2

Full Time Rendering Engineer Jobs in Dallas, TX (NOW HIRING)

Collaborate with backend engineers to optimize API designs and system efficiency. * Optimize ... Predictive rendering and smart prefetching * Experience working in GCP (Google Cloud Platform) for ...

Senior Node.js / Next.js Engineer

Dallas, TX · On-site

$128K - $160K/yr

Where You'll Work * Full-time, in-office at our headquarters in Dallas, TX. * You'll be right in ... Own the full stack - from API routes and server-side rendering to database schema and deployment ...

Collaborate with backend engineers to optimize API designs and system efficiency. * Optimize ... Predictive rendering and smart prefetching * Experience working in GCP (Google Cloud Platform) for ...

React Developer - Plano, TX

Dallas, TX · On-site

$102K - $119K/yr

Drive performance optimization, including CDN usage, lazy loading, and efficient rendering ... available for full time employees. This position is available for independent contractors No ...

next page

Showing results 1-20

Full Time Rendering Engineer information

See Dallas, TX salary details

$58.9K

$110.4K

$200.8K

How much do full time rendering engineer jobs pay per year?

As of Jun 21, 2026, the average yearly pay for full time rendering engineer in Dallas, TX is $110,430.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,600.00 and $131,100.00 per year, depending on experience, location, and employer.
Software Engineer

Software Engineer

Quantum World Technologies Inc

Fort Worth, TX • On-site

Full-time

Posted 7 days ago


Job description

Job Title: Sr. Software Engineer

Location: Texas (Onsite- 5 days a week)

Hire Type: Full time

EXP : 5 TO 10 Years

Must Skills: C++, QT, UI/UX, OpenGL and WebGL, CMake, Unix/Linux, VSCode

Job Description:

  • Strong proficiency in C++ for core application development. Experience with UI/UX design principles. Expertise in graphics rendering technologies such as OpenGL and WebGL.
  • Infrastructure Knowledge: Understanding of infrastructure engineering, including capacity planning, deployment, and maintenance. Familiarity with server and hardware capacity management in large-scale environments. Experience with build systems like CMake and Buck for building orcOptics code. Knowledge of development environments such as VS Code@FB and remote development on devservers.
  • Application-Specific Knowledge: Familiarity with orcOptics codebase located in Meta repos (ovrsource and fbsource). Understanding of embedded surface geometry and coordinate systems used in orcOptics. Ability to work with complex rendering and simulation features in orcOptics.
  • Development Tools and Processes: Use of version control systems like Mercurial (hg) and Interactive Smartlog in VS Code. Debugging and testing skills, including running unit tests and stress tests. Experience with continuous integration and stable commit practices.
  • Additional Skills: Ability to work in a fast-paced environment with cross-functional teams. Strong problem-solving skills and ability to debug complex issues. Knowledge of Unix/Linux environments and remote server access. Familiarity with UI/UX best practices to enhance user interface design.