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Full Time Unity Game Programmer Jobs in Washington

Simulation Developer

Quantico, VA · On-site

$141K - $236K/yr

... Full time Description & Requirements Shape the future of defense with MANTECH! Join a team ... Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ...

Simulation Developer

Quantico, VA · On-site

$141K - $236K/yr

... Full time Description & Requirements Shape the future of defense with MANTECH! Join a team ... Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ...

Simulation Developer

Quantico, VA · On-site

$141K - $236K/yr

... Full time Description & Requirements Shape the future of defense with MANTECH! Join a team ... Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ...

M&S System Engineer

Washington, DC · On-site

$55K - $126K/yr

Experience with 3D game engines and scripting languages, including Unity or Unreal, C#, or C ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

M&S System Engineer

Washington, DC · On-site

$55K - $126K/yr

Experience with 3D game engines and scripting languages, including Unity or Unreal, C#, or C ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

Data & Software Engineer

Mclean, VA

$115K - $139K/yr

... · Unity Catalog OSS, Apache Polaris · Apache Superset · Terraform or CloudFormation · ... UNAVAILABLEEmployment Type: FULL_TIME

... EMC (Unity, Isilon platforms) NetApp) Enterprise scale backup technologies DISA STIG Audits ... On Customer Site US Citizenship Required Location Springfield Full-Time/Part-Time Full-Time Exempt ...

Experience using game engines such as Unity and Unreal. * Pragmatic coding ability - with fluency in at least one relevant programming language and the openness to learn and adapt to a variety of ...

Experience using game engines such as Unity and Unreal. * Pragmatic coding ability - with fluency in at least one relevant programming language and the openness to learn and adapt to a variety of ...

Experience using game engines such as Unity and Unreal. * Pragmatic coding ability - with fluency in at least one relevant programming language and the openness to learn and adapt to a variety of ...

Senior Applied AI Engineer

Washington, DC · On-site +1

$118K - $162K/yr

The hiring team owns a large data store in Databricks Unity Catalog containing all ITSM data that ... full time (40 hours per week) employment at the time of posting. The pay range may be higher or ...

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Full Time Unity Game Programmer information

What is the difference between Full Time Unity Game Programmer vs Full Time Unreal Engine Developer?

AspectFull Time Unity Game ProgrammerFull Time Unreal Engine Developer
Required CredentialsDegree in Computer Science, Game Development, or related field; experience with C# and UnityDegree in Computer Science, Game Development, or related field; experience with C++ and Unreal Engine
Work EnvironmentPrimarily in Unity-based game studios, mobile and indie developersTypically in AAA studios, high-end PC and console game development
Industry UsagePopular among mobile, indie, and casual game developersCommon in AAA, high-fidelity, and immersive game projects

Both roles require strong programming skills and knowledge of their respective engines. The main difference lies in the game engine used, with Unity focusing on C# and versatility for various platforms, while Unreal emphasizes C++ and high-end graphics. Your choice depends on the project type and industry focus.

What are the most commonly searched types of Unity Game Programmer jobs in Washington? The most popular types of Unity Game Programmer jobs in Washington are:
What cities in Washington are hiring for Full Time Unity Game Programmer jobs? Cities in Washington with the most Full Time Unity Game Programmer job openings:

Junior 3D Environment Artist

The One 23 Group

Herndon, VA • On-site

Full-time

Re-posted 27 days ago


Job description

Description:

At The One 23 Group, our mission is to set the benchmark for excellence in government services. We empower our clients in the Department of War, Intelligence Community, and Federal Civilian sectors to excel with our advanced capabilities. Our dedication lies in fostering a people-first culture, underpinned by steadfast ethical principles. Embracing innovative technologies and process improvements, we are steadfast in our journey toward a future that is both bright and transformative.


Our expertise spans Enterprise IT, Mission IT and Cyber. With our global footprint, we place a strong emphasis on nurturing our people and culture, which forms the core of our successful strategies in leadership and financial management. We pride ourselves on our extensive experience and effective approach, ensuring that we lead with both innovation and integrity.


We are seeking a motivated Junior 3D Environment Artist to support the development of visual simulation environments. This role will focus on creating and refining 3D models of real-world facilities and infrastructure based on CAD drawings, floor plans, and design documents.


The ideal candidate has a strong foundation in 3D modeling and is interested in applying their skills to real-world environments rather than game or entertainment content. You will work closely with experienced team members and Unity developers to prepare assets for use in simulation environments.


This is a hybrid position. Three days a week will be spent in our Hendon, VA office.

Requirements:

Key Responsibilities

  • Create 3D models of facilities and environments based on CAD drawings, floor plans, and reference materials
  • Assist in converting and refining CAD or design files into usable 3D assets
  • Apply materials, textures, and basic lighting to produce clear and accurate visual representations
  • Optimize models and assets for real-time performance in Unity
  • Ensure models are built to accurate scale and reflect real-world layouts
  • Collaborate with Unity developers to integrate assets into simulation environments
  • Support development of reusable assets and environment components
  • Incorporate feedback and iterate on models as requirements evolve
  • Proficiency in at least one 3D modeling tool such as Blender, 3ds Max, Maya, or similar
  • Basic understanding of 3D modeling fundamentals, including scale, topology, and geometry
  • Familiarity with UV mapping and texturing
  • Ability to interpret floor plans, drawings, or reference images
  • Strong attention to detail and willingness to learn
  • Ability to work collaboratively in a team environment
  • Interest in building real-world environments (facilities, infrastructure, etc.)

Preferred Skills

  • Exposure to CAD, Revit, or BIM files (academic or project experience is acceptable)
  • Familiarity with Unity or other real-time engines
  • Experience optimizing assets for real-time performance (even at a basic level)
  • Portfolio demonstrating environment modeling (academic or personal projects acceptable)
  • Interest in simulation, digital twin, or visualization environments

Requirements

  • Bachelor’s degree (or equivalent experience) in 3D Modeling, Visualization, Game Art, Architecture, or a related field
  • 0–2 years of relevant experience (internships or academic projects acceptable)
  • Ability to learn quickly and take direction from senior team members

Preferred Qualifications

Active DHS Public Trust BI or higher-level clearance within DHS.


Travel within the United States is required. Applicants selected will be subject to a government security investigation and must meet eligibility requirements for access to classified information. No H1B Visas sponsorship. US citizenship is required.