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Full Time Unreal Engine Production Jobs (NOW HIRING)

Required : • 6+ years of professional experience developing in Unreal Engine (UE5 preferred). • ... Preferred : • Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls ...

... and Unreal Engine to help them solve complex technical challenges in ways that move the stability and quality of Fortnite and our internal products forward What we're looking for * Strong C ...

Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... productions designed for core gamers. With countless years of combined industry experience across ...

Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... productions designed for core gamers. With countless years of combined industry experience across ...

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Full Time Unreal Engine Production information

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How much do full time unreal engine production jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for full time unreal engine production in the United States is $19.23, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $20.67 per hour, depending on experience, location, and employer.

What are the most commonly searched types of Unreal Engine Production jobs?

The most popular types of Unreal Engine Production jobs are:

Full-time

Re-posted 14 days ago


Purple Innovation rating

7.0

Company rating: 7.0 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

25th of 52 rated furniture manufacturers


Job description

Job Summary:
PURPLE is a leading innovator in architectural visualization software, specializing in digital twins and real estate marketing. They are seeking a Senior Unreal Developer to lead technical innovation and enhance the quality and performance of their visualization systems.
Responsibilities:
• Lead the design, development, and optimization of advanced real-time systems in Unreal Engine 5.
• Build and extend core runtime features including: Interactive cameras and slice-plane systems.
• Dynamic lighting, time-of-day, and environmental effects.
• UMG and in-engine tools for interaction and visualization control.
• Drive large-scale scene optimization using Nanite, Lumen, World Partition, and PCG.
• Develop reusable Unreal frameworks, documentation, and pipelines to improve efficiency and maintain consistency across teams.
• Collaborate with engineers, artists, and producers to ensure seamless integration between systems and client-facing deliverables.
• Troubleshoot performance, rendering, and system-level challenges with efficiency and precision.
• Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative problem solving.
• Contribute to technical planning and help define the studio’s Unreal Engine roadmap.
Qualifications:
Required:
• 6+ years of professional experience developing in Unreal Engine (UE5 preferred).
• Expert knowledge of C++ and Blueprints, Unreal Editor tools, and runtime system architecture.
• Proven experience creating interactive features, procedural tools, and scalable systems.
• Deep understanding of large environment workflows, dynamic lighting, and real-time rendering optimization.
• Familiarity with Perforce, Git, or equivalent version control tools.
• Strong technical documentation and communication skills.
• A proactive, collaborative leader with a track record of mentoring or leading technical teams.
• Strong problem-solving and debugging abilities across multidisciplinary projects.
• Applicants must be legally authorized to work in the United States.
• This position is based in Sarasota, FL. Candidates who can work onsite or relocate are preferred.
• Exceptional remote candidates within the U.S. will also be considered.
Preferred:
• Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls).
• Knowledge of Unreal networking/replication or database integration (MySQL).
• Experience with Datasmith, CAD data, or architectural visualization workflows.
• Familiarity with automation, Python, or build systems for Unreal projects.
• Understanding of projection mapping or real-time performance environments.
Company:
Purple is independent in philosophy, attitude and operation –offering a boutique in-house approach, the strategic requirements of each client are individually tailored from the outset. Founded in 1997, the company is headquartered in London, GBR, with a team of 51-200 employees. The company is currently Growth Stage.

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