
Principal Visual Artist
We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.
We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.
You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.
What you'll do
  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for
  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus
  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud. Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com). For added security, where possible, apply through our company website at www.fanaticsinc.com/careers
The salary range represents base pay only and does not include short-term or long-term incentive compensation. This salary range is specific to New York City and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
NYC Salary Range
$180,000-$225,000 USD
The salary range represents base pay only and does not include short-term or long-term incentive compensation. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
USA Remote Salary Range
$155,520-$194,400 USD
By submitting your application, you agree to our terms of service and acknowledge you have read our Candidate Privacy Policy.