At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high ... Unreal Engine 5, Unity * Houdini, Gaea, World Machine * Marmoset Toolbag, SpeedTree * Marvelous ...
At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high ... Unreal Engine 5, Unity * Houdini, Gaea, World Machine * Marmoset Toolbag, SpeedTree * Marvelous ...
Senior Level Designer
Montreal, QC · On-site
... game designers, artists, programmers, and writers, to ensure that levels meet the overall vision ... Familiarity with Unity or proprietary level editors is preferred but not required. * Experience ...
Senior Level Designer
Montreal, QC · On-site
... game designers, artists, programmers, and writers, to ensure that levels meet the overall vision ... Familiarity with Unity or proprietary level editors is preferred but not required. * Experience ...
Use prompt engineering and AI assistants to streamline formatting, data organization, and other ... A degree in Computer Science, Game Design, English, Data Science, or a related field is an asset.
Quick apply
Use prompt engineering and AI assistants to streamline formatting, data organization, and other ... A degree in Computer Science, Game Design, English, Data Science, or a related field is an asset.
Lead Developer - Tools Who We Are 2K is headquartered in Novato, California and is a wholly owned ... Hands on experience with game engines such as Unreal or Unity. * Background in building automated ...
Lead Developer - Tools Who We Are 2K is headquartered in Novato, California and is a wholly owned ... Hands on experience with game engines such as Unreal or Unity. * Background in building automated ...
Collaborate with discipline leads (art, engineering, QA, etc.) to ensure alignment and quality ... This is a remote, full-time contracted position. We are an equal opportunity company and all ...
Quick apply
Collaborate with discipline leads (art, engineering, QA, etc.) to ensure alignment and quality ... This is a remote, full-time contracted position. We are an equal opportunity company and all ...
Senior Game Producer - Full Cycle
Montreal, QC · On-site +1
Collaborate with discipline leads (art, engineering, QA, etc.) to ensure alignment and quality ... This is a remote, full-time contracted position. We are an equal opportunity company and all ...
Senior Game Producer - Full Cycle
Montreal, QC · On-site +1
Collaborate with discipline leads (art, engineering, QA, etc.) to ensure alignment and quality ... This is a remote, full-time contracted position. We are an equal opportunity company and all ...
Proficiency with game engines and DCC tools: Unreal Engine, Unity, Maya, Blender, MotionBuilder, and DaVinci Resolve. * Programming skills in Python and C++ to support animation tools, pipelines, and ...
Proficiency with game engines and DCC tools: Unreal Engine, Unity, Maya, Blender, MotionBuilder, and DaVinci Resolve. * Programming skills in Python and C++ to support animation tools, pipelines, and ...
Work closely with art leads, game designers, and other team members to craft immersive, visually ... Unity or Unreal Engine. * Strong understanding of 3D modeling, UV mapping, texturing, and material ...
Quick apply
Work closely with art leads, game designers, and other team members to craft immersive, visually ... Unity or Unreal Engine. * Strong understanding of 3D modeling, UV mapping, texturing, and material ...
Lead Engineer
Montreal, QC · Remote
... game experience Benefits This would he a full-time employment role with standard benefits in Quebec province.
Lead Engineer
Montreal, QC · Remote
... game experience Benefits This would he a full-time employment role with standard benefits in Quebec province.
Lead Engineer
Montreal, QC · Remote
Key Responsibilities: Hands-On Engineering (~35%) * Write, review, and own C++ code on the ... live-service game experience Benefits This would he a full-time employment role with standard ...
Quick apply
Lead Engineer
Montreal, QC · Remote
Key Responsibilities: Hands-On Engineering (~35%) * Write, review, and own C++ code on the ... live-service game experience Benefits This would he a full-time employment role with standard ...
Knowledge of Unreal Engine or Unity for integrating character assets into the game. Note: Specific ... largest developers and studios around the world. Founded in 2009 and drawing on 30+ years ...
Quick apply
Knowledge of Unreal Engine or Unity for integrating character assets into the game. Note: Specific ... largest developers and studios around the world. Founded in 2009 and drawing on 30+ years ...
As an artist, your years of experience in the games industry have given you a solid understanding ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
As an artist, your years of experience in the games industry have given you a solid understanding ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
Lead Level Artist
Montreal, QC · On-site
As an artist, your years of experience in the games industry have given you a solid understanding ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
Lead Level Artist
Montreal, QC · On-site
As an artist, your years of experience in the games industry have given you a solid understanding ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
Side is a global video game development and services provider, offering technical and creative ... Benefits Available to fulltime employees
Quick apply
Side is a global video game development and services provider, offering technical and creative ... Benefits Available to fulltime employees
During the day you will maintain the user's ticket backlog using Unity. You can also be contacted ... To qualify for the role, you must be able to write an SQL query and pass a basic coding game in ...
During the day you will maintain the user's ticket backlog using Unity. You can also be contacted ... To qualify for the role, you must be able to write an SQL query and pass a basic coding game in ...
Testeur(se) AQ associé de jeux vidéo, AQF / Associate Video Game QA Tester, FQA
Montreal, QC · On-site
... full-time availabilities from Monday-Friday * This is an in-office position at our main office in ... Regressions (re-testing) of defects claimed fixed by the developers. * Work well in cooperation ...
Quick apply
Testeur(se) AQ associé de jeux vidéo, AQF / Associate Video Game QA Tester, FQA
Montreal, QC · On-site
... full-time availabilities from Monday-Friday * This is an in-office position at our main office in ... Regressions (re-testing) of defects claimed fixed by the developers. * Work well in cooperation ...
... the video game industry, with 2+ years directly managing engineers. * Strong engine experience (Unreal Engine, Unity, or custom engines). * Shipped multiple AAA console titles with a deep ...
... the video game industry, with 2+ years directly managing engineers. * Strong engine experience (Unreal Engine, Unity, or custom engines). * Shipped multiple AAA console titles with a deep ...
... games on some of the internet's safest and most popular platforms. With the support of an ... A select number of positions require full-time in office attendance* As a Sr DevOps within a fast ...
... games on some of the internet's safest and most popular platforms. With the support of an ... A select number of positions require full-time in office attendance* As a Sr DevOps within a fast ...
Lead SQL Developer
Montreal, QC · Hybrid
Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... A select number of positions require full-time in office attendance* Our Data Warehouse Team is ...
Lead SQL Developer
Montreal, QC · Hybrid
Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... A select number of positions require full-time in office attendance* Our Data Warehouse Team is ...
Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... A select number of positions require full-time in office attendance* We are looking for a highly ...
New
Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... A select number of positions require full-time in office attendance* We are looking for a highly ...
New
Full Time Unity Game Programmer information
What is the difference between Full Time Unity Game Programmer vs Full Time Unreal Engine Developer?
| Aspect | Full Time Unity Game Programmer | Full Time Unreal Engine Developer |
|---|---|---|
| Required Credentials | Degree in Computer Science, Game Development, or related field; experience with C# and Unity | Degree in Computer Science, Game Development, or related field; experience with C++ and Unreal Engine |
| Work Environment | Primarily in Unity-based game studios, mobile and indie developers | Typically in AAA studios, high-end PC and console game development |
| Industry Usage | Popular among mobile, indie, and casual game developers | Common in AAA, high-fidelity, and immersive game projects |
Both roles require strong programming skills and knowledge of their respective engines. The main difference lies in the game engine used, with Unity focusing on C# and versatility for various platforms, while Unreal emphasizes C++ and high-end graphics. Your choice depends on the project type and industry focus.
What are the most commonly searched types of Unity Game Programmer jobs in Montreal, QC?
The most popular types of Unity Game Programmer jobs in Montreal, QC are:

Full-time
PTO
Re-posted 16 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 76 rated media
Job description
(English, French to follow)
VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world's leading entertainment companies, spanning the realms of video games, movies, and toys. Since 2006 our veteran team has delivered hundreds of successful projects for our client's most prestigious IPs. From concept art all the way to 3D modelling, our services are designed to meet the unique needs of each project, ensuring the highest level of quality and creativity. We constantly strive to ensure that the core values that made our studio so successful remain intact. Passion, creativity and a relentless quest for excellence are still the driving force behind everything we undertake.
At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high-quality art to AAA titles. We combine the reach of a global network with the precision of a tight, production-driven studio-where ideas are only as strong as their execution.
We're looking for an Art Director who can set a vision, align teams, and deliver consistently at a high standard-someone who understands that great direction lives in both the concept and the craft.
- Define and uphold the visual direction for environment and prop production across projects, IPs, and styles
- Own and elevate the full environment pipeline-from props creation to full level development; including hero props, set dressing, environment kits, foliage, terrain, lighting and simulation.
- Guide the creation of environments, props, modular kits, trim sheets, and supporting visual elements with strong attention to function, scale, and storytelling
- Ensure consistency across large-scale worlds, maintaining alignment between artistic vision, gameplay needs, and technical constraints
- Work directly in Unreal Engine 5 to review, troubleshoot, and guide environment production in-engine
- Set clear quality benchmarks and review/approve work before client delivery
- Lead, mentor, and develop environment and prop artists across varying experience levels
- Provide clear, actionable feedback through reviews, paintovers, and in-engine guidance
- Maintain visual consistency across distributed or large production teams
- Collaborate closely with production, design, engineering, and external clients to align on scope, priorities, and delivery expectations
- Support project planning, scoping, and milestone definition with a clear understanding of risk and dependencies
- Balance creative ambition with production realities-timelines, budgets, memory constraints, and engine performance
- Proactively identify production risks and propose practical, solution-oriented paths forward
- Help define and refine pipelines, workflows, and documentation to improve scalability and efficiency
- Partner with pipeline and tech teams to support engine integration and workflow optimization
- Contribute to hiring, team structure, performance evaluation, and artist development
- Support client-facing discussions, creative alignment, and escalation handling when needed
- Contribute to early project strategy, bidding, and feasibility assessments where required
- Other duties as assigned
- 10+ years in the video game industry with multiple shipped AAA titles in a Lead or Art Director role focused on environments and props
- Proven ability to own the full environment production pipeline from concept/blockout through to final in-engine polish
- Deep expertise in environment workflows including modular construction, trim sheets, asset optimization, memory budgets, and engine integration
- Strong hands-on experience with Unreal Engine 5, including in-engine review, troubleshooting, and production guidance
- Demonstrated experience mentoring environment and prop artists with clear, actionable feedback
- Strong client-facing experience working directly with external Art Directors and cross-functional teams
- Solid understanding of production realities-scoping, risk management, and pipeline dependencies
- Ability to operate effectively in a French-speaking work environment
- Strong communication skills-clear, direct, and able to align teams without friction
- Highly organized, detail-oriented, and comfortable managing multiple priorities in fast-paced production environments
- A grounded, solution-oriented mindset with strong critical thinking and decision-making ability
- Passion for games, with the ability to balance creative ambition with production constraints
- Proficiency with industry-standard tools and workflows, including:
- Autodesk Maya, 3ds Max, Blender
- ZBrush
- Substance 3D Painter & Designer
- Unreal Engine 5, Unity
- Houdini, Gaea, World Machine
- Marmoset Toolbag, SpeedTree
- Marvelous Designer
- Photoshop
- Nice-to-haves:
- Experience contributing to bidding, scoping, and early production strategy
- Cross-disciplinary awareness across art, design, and engineering workflows
- Experience working in co-development or external partner environments
- Strong ability to work across both realistic and stylized environment directions
- Experience building, refining, or standardizing pipelines and best practices within a studio
- Comfortable balancing hands-on artistic contribution with high-level direction depending on project needs
Salary Range: $80,000-120,000 CAD
Why Volta- Work on high-profile AAA projects across a variety of styles and partners
- A collaborative, no-ego environment focused on quality, clarity, and follow-through
- The opportunity to shape teams, pipelines, and creative direction in a growing studio
- Backed by Keywords Studios-global scale, with local autonomy
- A supportive culture that values both craft and people
Benefits
Paid vacations:
- 3 floating weeks + 1 week during holidays (studio closure)
- 8 statutory holidays
Other benefits:
- Full insurance coverage
- 5 paid sick days
- Social club
- Employer's contribution to RRSP (retirement plan) after one year in Canada
This is a hybrid position (from Montreal and/or Quebec City), however it's currently open to candidates residing in the following Canadian provinces only: Quebec. Applicants must be legally authorized to work in Canada and reside in the eligible province(s) listed above.
Primary working language: English
Role Information: EN
Studio: VOLTA
Location: Americas, Canada
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Hybrid
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.
_____________________________________________
VOLTA est un studio de creation de premier plan dedie a la creation de visuels 2D et 3D haut de gamme pour les principales societes de divertissement au monde, couvrant les domaines des jeux video, des films et des jouets. Depuis 2006, notre equipe chevronnee a mene a bien des centaines de projets pour les PI les plus prestigieuses de nos clients. De la conception artistique a la modelisation 3D, nos services sont concus pour repondre aux besoins uniques de chaque projet, garantissant le plus haut niveau de qualite et de creativite. Nous nous efforcons constamment de preserver les valeurs fondamentales qui ont fait le succes de notre studio. La passion, la creativite et une quete d'excellence indefectible demeurent le moteur de chacune de nos actions.
Chez Volta, une equipe Keywords Studios, nous collaborons avec les developpeurs de jeu de premier plan afin d'apporter des arts d'exception aux titres AAA. Nous combinons la portee d'un reseau mondial avec la precision d'un studio rigoureux et axe sur la production-ou les idees ne valent que par leur execution.
Nous sommes a la recherche d'un(e) directeur(-trice) artistique capable de definir une vision, de mobiliser les equipes autour d'elle et d'assurer constamment un standard de livraison tres eleve-une personne qui comprend qu'une excellente direction passe autant par le concept que par l'execution.
- Definir et maintenir la direction visuelle pour la production d'environnements et d'accessoires a travers les projets, les PI et les styles
- Maitriser et optimiser l'ensemble du pipeline d'environnements-de la creation d'accessoires au developpement complet des niveaux; notamment les accessoires principaux, les decors, les trousses d'environnements, la vegetation, le terrain, l'eclairage et la simulation
- Guider la creation d'environnements, d'accessoires, de kits modulaires, de planches de textures et d'elements visuels secondaires en accordant une grande importance a la fonctionnalite, a l'echelle et a la narration
- Assurer la coherence a travers les mondes a grande echelle, en maintenant l'alignement entre la vision artistique, les besoins de jouabilite et les contraintes techniques
- Travailler directement dans Unreal Engine 5 pour examiner, depanner et guider la production d'environnements dans le moteur
- Etablir des references de qualite claires et examiner/approuver le travail avant sa livraison au client
- Accompagner, encadrer et developper les artistes de decors et d'accessoires d'experience variee
- Fournir de la retroaction claire et constructive par le biais de revues, de corrections graphiques et d'instructions integrees au moteur
- Maintenir une coherence visuelle au sein des grandes equipes de production distribuees
- Collaborer etroitement avec les equipes de production, de conception et d'ingenierie, et avec les clients externes afin de s'aligner sur le champ d'application, les priorites et les attentes en matiere de livraison
- Soutenir la planification, le cadrage du perimetre et l'elaboration des jalons du projet avec une comprehension claire des risques et des dependances
- Concilier l'ambition creative et les realites de production-echeanciers, budgets, contraintes de memoire et performances du moteur
- Identifier de maniere proactive les risques de production et proposer des pistes d'action concretes et orientees vers les solutions
- Contribuer a definir et a raffiner les pipelines, les flux des travaux et la documentation afin d'ameliorer l'evolutivite et l'efficacite
- Collaborer avec les equipes techniques et de pipeline pour soutenir l'integration du moteur et l'optimisation des flux des travaux
- Soutenir le recrutement, la structuration de l'equipe, l'evaluation des performances et le developpement des artistes
- Soutenir les discussions avec les clients, l'harmonisation artistique et la gestion des problemes, au besoin
- Contribuer a preparer la strategie de projet initiale, aux soumissions et aux evaluations de faisabilite, s'il y a lieu
- Effectuer d'autres taches selon les instructions
- Plus de 10 ans d'experience dans l'industrie des jeux video avec de nombreux titres AAA publies dans un role de directeur(-trice) ou de responsable artistique, axee sur les environnements et les accessoires
- Capacite averee a gerer l'ensemble du processus de production d'environnements, de la conception/blockout a l.etape finale de peaufinage dans le moteur
- Expertise approfondie des flux des travaux relatifs aux environnements, notamment la construction modulaire, les planches de textures, l'optimisation des actifs, les budgets de memoire et l'integration des moteurs
- Solide experience pratique avec Unreal Engine 5, notamment l'analyse du code du moteur, le depannage et les conseils de production
- Experience averee dans l'encadrement des artistes d'environnements et d'accessoires, a l'aide de retroactions claires et constructives
- Solide experience en relation avec les clients en collaboration directe avec des directeurs artistiques externes et les equipes pluridisciplinaires.
- Solide comprehension des realites de la production-cadrage du perimetre, gestion des risques et dependances des pipelines
- Capacite a travailler efficacement dans un environnement de travail francophone
- Solides competences en communication-faire preuve de clarte, de concision et etre capable de mobiliser les equipes sans friction
- Rigueur, soucis du detail et capacite a gerer de multiples priorites dans des environnements de production effrenes
- Un esprit pragmatique et axe sur les solutions, avec une forte capacite de reflexion critique et de prise de decision
- Passion pour les jeux, et capacite a concilier l'ambition creative et les contraintes de production
- Maitrise des outils et flux des travaux standards de l'industrie, incluant :
- Autodesk Maya, 3ds Max, Blender
- ZBrush
- Substance 3D Painter & Designer
- Unreal Engine 5, Unity
- Houdini, Gaea, World Machine
- Marmoset Toolbag, SpeedTree
- Marvelous Designer
- Photoshop
- Atouts :
- Experience pour contribuer aux appels d'offres, au cadrage du perimetre et a la strategie de production initiale
- Sensibilisation interdisciplinaire aux processus artistiques, de conception et d'ingenierie
- Experience de travail dans des environnements de codeveloppement ou avec des partenaires externes
- Excellente aptitude a travailler sur des directions artistiques d'environnements aussi realistes que stylises
- Experience dans la creation, le peaufinage ou la standardisation des pipelines et des meilleures pratiques au sein d'un studio
- Autonomie pour equilibrer la contribution artistique pratique et la direction de haut niveau, selon les besoins des projets
Fourchette salariale : 80 000 a 120 000 $ CA
Pourquoi Volta- Travailler sur des projets AAA d'envergure, dans des styles et avec des partenaires varies
- Un environnement collaboratif et humble, axe sur la qualite, la cla...
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US